
- 79/100
- Players1,205 ratings
- 79/100
- Critics18 reviews
Where to get it

2016 · Campo Santo · Adventure · Indie
Firewatch
Timed PlayStation exclusive
Firewatch is a single-player first-person video game where you, as a man named Henry, explore the Wyoming wilderness after taking a summer job as a fire lookout. What is supposed to be a peaceful respite from your complicated life takes a turn when you start to question some of the things that are happening to you.
- Released
- 9 February 2016
- Platforms
- LinuxNintendo SwitchPlayStation 4WindowsXbox OnemacOS
- Genres
- AdventureIndie
- Developers
- Campo Santo
- Publishers
- Panic
- Modes
- Single-player
- Perspective
- First person
- Themes
- DramaOpen worldMystery
- Engine
- Unity
About
Firewatch is a 2016 adventure game developed by Campo Santo and published by the developer in partnership with Panic. The game was released in February 2016 for Linux, OS X, PlayStation 4, Windows, followed by Xbox One in September 2016, and Nintendo Switch in December 2018. The story follows a fire lookout named Henry who works in Shoshone National Forest in Wyoming. Henry interacts with his supervisor Delilah using a walkie-talkie, choosing what to say from dialogue options, and developing his relationship with her. Over the course of the summer, Henry and Delilah are menaced by unseen forces and have to unravel a years-old mystery.
The game was directed by Olly Moss and Sean Vanaman, written by Chris Remo, Jake Rodkin, Moss and Vanaman, and produced by Gabe McGill and artist Jane Ng. The game's environment was modeled by Ng, based on a single painting by Moss. The design draws inspiration from New Deal advertisements by the National Park Service and field research conducted in Yosemite National Park.
›Story
The year is 1989.
You are a man named Henry who has retreated from your messy life to work as a fire lookout in the Wyoming wilderness. Perched atop a mountain, it's your job to find smoke and keep the wilderness safe.
An especially hot, dry summer has everyone on edge. Your supervisor, a woman named Delilah, is available to you at all times over a small, handheld radio—and is your only contact with the world you've left behind.
But when something strange draws you out of your lookout tower and into the world below, you'll explore a wild and unknown environment, facing questions and making interpersonal choices that can build or destroy the only meaningful relationship you have.
Keywords
- helicopter
- exploration
- 1980s
- photography
- guitar playing
- pets
- bird
- multiple endings
- walking simulator
- dialogue trees
- united states
- atmospheric
Media
The articlegameplay, story, development, reception
Gameplay
Firewatch is an adventure game played from a first-person view that takes place in the American state of Wyoming in 1989. Like other walking simulator games, Firewatch features no combat or puzzles. The player takes on the role of Henry, a fire lookout in Shoshone National Forest. Through exploration of the surrounding area, Henry uncovers clues about mysterious occurrences in the vicinity that are related to the ransacking of his tower while he is out on a routine patrol and a shadowy figure that occasionally appears watching him from afar. To aid in navigation, the player has a compass and a map that Henry appends additional information to throughout the game.
Henry's only means of communication is a walkie-talkie connecting him to his supervisor, Delilah. Delilah tasks the player with minor duties, such as checking in on campers setting off fireworks, and engages him in conversation. The player may choose from a number of dialogue options to speak with her upon the discovery of new interactive objects or environments, or can choose not to answer at all. The player's choices will influence the tone of Henry's relationship with Delilah.
Story
In the spring of 1989, after his wife Julia (Larissa Gallagher) develops early-onset dementia, Henry (Rich Sommer) takes a job as a fire lookout in Shoshone National Forest in Wyoming. On his first day, Delilah (Cissy Jones), a lookout in another watchtower, contacts him via walkie-talkie and asks him to investigate illegal fireworks by the lake. Henry discovers a pair of teenage girls, who accuse him of leering. On his way back to his tower, he comes across a locked cave and spots a shadowy figure watching him.
He returns to his watchtower to find it ransacked. The next day, Delilah asks Henry to investigate a downed communication line, which he finds cut. Henry and Delilah plot to scare the teenage girls off, but Henry finds their campsite ransacked and abandoned. The teens are reported missing; fearing an inquiry, Delilah falsely reports neither she nor Henry encountered the girls.
Development
Firewatch is the first game by Campo Santo and was created by Jake Rodkin and Sean Vanaman, who were the creative leads on The Walking Dead; Nels Anderson, the lead designer of Mark of the Ninja; and artist Olly Moss. Chris Remo was involved in many aspects of the design and also composed the score. In total, the game involved 11 people—eight in-house developers and three remote workers.
Development for Firewatch began with a single painting by Moss. Moss, who had previously been known primarily for his graphic design work, had joined Vanaman and Rodkin to found Campo Santo after spending many years working on the periphery of game development. In creating the painting, Moss emulated National Park Service posters from the New Deal era in art direction and bold colors. The development team went on a camping trip to Yosemite National Park to find inspiration for the game, where they visited a lookout tower built with the same design as its video game counterpart.
Reception
Firewatch was a critical success and received "generally favorable" reviews, according to review aggregator website Metacritic. Justin Towell of GamesRadar+ wrote that Firewatch was "one of the most enthralling slices of entertainment I've ever experienced", while GameSpot's Scott Butterworth called it a "thoughtful, engrossing experience". Phil Iwaniuk, writing for PCGamesN, felt that while other games can fail to impart a sense of time and place to the player that lasts, Firewatch left an enduring impression of a dreamlike experience. Less positively, PC World's Hayden Dingman called it a game "full of excellent dialogue and breathtaking moments and stunning vistas that ultimately amounts to nothing much at all." Critics noted specific technical issues with the PlayStation 4 version of the game, which Campo Santo partially ameliorated with post-release patches.
Critics noted that, as with other walking simulators, Firewatch did not offer a great amount of gameplay; The Verge's Andrew Webster noted the main component of the game was the choices players made in conversation. Some reviews considered the relative ease of gameplay as helping to immerse players in the setting and focus on establishing a relationship with Delilah. Nathan Ditum, writing for The Guardian, wished that the hints of greater interactivity the game promised early on carried through to the end, and that there had been more puzzle solving as part of the gameplay.
Speedruns
- Any%Jarni48m 45s
- GlitchlessJarni1h 03m 53s
- Memory OverloadKevbot4349m 05s
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Collections4 collections
Platform libraries
- Linux gamesList › F
- Nintendo Switch games (C–G)List
Years
- Games released in 2016List › January–March
- Games released in 2016List › July–September
Genres
Description adapted from its source, CC BY-SA 4.0.
