
1993 · Origin Systems · Flight simulation · Simulation
Strike Commander
After the success of the Wing Commander games, Chris Roberts and Origin turned their eye to developing a story-focused combat flight simulation. The result was Strike Commander.
- Released
- 1 April 1993
- Platforms
- FM TownsMS-DOSPC-9800 SeriesWindowsmacOS
- Genres
- Flight simulationSimulation
- Developers
- Origin Systems
- Publishers
- Electronic Arts
- Modes
- Single-player
- Perspective
- First person
- Themes
- Action
- Engine
- RealSpace
- Country
- United States
- Age ratings
- USK 12ESRB E
- Languages
- English
- Directors
- Chris Roberts
- Composers
- Dana Glover
About
Strike Commander is a combat flight simulation video game developed by Origin Systems, designed and directed by Chris Roberts, and published by Electronic Arts. It was released for MS-DOS in April 1993. Set in the then-near future of 2011, the game casts the player as the second-in-command of the Wildcats, a private military company specializing in air combat. The player accepts paid missions, uses the proceeds to purchase weapons, and primarily flies an F-16 Fighting Falcon, with the F-22 Raptor becoming available late in the game.
Development lasted more than four years and involved at least one major restart as Origin worked to refine the game's graphics engine. The game was subsequently expanded with a separately sold Speech Pack and Strike Commander: Tactical Operations, which added further missions and flyable aircraft. A later CD-ROM edition combined the original game, the expansion, and additional audio, and the game was re-released for Windows through GOG.com in 2013.
›Story
Twenty-two years after the fall of the Soviet Union, the world has become embroiled in a series of conflicts centered around an ever-dwindling resource: oil. Mankind’s hopes for world peace lie battered and broken. Take command of Stern’s Wildcats, an elite squadron of mercs trying to fly straight in a world of deceit and violence. Engage rival merc squadrons, third world dictators, and the armies of the dreaded IRS. In a world gone mad, there’s plenty of room to fly, all that’s required is the cash.
Strike Commander puts you in the best place to witness fast-paced dogfighting action: the pilot’s seat. Fly high as you take on over 60 missions, each more challenging than the last in your top-of the-line F16 squadron piloted by the best crew in the business (operational success rate of 86%). Strike Commander is a classic flight combat sim where a pilot is only as good as his, or her, last flight. Fly to survive and survive to fly, in this modern-day action-oriented jet fighter combat simulation!
Strike Commander includes the original game, Strike Commander: Tactical Operations, and the expanded Speech Pack.
Features Gauntlet mode: wave after wave of enemies.See how long you can survive!
A powerful and gripping story set in an alternative future that didn't turn out quite as expected.
Keywords
- modern warfare
- flight simulator
- flight
- airplane
- modern military
- polygonal 3d
- mercenary
- northrop–mcdonnell douglas yf-23
Media
The articlegameplay, story, development, reception
Gameplay
The player accepts missions from characters and gets paid for doing them which allows the player to buy more weapons. The missions involve flying an F-16 Fighting Falcon and, in the last missions of the game, the more advanced F-22, while accomplishing certain objectives and missions.
Other simulators, such as the F-22 series from Novalogic have been compared with Strike Commander because of their simplified flight model and emphasis on graphic detail, which makes them relatively similar in terms of philosophy.
Story
The game takes place in the then-near-future 2011. The end of the Cold War and the Gulf War have triggered a massive rise in global instability, compounded by natural disasters and failed economic policy in the United States. Capitalizing on the growing need for security, the Turkish government allows private security contractors to operate with near-complete freedom from Istanbul provided they register with the Ministry of Foreign Affairs for a regular fee.
The protagonist is the second-in-command of the Wildcats, a private security company specializing in air combat led by James Stern; the player is referred to as "Commander" by in game characters. Although the Wildcats are a veteran squadron, the company has struggled to keep pilots on its roster as of late, owing primarily to Stern's strict policy against civilian casualties. The Wildcats' biggest rival is the Jackals, led by Stern's former second-in-command Jean-Paul Prideaux.
Development
The Strike Commander project took more than four years and over a million man-hours on background development. Very little of that production time turned out to be actually usable in the final product, as at least one and possibly several complete project "reboots" were required to refine the graphical engine to a playable state. Nevertheless, some successful gameplay elements from Strike Commander were re-used by other more notable Origin products such as the Wing Commander series. Chris Roberts, in the game's manual, compares the game's long development time with the events in the 1991 documentary Hearts of Darkness: A Filmmaker's Apocalypse, a film account of what it took to get the 1979 film Apocalypse Now made.
The game was included as part of a 1994 Creative Labs bundle pack with Syndicate Plus, Ultima VIII: Pagan and Wing Commander II: Vengeance of the Kilrathi. It was also available in a CD bundle with Wing Commander: Privateer; both games included the core game, the expansion pack and voice pack on a single CD-ROM disc.
Reception
James Trunzo reviewed Strike Commander in White Wolf #37 (July/Aug., 1993) and stated that "Zoom across oceans and watch waves ripple as you streak by. Fly over snow-capped mountains and travel to detailed cities complete with skyscrapers and factories. Take out drug cartels, strafe battlefields and escort diplomats as you try to survive in a war-torn world of the near future. Strike Commander took years to arrive on the scene, but with upcoming add-ons, you'll be playing it for a lot longer than that!"
In August 1993, Computer Gaming World wrote that "Strike is not and does not attempt to be a high-fidelity simulation ... It focuses on action and combat" and "is designed to get players in the air and having fun in the shortest amount of time", with a "much gentler learning curve" than Falcon 3.0 or Red Baron and better graphics than F-117 Stealth Fighter 2.0 or Jetfighter. In December the magazine described the game as "probably the most hardware-intensive game yet released". In April 1994 the magazine said that the CD version's additional difficulty levels, improvement to the "admittedly enhanced combat sequences" including a more realistic F-16 flight model, and the expansion missions made it "the best option".
Releases by platformdates and regions as published
Editions and related releases
- Expansions
- Strike Commander: Tactical Operations
- Built on it
- Strike Commander: Tactical Operations
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Collections3 collections
Platform libraries
- FM Towns gamesGames
- FM Towns gamesGames
Licensing
- Commercial games with available source codeGames with reconstructed source code
Publishers
Description adapted from its source, CC BY-SA 4.0.

