The articlegameplay, story, development, reception
Gameplay
The player controls an adventurer named Isvar, on his quest to find the Book of Light to escape from Castle Avars which is displayed in an isometric view. Each object has its own physical properties and resultant characteristics in terms of how much else can be carried alongside it. Certain objects have special uses (e.g. keys open certain doors), and there is a puzzle element to the game to discover how some of these objects relate to the world in order to help the player solve the game.
In addition to carrying objects, they can be stacked on top of each other to enable Isvar to climb up to rooms above him or to reach objects otherwise out of reach. There are also a number of secret areas in the castle that are not visually obvious to the player and can only be discovered through exploration.
Reception
The game was well received critically and commercially, selling over 50,000 copies and reaching the number one position on the ZX Spectrum charts. Sinclair User gave the game a SU Classic award. The game won the 1985 awards for best arcade adventure, graphics, music and the "state of the art" award according to the readers of Crash magazine.
Jangeborg claimed Softek withheld royalty payments for Fairlight unless he signed up to produce further titles. Continuing legal disputes led to the sequel, Fairlight II, being released without Jangeborg's approval and in an unfinished state with a number of bugs, one of which meant the game could not be completed.









