The articlegameplay, story, development, reception
Gameplay
The isometric, scrolling playfield consists platforms connected by ladders. Players alternately control Flip, a kangaroo who jumps around on the platforms, and Mitch, an ape who hangs under the platforms. Flip is chased by a zookeeper and Mitch is chased by a net, both of which are lured by sticky squares that delay them for several seconds. The player loses a life for being caught or falling off the playfield.
The goal is to flip over all of the marked squares by moving over them. Every five levels there is a short sequence with a small circus presentation.
Reception
In 1984, German magazine 64'er stated that it was the best example of the genre.









