Ludography
68/100
Players5 ratings
ACE cover

1985 · Cascade Games, Ltd. · Shooter · Simulation

ACE

ACE, or Air Combat Emulator is a 3D combat flight simulator, originally for the Commodore 64.

Released
1985
Platforms
Amstrad CPCAmstrad PCWArcadeCommodore 16Commodore 64Commodore C64/128/MAXZX SpectrumCommodore Plus/4Commodore VIC-20MS-DOS
Genres
ShooterSimulation
Developers
Cascade Games, Ltd.ComTec
Publishers
Cascade Games, Ltd.Spinnaker Software
Modes
Single-player
Perspective
First person
Themes
ActionWarfare
Country
United Kingdom
Languages
English

About

ACE (an acronym for Air Combat Emulator) is a combat flight simulator video game published for the Commodore 64, VIC-20, and Plus/4 in 1985 by Cascade Games. Conversions were released for the Amstrad CPC, Amstrad PCW, Amiga, and ZX Spectrum. The player takes the role of a fighter jet pilot defending the English coastland against an enemy invasion, having to fight off aerial, ground and naval forces while Allied bases evacuate. The display shows the plane's instrumentation and cockpit view. The game was developed with a budget of £40k by the small UK-based Cascade Games.

ACE was lauded by critics as one of the best air combat simulators of the time and praised for its accessible gameplay. Two sequels followed from Cascade Games.

Keywords

  • modern warfare
  • combat flight simulator
  • flight simulator
  • death
  • military
  • flight
  • airplane
  • modern military
  • flight stick

Media

The articlegameplay, story, development, reception

Gameplay

At the start of the game, the player is presented with a range of options that determine the experience. The game offers nine selectable levels of difficulty, including a tutorial mode where the enemy forces do not fire back. Among the options, the player can choose to play either in summer or winter time and either daytime or nighttime, altering the scenery. The player must choose from the range of weapons that will be mounted on their AWAT plane.

These include air-to-air, air-to-ground, air-to-sea and multipurpose missiles, depending on what enemies the player chooses to engage. In addition, the plane is equipped with a machine gun and decoy flares against hostile missiles.

Story

ACE is set on the Southern coastland of England during an enemy invasion against the remaining Allied forces. The player takes the role of a fighter plane pilot, who must defeat the invasion. 1 AWAT (All-Weather All-Terrain) combat aircraft and is charged with defending the last three Allied airbases being evacuated in front of the enemy's advance. Despite being the lone defender and greatly outnumbered, they must fight enemy forces on all fronts: aerial, ground and naval.

The player progresses through the game engaging different contingents of the invaders. Initially, they must intercept enemy fighter planes, helicopters and landing ground forces, including tanks, land bases and SAM sites. Once the enemy is sufficiently driven back, the player can engage the naval fleet.

Development

ACE was developed by Cascade Games which was founded in 1983 by Guy Wilhelmy and Nigel Stevens. Wilhelmy had a pilot's license and had experience with aircraft control and responsiveness, while Stevens' father had been in the British Royal Air Force. Wilhelmy explained that he wanted to create a fast-paced flying game with responsive graphics which other games of the time struggled with. Cascade hired programmer Ian Martin and graphics designer Damon Redmond to work on the project in 1985.

: Air Combat Emulator was released in 1985 for the Commodore 16 and VIC-20 home computers. Martin describes that an advertisement erroneously promising a Plus/4 version forced them to develop it under threat of action by Advertising Standards Agency.

Reception

The first version for C16 and Plus/4 received positive reviews. Commodore Horizons awarded 8 stars to gameplay, describing it is "as good as anything" within the C16's limitations. Commodore User noted the C16 version for fast, but involved action. Their review of Plus/4 described it similarly, and called it one of the best dedicated Plus/4 games, only giving sound a lower score.

Computer Gamer gave both the C16 and Plus/4 version 5 out of 5 stars and described ACE as easy to use and understand. They later noted the Plus/4 version was the best yet among available platforms. Your Commodore criticized the Plus/4 version for poor innovation, but scored it highly on gameplay and graphics, describing them as "realistic".

Releases by platformdates and regions as published

PlatformReleasedRegions
Commodore C64/128/MAX1 October 1985Europe · North America 1 June 1986
Amstrad CPC31 December 1986Europe
ZX Spectrum31 December 1986Europe

Editions and related releases

Ported as
ACE

Games like this

Collections4 collections

Description adapted from its source, CC BY-SA 4.0.