

1999 · Sega AM2 · Racing · Simulation
F355 Challenge
Timed Sega exclusive
Get behind the wheel of one of the most worlds most prestigious cars, the F355 Ferrari, in this conversion of Sega's arcade game.
- Released
- 11 October 1999
- Platforms
- ArcadeDreamcastPlayStation 2
- Genres
- RacingSimulationSports
- Developers
- Sega AM2
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- First person
- Themes
- Non-fiction
- Country
- Japan
- Age ratings
- ESRB E
About
F355 Challenge is a 1999 racing simulation video game developed and published by Sega for arcades. It was developed for the Sega Naomi Multiboard arcade system board and was later ported to the Dreamcast and PlayStation 2 home video game consoles under the names F355 Challenge: Passione Rossa and Ferrari F355 Challenge respectively for both American and European releases. The only model of car featured in the game is the Ferrari F355 Challenge model. Unlike Sega's other arcade racers like Out Run titles, F355 Challenge aimed to be realistic. The game was considered the most accurate simulation of the F355 possible up until that time.
Some versions of the arcade cabinet are noteworthy for having three screens, allowing the player to look through the side windows as they would in a real car. The cabinet itself is composed of four NAOMI units: one for each of the three screens and one to sync them all. The game also allows the player to use an automatic transmission or paddle-shift the gears. It also uses a real-time "Magic Weather" system similar to Shenmue.
›Story
F355 features a number of game modes: the Arcade mode which is the same as the checkpoint arcade version; Championship mode where you race a total of 6 races for the combined highest score; Single play which is the same as Arcade mode but with no time limit; Versus play with a two player split screen; and Network Race where you can connect to the Internet and race a time attack against other players ghost cars.
The courses that are available to race on are Motegi, short and long versions of Suzuka, Monza, Sugo, Long Beach, Atlanta Motor Speedway, Nurburgring (GP track), Laguna Seca, Sepang, and Fiorano (Ferrari's test track).
The game features 3 levels of difficulty. There are also four Assist functions - Stability Control for cornering, Traction Control from the engine to the tires, Anti Lock Brake System to keep the tires from locking during braking and Intelligent Brake System for braking before corners so beginners can concentrate on steering.
You can also connect to the Internet and register your driver data.
Keywords
- online
- licensed game
- motorsports
- split-screen multiplayer
- 60 fps on consoles
- polygonal 3d
- licensed soundtrack
- difficulty level
- in-game radio
- licensed cars
- realism
- training mode
Media

The articlegameplay, story, development, reception
Gameplay
The game offers training, free-driving and racing modes, with three selectable driving levels that vary the amount of assistance provided to the player. Its assistance systems include stability control (SC), traction control (TC), an anti-lock braking system (ABS) and an intelligent brake system (IBS). Players can also select different transmission settings, ranging from automatic assistance to manual gear changing. At the end of an arcade session, the machine can print a data sheet showing driving performance, including information about braking, acceleration and racing lines.
The 1999 arcade version of the game includes six circuits:
Development
Yu Suzuki is a keen Ferrari enthusiast who allegedly used data from his own Ferrari 355 at certain tracks to implement in the game during its development.
F355 Challenge was publicly unveiled at a press event on 19 May 1999, ahead of its Japanese arcade release in July. During development, director Yu Suzuki sought to create a driving simulator that would reward the acquisition of real-world racing skills rather than a conventional arcade racing game. He envisioned a game in which players could improve their driving through practice, particularly by learning racing lines, braking points and vehicle control.
Reception
Passione Rossa received "generally favorable reviews", while Ferrari F355 Challenge received "average" reviews, according to the review aggregation website Metacritic. Dan Elektro of GamePro's December 2000 issue said of the former, "There will be no in-between when it comes to F355 Challenge – you'll either immerse yourself in truly mastering one of the world's most powerful sports cars, or you'll find this about as much fun as taking your driver's test. If you accept its inherent challenges, F355 will deliver the real deal." 23 issues later, Kilo Watt said of the latter, "What the game lacks in the bells and whistles department, it makes up for in its insane depth.
Ferrari fans who enjoy strict racing simulations, have a lot of patience, and enjoy using the control pad versus a racing wheel will get the most out of F355 Challenge." John Gaudiosi of NextGen praised the former's realistic driving physics, AI, the addition of assist programs for inexperienced players, and graphics, but noted the absence of online multiplayer despite the game featuring two-player option.
Releases by platformdates and regions as published
Games like this
PlayStation exclusive65WRC 3
2003 · PlayStation 2
Racing · Sports
78F1 2018
2018 · Android, PlayStation 4 +2
Racing · Simulation
PlayStation exclusive82Gran Turismo 6
2013 · PlayStation 3
Racing · Simulation
PlayStation exclusive73Gran Turismo 5 Prologue
2007 · PlayStation 3
Racing · Simulation
Xbox exclusive86Forza Motorsport
2005 · Xbox
Racing · Simulation
Nintendo exclusive86Top Gear
1992 · SNES, Satellaview
Racing · Motorsports
PlayStation exclusive73Need for Speed: High Stakes
1999 · PlayStation, Windows
Racing · Simulation
91IRacing.com
2008 · Meta Quest, Windows
Racing · Simulation
Collections4 collections
Platform libraries
- Dreamcast gamesLicensed games
Genres
- Racing gamesList › 1990s
Publishers
- Sega arcade gamesArcade video games › Sega NAOMI series
- Sega gamesDeveloped or published by Sega
Description adapted from its source, CC BY-SA 4.0.