Ludography
86/100
Players1,648 ratings
92/100
Critics39 reviews
More scores
Metacritic23 critic reviews
87/100
Metacritic usersuser score
83/100
GameFAQsEasy-Just Right
4.02/5
Player reviews
97% positive70,240 reviews
Steam Deck
Verified
Runs on
Windows
Price
US$2.49

Where to get it

Inside cover

2016 · Playdead · Adventure · Horror

Inside

Inside is a puzzle-platformer developed by Playdead, presented in a 2.5D side-scrolling format with a dark, predominantly monochromatic visual style. The player controls an unnamed boy navigating a dystopian environment, solving environmental puzzles, avoiding hostile guards and creatures, and using a mind-control device to manipulate bodies in order to progress. The game features no dialogue or HUD, relying on visual and audio cues to guide the player through its increasingly surreal and dangerous settings.

Released
29 June 2016
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OneiOSmacOS
Genres
AdventureHorrorIndiePlatformerPuzzlePuzzle-platformerSide-scrolling
Developers
Playdead
Publishers
Playdead
Modes
Single-player
Perspective
Side view
Themes
ActionScience fictionHorrorStealthDrama
Country
Denmark
Age ratings
USK 16CERO DACB MA 15+CLASS_IND 16GRAC 15+PEGI 18ESRB M
Languages
Chinese (Simplified), Chinese (Traditional), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Portuguese (Portugal), Russian and 2 more
Time to beat
3.5hmain story5hcompletionist
Composers
Martin Stig Andersen, SØS Gunver Ryberg

About

Inside (stylized in all caps) is a 2016 puzzle-platform horror game developed and published by Playdead. The game was released for the Xbox One in June 2016, Windows in July, and PlayStation 4 in August, followed by releases for iOS in December 2017, Nintendo Switch in June 2018, and macOS in June 2020. The player controls a boy in a dystopian world, solving environmental puzzles and avoiding death. It is Playdead's second game following Limbo (2010), sharing similar 2.5D gameplay.

Playdead began work on Inside shortly after the release of Limbo, using Limbo's custom game engine. The team switched to Unity to simplify development, adding their own rendering routines, later released as open source, to create a signature look. The game was partially funded by a grant from the Danish Film Institute. Inside premiered at Microsoft's E3 2014 conference, with a planned release in 2015, but was delayed to 2016.

›Story

In a hostile, dystopian world, a young boy flees through a forest pursued by masked guards with flashlights, vehicles, and attack dogs. Escaping the patrols, he crosses into farmland overrun by parasitic worms and rampaging animals, then reaches a seemingly abandoned city where lines of zombie-like people are moved through mind control. Using a mind-control helmet, the boy manipulates these drone-like figures to press deeper into a vast underground facility of flooded chambers and laboratories, where scientists conduct disturbing underwater experiments on human bodies. An underwater creature attaches a device to the boy, allowing him to breathe beneath the surface as he pushes further into the complex, drawn toward something at its center.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Inside is a puzzle platformer. 5D platform game. The game is dark, with color used sparingly to highlight both the player and certain parts of the environment. The game is mostly silent, with the exception of occasional musical cues, the boy's vocals, dogs barking, equipment and sound effects.

The character can walk, run, swim, climb, and use objects to overcome obstacles and progress in the game. At select areas of the game, the character can use a device (similar in appearance to the later-mentioned glowing orbs) to control bodies in order to complete certain puzzles, a mechanic that IGN's Marty Sliva compared to a similar one in The Swapper. At various points in the game, the player may discover hidden rooms containing glowing orbs. If all the orbs are deactivated during a playthrough, the player unlocks the game's alternate ending.

Story

A boy or young man slides down a rocky incline. While running through a forest, he encounters masked guards with flashlights, as well as vehicles with mounted spotlights, and fierce guard dogs. He escapes the guards, then crosses a road where a block has been set up with more vehicles and guards, to a farm where parasitic worms cause pigs to run rampant. The boy uses the farm animals and equipment to escape to a seemingly abandoned city where lines of zombie-like people are moved through mind control. Beyond the city is a vast underground facility of flooded rooms, a shock wave atrium, and a laboratory environment where scientists perform underwater experiments on bodies.

While traversing these areas, the boy uses a mind-control helmet to control some of the zombies he encounters. The boy comes across an underwater siren-like creature that attaches a device to him, allowing him to breathe underwater.

Development

Playdead released the monochromatic Limbo in July 2010, which was critically praised and sold over one million units. Within a few months of its release, Playdead began development on their second game under the working title "Project 2". As a spiritual successor to Limbo, Inside reclaimed assets from Limbo's development. Playdead said that the two games were similar, though Inside is more "crazy", "weird", and 3D. The Danish Film Institute provided one million dollars in funding towards the game.

While Playdead had built a custom game engine for Limbo, they chose Unity to reduce their workload. The developers created a temporal anti-aliasing filter for the engine, entitled "temporal reprojection", to create a signature look for Inside. In March 2016, Playdead released the source code under an open source license.

Reception

Inside received universal acclaim, according to video game review aggregator website Metacritic. Critics favorably compared the title as a worthy successor to Limbo. The game was one of Polygon and IGN's most anticipated 2016 releases. From previewing the game at E3 2016, IGN's Marty Sliva considered the title to be "Super Limbo", polishing and improving from Playdead's first game into the new title in the same manner that Nintendo had done for its previous games in bringing them to the Super Nintendo Entertainment System.

Kirk Hamilton of Kotaku called the game an "evolution" on what Playdead has succeeded to do with Limbo. Jaz Rignall of USgamer previewed Inside and wrote that it was one of the best puzzle platformers he has played, even better than its predecessor.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox One29 June 2016Worldwide
Windows7 July 2016Worldwide
PlayStation 423 August 2016Worldwide · Japan 24 November 2016
iOS14 December 2017Worldwide
Nintendo Switch28 June 2018Worldwide
macOS23 June 2020Europe · Worldwide 26 June 2020

Editions and related releases

Included in
Inside & Limbo Bundle
Follows
Limbo

Games like this

Collections9 collections

Years

Genres

Reception and records

Description adapted from its source, CC BY-SA 4.0.