Ludography
80/100
Players1 rating
More scores
GameFAQsJust Right
3.26/5
Player reviews
88% positive459 reviews
Runs on
Windows
Price
US$9.99

Where to get it

Fleet Command cover

1999 · Real-time tactics · Simulation

Fleet Command

International waterways become theatres of war when the world's most formidable maritime powers exchange their fatal blows. With entire fleets at your command, you must strategically deploy vessels from every class - frigate to aircraft to nuclear submarine - to maintain the precarious balance of naval power and gain position for the deadly endgame.

Released
1999
Platforms
Windows
Genres
Real-time tacticsSimulationStrategy
Developers
—
Publishers
Electronic Arts
Series
Jane's Combat Simulations
Modes
MultiplayerSingle-player
Perspective
Third personBird view / Isometric
Themes
Warfare
Country
United States
Age ratings
USK 12ESRB E
Languages
English
Time to beat
21hmain story22hcompletionist

About

Fleet Command, previously labelled as Jane's Fleet Command, is a real-time tactics naval warfare simulation computer game released in May 1999. It was developed by Sonalysts Inc. and published by Electronic Arts (EA). The game licensed parts of Jane's Information Group's military information database, which was used as an in-game "Jane's Library", reference material that the player could refer to while in-game. Jane's also licensed to EA the "Jane's" name and the "Jane's Combat Simulations" logo, and the game was marketed under the "Jane's" name, much like the previous "Jane's Fighters Anthology", also published by Electronic Arts.

Players say

Media

Fleet Command screenshot 1

The articlegameplay, story, development, reception

Gameplay

In terms of gameplay, as a real-time tactics game it is a realistic military simulator and only involves resource management of weapons and the fuel of airborne aircraft. The scenario defines the units that a player has at the beginning of the scenario, and the player can never have more than what they started with until the scenario ends. Like other real-time tactics games, losses cannot be replaced, which emphasises the value of units and the judicious use of them (though some scenarios make it impossible to save a particular unit). The military realism is emphasised further by such means as using some authentic NTDS symbology on the 2D tactical planning map. Much of the game and mission events are presented in the form of full-motion video sequences.

Gameplay can be chosen from one of three different options. First is a series of preset missions that contain certain objectives. These missions contain specific goals that must be accomplished in order to be graded successfully. They vary in difficulty from one star to four with four stars being the most difficult.

Story

The game is set in the late 1990s. The game focused exclusively on contemporary units. Units that were in service when the game was released were featured, and units that were out of service or not yet in service were not featured. The game reflects that some of the world's military forces are more advanced than others.

Reception

The game received above-average reviews according to the review aggregation website GameRankings. Next Generation gave generally positive reviews.

The United States Naval Academy had the game installed in computer labs and used it to introduce prospective students to the concepts of fleet level decision making during its Summer Seminar program.

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows28 May 1991Europe · North America 5 May 1999 · Worldwide 26 October 2006

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Description adapted from its source, CC BY-SA 4.0.