
2008 · Lionhead Studios · Action role-playing · Adventure
Fable II
Xbox exclusive
Fable 2 is the second game in the fable series by Lionhead Studios, it is an open world role-playing game. It has a simple story line where the hero needs to save Albion from the evil Lord Lucian by collecting together the other three heroes to defeat him. Interactive cut-scenes are a large part of the game however the main character never speaks and all dialogue is uncontrolled.
- Released
- 8 July 2008
- Platforms
- Xbox 360
- Genres
- Action role-playingAdventureFantasyRole-playingVideo game with LGBT character
- Developers
- Lionhead Studios
- Publishers
- Xbox Game Studios
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionFantasyOpen world
- Engine
- Havok
- Country
- United Kingdom
- Age ratings
- PEGI 16CLASS_IND 14GRAC ALLCERO ZACB MESRB MUSK 16
- Languages
- Chinese (Traditional), Czech, English (UK), French, German, Hungarian, Italian, Japanese, Korean, Polish, Spanish (Mexico), Spanish (Spain)
- Copies sold
- 1.5 million as of 2008-11-25
- Time to beat
- 12hmain story25hwith extras40hcompletionist
- Composers
- Danny Elfman
About
Fable II is a 2008 action role-playing video game developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360. The game is the second installment in the Fable game series, and the sequel to 2004's Fable. The story takes place within the fictional land of Albion, 500 years after the first game. Players assume the role of a young hero who is destined to stop a former ruler turned madman from destroying the world.
The game features several prominent actors portraying major characters in the game, including Zoë Wanamaker, Ron Glass and Stephen Fry. The game's setting takes inspiration from the historical late colonial era, in terms of architecture, social equality and basic firearms such as flintlock pistols.
›Story
Set 500 years after Fable 1 but still in the land of Albion, the player is set out to help a blind seer rescue the world from a madman who wants to destroy it a create a new, purer world. The Hero has to gather together three other heroes of strength, skill and will in order for them to come together and defeat the antagonist with the help of Theresa who was the sister of the main character in the first Fable game.
Keywords
- magic
- sword
- swordplay
- werewolf
- online
- dog
- economy
- sequel
- animal companions
- mercenary
- coming of age
- xbox one backwards compatibility
Media
The articlegameplay, story, development, reception
Gameplay
The world in Fable II is fully dynamic, interactive and mostly free roaming with no set quest path to take. Since the game takes place over a hero's lifetime, many things can change; Molyneux gave an example of a trade camp that the player could either help or destroy. Trading in such camps would increase their profit, resulting in a small town growing around them.
Additionally, every accessible property (those that can be entered by the player) in the world can be purchased (except for the Tattered Spire), and ownership of unique buildings can unlock further quests. In addition to purchasing and renting homes, businesses and stalls are now available for purchase. These businesses produce income for the player every 5 minutes, depending on the quality of the business, the economy level of the town, and the opinion of the shop owner for the player (a shopkeeper with a high opinion will work harder), and the rent or goods prices set by the player; this happens even while the Xbox 360 is turned off. Rent is also accumulated every 5 minutes.
Story
Fable II takes place within the fictional land of Albion - a large continent consisting of several settlements, the largest being the city of Bowerstone, surrounded by lawless stretches of land, including forests, marshlands, and coastal roads. The story and events take place 500 years after the first game, in which the relative safety and peace brought about by the defeat of Jack of Blades led to Albion's citizens deeming heroes to be corrupt and no longer being needed, effectively leading to many to disappear and the Heroes' Guild being destroyed in a riot. Since then, the land has seen changes to science and philosophy, with new religions replacing the old ones of medieval Albion, and new technologies being developed, including the creation of firearms. In effect, Albion has now evolved into a society resembling that of Earth during the late colonial and early modern period.
The game's story provides further background upon the "Old Kingdom" which existed centuries ago, but was destroyed following the activation of a large structure constructed by its inhabitants to magically grant a single wish to its user. The player's character (nicknamed by default as Sparrow) is a descendant of a hero from a bloodline traced back to the Old Kingdom, and takes place over three separate time periods (much like the first game): childhood, which acts as a prologue and training section of the game; young adulthood; and adulthood.
Reception
Fable II received universal acclaim from both audiences and critics.
Eurogamer welcomed the "bread crumb" trail feature in the game, "as leads you ever onwards to your next objective, but even though you can't get lost it still allows for deep exploration". OXM lauded the game as "probably the most consistent sequel ever made" and suggested combat is "great when you're winning and nothing but irritating when you're losing".
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Fable TrilogyHalo 3 & Fable II Double Pack
- Downloadable content
- Fable II: See the FutureFable II: Knothole Island
- Followed by
- Fable IIIFable: The Balverine Order
- Follows
- Fable
- Built on it
- Fable II Bonus Game Content
- Editions
- Fable II: Limited Collector's EditionFable II: Game of the Year Edition
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Collections6 collections
Platform libraries
- Xbox 360 games (A–L)
- Backward-compatible games for Xbox One and Series X/SList of compatible titles from Xbox 360
- Xbox One X enhanced gamesList of enhanced titles
Publishers
- Xbox Game Studios gamesVideo games
Players
Reception and records
Description adapted from its source, CC BY-SA 4.0.

