Ludography
F-22 Interceptor cover

1993 · Looking Glass Studios · Flight simulation · Simulation

F-22 Interceptor

Sega exclusive

This simulation puts you in the cockpit of the F-22. You can choose from 3 difficulty settings and fly strike missions in 4 theaters of war (United States, Iraq, Korea and Russia) with increasing difficulty. You can also challenge aces from each theater and design custom missions. To complete a mission, you usually have to destroy both ground and air targets, including several MiG types, helicopters and tanks in addition to ground structures. Use realistic weapons like Sidewinder and Maverick missiles.

Released
13 February 1993
Platforms
Sega Genesis
Genres
Flight simulationSimulation
Developers
Looking Glass Studios
Publishers
Electronic Arts
Modes
Single-player
Perspective
First person
Themes
ActionWarfare
Country
United States
Languages
English

About

F-22 Interceptor is a 1991 combat flight simulator created by Ned Lerner and Gene Kusmiak. It was released by Electronic Arts for the Sega Genesis.

The player controls one aircraft, the F-22 Raptor, throughout the game. At that time, the prototype of the F-22, the Lockheed YF-22, had only first flown in 1990. Like LHX Attack Chopper, another flight simulator by EA, the playable aircraft had not yet been developed.

Keywords

  • modern warfare
  • flight simulator
  • flight
  • airplane
  • modern military
  • polygonal 3d

The articlegameplay, story, development, reception

Gameplay

The player has three skill levels to choose from: Cadet, Training, and Combat. The player must then pick one of four campaigns, called 'US', 'Korea' (North Korea), 'Iraq', and 'Russia' (Soviet Union). In each level, the player's F-22 is targeted by surface-to-air missiles, enemy aircraft, and artillery. The mission is to destroy the targets and complete the objectives using a wide range of missiles, from heat seeking missiles, precision-guided bombs, and chaff. The aircraft is also given two cannons for engaging enemy targets.

At the end of each mission, the player is required to either land on a runway or an aircraft carrier. Sometimes in-flight refueling is needed to prevent the F-22 from crashing.

Reception

MegaTech magazine said the game was "absolutely fantastic. The graphics, presentation and playability are all spot on". Mega placed the game at #30 in their Top Mega Drive Games of All Time.

Releases by platformdates and regions as published

PlatformReleasedRegions
Sega Genesis31 December 1991Europe · North America 31 December 1991 · Brazil 9 June 1992 · Japan 12 February 1993

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Platform libraries

Description adapted from its source, CC BY-SA 4.0.