Ludography
Formation Z cover

1984 · Jaleco · Arcade · Shoot 'em up

Formation Z

Nintendo console exclusive

The player competes in a marathon continuous scrolling horizontal shoot-em-up game across land, sea, air and outer space. You can hold down the fire button for a burst of Charged fire, which is especially essential to defeat the bosses.

Released
1 July 1984
Platforms
ArcadeFM-7MSXNESNintendo SwitchNintendo Switch 2PC-8800 SeriesSharp X1Windows
Genres
ArcadeShoot 'em upShooter
Developers
Jaleco
Publishers
Jaleco
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
CLASS_IND LCERO A
Languages
English, Japanese

About

Formation Z is a 1984 horizontally scrolling shooter video game developed and published by Jaleco for arcades. It was released in North America by Williams Electronics as Aeroboto. It was later ported to the MSX and to the Famicom (by Hect), the latter being included as part of Jaleco Collection Vol. 1 for the PlayStation.

A remake titled FZ: Formation Z and developed by Granzella was released on May 25, 2026 by City Connection, Jaleco's successor.

Keywords

  • robots
  • shooting
  • ufo
  • egypt
  • mecha
  • battle
  • sphinx
  • wii virtual console
  • wii u virtual console

Media

The articlegameplay, story, development, reception

Gameplay

The player controls a robot named Ixpel with the capability to transform into a jet fighter. The robot may move forwards, backwards and jump but cannot fly, and the fighter may travel anywhere on screen but has limited fuel in which to do so. Fuel status is indicated at the bottom right of the screen presented as numbers from 100 (fuel full) to 0 (fuel empty) which proceeds to decrease while playing as jet. When run out of fuel, the jet will fall but if the player is fighting where the ground is present he can revert to robot to avoid crashing (flying too low an altitude will still cause crash, however).

If the jet is above an ocean on the other hand, it will crash and the player loses a life. Also the fighter cannot revert to robot when it is flying too high an altitude (on the center top of the screen directly below the top score indicator will tell the player whether he can revert or not). The combination of two performances must be used to avoid obstacles, as well as to destroy any on-screen enemies for extra points. As with typical arcade games, the robot/fighter will die in one hit from anything.

Reception

According to the Japanese magazine Game Machine, Formation Z was only a moderate success in arcades.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 September 1984Japan
FM-731 December 1985Japan
MSX31 December 1985Japan
Sharp X11 February 1986Japan
PC-8800 Series1 April 1986Japan
Windows20 July 2010Japan

Editions and related releases

Included in
Jaleco Collection: Vol.18bit-Collection Jaleco Vol. 01
Ported as
Formation ZArcade Archives: Formation Z
Remade as
FZ: Formation Z
Built on it
Formation ZFZ: Formation Z

Games like this

Collections7 collections

Years

Publishers

Description adapted from its source, CC BY-SA 4.0.