Ludography
Fate/Extra CCC cover

2013 · Type‐Moon · Adventure · Fighting

Fate/Extra CCC

PlayStation exclusive

Fate/Extra CCC is a sequel and companion game to Fate/Extra. It has the same game mechanics as Fate/Extra with additional changes. Players can now escape battles and dungeon floor level. Each servants has more combat animation and their Noble Phantasm animation changed.

Released
28 March 2013
Platforms
PlayStation Portable
Genres
AdventureFightingPuzzleRole-playingStrategyTurn-based strategy
Developers
Type‐Moon
Publishers
Marvelous
Series
Fate
Perspective
Third person
Themes
ActionFantasy
Country
Japan
Languages
Japanese

About

Fate/Extra CCC is a 2013 role-playing video game developed by Imageepoch and published by Marvelous AQL for the PlayStation Portable. It is part of the Fate franchise and is set in the same digital world as the 2010 video game Fate/Extra, though in an alternate route that diverges from the events of that game; which has led to Fate/Extra CCC being described both as a sequel and a side-story to Fate/Extra.

The game is set in the year 2032 within SE.RA.PH., the virtual world of the Moon Cell. The participants of the Holy Grail War find themselves copied to the far side of the Moon Cell, where BB, an AI resembling Sakura Matou, has reconstructed the world and created the Sakura Labyrinth. The game follows the protagonist, Hakuno Kishinami, who becomes trapped within the Labyrinth and seeks to escape alongside their chosen Servant. He joins former allies and rivals, both Masters and Servants, many recurring characters from Fate/Extra, in exploring the labyrinth and uncovering the cause of the anomaly while seeking a means of escape.

Keywords

  • investigation
  • turn-based
  • high school
  • dungeon crawler
  • fan translation - english

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, Fate/Extra CCC features a command-based battle system built around a rock-paper-scissors relationship between the ATTACK, BREAK, and GUARD commands. Players must anticipate enemy actions and select commands accordingly. The game includes multiple difficulty settings that can be changed during play.

The player selects a gender of his Master protagonist, their Servant partner and explores the Sakura Labyrinth. Players may choose between Saber, Archer, Caster, and the newly added Gilgamesh as their Servant partner. Different Servants lead to different endings, increasing replay value.

Story

The game is set in the Fate universe. The game has been described as both a sequel and a side story to Fate/Extra., as well as a "companion game" to that title. It presents another route that diverges at various points and offers a different ending, one that has been described as serving a role similar to the Heaven's Feel of Fate/Stay Night route within the broader Fate/Extra storyline. Nasu described the game as a sequel.

During the main round of the Holy Grail War, the protagonist helps Sakura Matou, who is in charge of the infirmary. Peaceful days then pass at Tsukumihara Academy, but an abnormal incident suddenly occurs when a black shadow attacks. The protagonist is cornered, but hears the voice of their Servant and escapes the crisis. The protagonist then wakes up in the old school building of Tsukumihara Academy.

Development

The game was developed by Imageepoch and published by Marvelous AQL for the PlayStation Portable. It was released in Japan on March 28, 2013. It also had a special edition includes which included a figma (of Fate character Nero in a white "Bride" dress), an illustration book, and limited character song album.

Scenario was penned by Fate/Stay writer Kinoko Nasu, while character designers include Type-Moon artist Takashi Takeuchi and Arco Wada. Producer was Hideyuki Mizutani. Opening movie was done by Shaft, while the opening theme song, "Sakura Meikyuu", was done by Kanon Wakeshima, and the ending theme song, "Blossom", was sung by Sakura Tange.

Reception

The game sale numbers have initially been comparable to Fate/Extra. but within two months they have surpassed it, at which point the game became the best-selling title in the series.

Contemporary reviewers frequently highlighted Fate/Extra CCC's greater emphasis on erotic imagery and fanservice compared with Fate/Extra, while also noting that the game retained a substantial story focus and expanded narrative scope.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Portable28 March 2013Japan

Editions and related releases

Based on
Fate/Extra
Derived from
Fate/Extra

In the same series

Games like this

Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.