
- 86/100
- Players1,648 ratings
- 92/100
- Critics39 reviews
More scores
- Metacritic23 critic reviews
- 87/100
- Metacritic usersuser score
- 83/100
- GameFAQsEasy-Just Right
- 4.02/5
- Player reviews
- 97% positive70,240 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$2.49
Where to get it

2016 · Playdead · Adventure · Horror
Inside
Inside is a puzzle-platformer developed by Playdead, presented in a 2.5D side-scrolling format with a dark, predominantly monochromatic visual style. The player controls an unnamed boy navigating a dystopian environment, solving environmental puzzles, avoiding hostile guards and creatures, and using a mind-control device to manipulate bodies in order to progress. The game features no dialogue or HUD, relying on visual and audio cues to guide the player through its increasingly surreal and dangerous settings.
- Released
- 29 June 2016
- Platforms
- Nintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
- Genres
- AdventureHorrorIndiePlatformerPuzzlePuzzle-platformerSide-scrolling
- Developers
- Playdead
- Publishers
- Playdead
- Modes
- Single-player
- Perspective
- Side view
- Themes
- ActionScience fictionHorrorStealthDrama
- Country
- Denmark
- Age ratings
- USK 16CERO DACB MA 15+CLASS_IND 16GRAC 15+PEGI 18ESRB M
- Languages
- Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
- Time to beat
- 3.5hmain story5hcompletionist
- Composers
- Martin Stig Andersen, SØS Gunver Ryberg
About
Inside (stylized in all caps) is a 2016 puzzle-platform horror game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows in July, and PlayStation 4 in August, followed by releases for iOS in December 2017, Nintendo Switch in June 2018, and macOS in June 2020. The player controls a boy in a dystopian world, solving environmental puzzles and avoiding death. It is Playdead's second game following Limbo (2010), sharing similar 2.5D gameplay.
Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016.
›Story
In a hostile, dystopian world, a young boy flees through a forest pursued by masked guards with flashlights, vehicles, and attack dogs. Escaping the patrols, he crosses into farmland overrun by parasitic worms and rampaging animals, then reaches a seemingly abandoned city where lines of zombie-like people are moved through mind control. Using a mind-control helmet, the boy manipulates these drone-like figures to press deeper into a vast underground facility of flooded chambers and laboratories, where scientists conduct disturbing underwater experiments on human bodies. An underwater creature attaches a device to the boy, allowing him to breathe beneath the surface as he pushes further into the complex, drawn toward something at its center.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Inside is a puzzle platformer. 5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects.
The character can walk, run, swim, climb, and use objects to overcome obstacles and progress in the game. At select areas of the game, the character can use a device (similar in appearance to the later-mentioned glowing orbs) to control bodies in order to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar one in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending.
Story
A boy or young man slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy uses the farm animals and equipment to escape to a seemingly abandoned city where lines of zombie-like people are moved through mind control. Beyond the city is a vast underground facility of flooded rooms, a shock wave atrium, and a laboratory environment where scientists perform underwater experiments on bodies.
While traversing these areas, the boy uses a mind-control helmet to control some of the zombies he encounters. The boy comes across an underwater siren-like creature that attaches a device to him, allowing him to breathe underwater.
Development
Playdead released the monochromatic Limbo in July 2010, which was critically praised and sold over one million units. Within a few months of its release, Playdead began development on their second game under the working title "Project 2". As a spiritual successor to Limbo, Inside reclaimed assets from Limbo's development. Playdead said that the two games were similar, though Inside is more "crazy", "weird", and 3D. The Danish Film Institute provided one million dollars in funding towards the game.
While Playdead had built a custom game engine for Limbo, they chose Unity to reduce their workload. The developers created a temporal anti-aliasing filter for the engine, entitled "temporal reprojection", to create a signature look for Inside. In March 2016, Playdead released the source code under an open source license.
Reception
Inside received universal acclaim, according to video game review aggregator website Metacritic. Critics favorably compared the title as a worthy successor to Limbo. The game was one of Polygon and IGN's most anticipated 2016 releases. From previewing the game at E3 2016, IGN's Marty Sliva considered the title to be "Super Limbo", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System.
Kirk Hamilton of Kotaku called the game an "evolution" on what Playdead has succeeded to do with Limbo. Jaz Rignall of USgamer previewed Inside and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor.
Awards
Speedruns
- Any%par_h3lion59m 58s
- All Orbs (Normal Ending)par_h3lion1h 18m 30s
- All Orbs (Secret Ending)par_h3lion1h 08m 42s
- Any% No Major Skips-Penta-1h 08m 09s
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Inside & Limbo Bundle
- Follows
- Limbo
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Collections9 collections
Platform libraries
- Xbox One games (A–L)List
- PlayStation 4 games (A–L)List
- IOS gamesGames and applications
- Nintendo Switch games (H–P)List
Years
- Games released in 2016List › April–June
- Games released in 2016List › July–September
- Games released in 2016List › July–September
- Games released in 2018List › April–June
Genres
- Horror gamesList
Reception and records
Themes
- Games in the Museum of Modern ArtCollection
Description adapted from its source, CC BY-SA 4.0.
