Ludography
85/100
Players71 ratings
70/100
Critics2 reviews

Where to get it

Freelancer cover

2003 · Adventure · Flight simulation

Freelancer

Eight hundred years prior to the start of our story, bitter conflict divided all of mankind. A handful of colonists struck out on their own to begin anew - far away from the Earth and its turmoil. Several ships were launched with enough equipment and supplies to give the hundreds onboard a fighting chance - but since the area around far-off Sirius had never been surveyed, no one really knew what to expect. What they found was a new frontier of free-flowing natural resources, unexplored territories, great wonders and lurking dangers. Each ship, representing the clusters of people and their earthly place of origin, settled into different parts of the galaxy pre-selected by their ship-board computer to give them the best chance of survival.

Also known as
自由枪骑兵 · 星際遊俠
Released
4 March 2003
Platforms
Windows
Genres
AdventureFlight simulationScienceShooterSimulationSpace trading and combat
Developers
—
Publishers
Xbox Game StudiosMicrosoft
Modes
MultiplayerSingle-player
Perspective
First personThird personBird view / Isometric
Themes
Science fictionSandbox
Country
United States
Age ratings
ESRB T
Composers
James Hannigan

About

Freelancer is a 2003 space trading and combat simulation video game developed by Digital Anvil and published by Microsoft Game Studios. It is a chronological sequel to Digital Anvil's Starlancer, a combat flight simulator released in 2000. The game was initially announced by Chris Roberts in 1999, and following many production schedule mishaps and a buyout of Digital Anvil by Microsoft, it was eventually released in March 2003.

In the game, players take on the roles of spacecraft pilots. These characters fly single-seater ships, exploring the planets and space stations of 48 known star systems. They also engage in dogfights with other pilots (player- and computer-controlled) to protect traders or engage in piracy themselves. Other player activities include bounty-hunting, commodity trading, and resource mining.

Keywords

  • aliens
  • space simulation
  • space combat
  • spaceship
  • space battle
  • alien invasion
  • pilot
  • game critics awards
  • polygonal 3d
  • original soundtrack release
  • black market
  • betrayal

Media

The articlegameplay, story, development, reception

Gameplay

Players take up the roles of pilots who fly single-seat spacecraft, trading with merchants on space stations and planets, and engaging in combat against other vessels. Starting with a small spacecraft in a star system, the player's character explores the region, opening up new systems for further adventures. Each system provides opportunities to increase the pilot's wealth; aside from taking on jobs to ferry goods and hunting for bounties, the player character can engage in trade. The player character's primary goal in the game is to accumulate money, so as to buy more advanced weaponry and equipment to upgrade his ship.

The game is played primarily through "pointing and clicking" with the mouse and a few keyboard commands. This system is also used to control the spacecraft, a breakaway from the traditional use of joysticks for space flight simulators. Observing their spacecraft from the rear, players fly their ships by moving the mouse in the direction they want the vessels to go. Freelancer's spacecraft follow simplistic flight dynamics; however, a dash of realism is implemented by allowing the vessels to cut power to their engines and turn to face any direction while drifting along their original path—conservation of momentum.

Story

The events in Freelancer take place 800 years after those in the video game Starlancer (2000). (which meant that the game is set in 2960) The Solar System was engulfed in a civil war, fought between the Western Alliance and the Eastern Coalition. Facing defeat, the Alliance placed its people in stasis and sent them to the Sirius system, where they settled and transformed the surrounding space (the Sirius sector) into a region of political intrigue and opportunity. The rule of the sector is mostly split among four houses, each named after the sleeper ship that brought them to the system.

Each house exhibits the culture of its terrestrial ancestor: Liberty of 1920s United States, Bretonia of Victorian era United Kingdom, Kusari of Shogunate era Japan, and Rheinland of Second Industrial Revolution Germany. The fifth sleeper ship, Hispania, suffered a malfunction en route and was abandoned in deep space (in the Omicron Alpha system). The descendants of its crew became pirates.

Development

In 1997, Chris Roberts began work on a vision he had since he first conceived Wing Commander. He wanted to realize a virtual galaxy, whose systems execute their own programs regardless of the players' presence; cities would be bustling with transports and each world's weather changes on its own time. Commodity prices in each star system would fluctuate, according to the activities of the computer controlled traders, who import and export goods. Roberts envisioned thousands of players simultaneously interacting with and influencing this world through a unique and intuitive user interface never seen before in other games.

Each player could pursue a quest set up for their character, and join other players to attempt other missions together without needing to exit the game and start a new mode of play. Artificial intelligence would fly the players' spacecraft, letting them concentrate on combat or other tasks. Roberts intended the cutscenes and gameplay visuals to be of equal quality so players would be unable to distinguish between the two. By the end of 1997, it was officially announced that Freelancer was in the early stages of a two-and-a-half-year development schedule.

Reception

In the United Kingdom, Freelancer sold roughly 20,000 units during the first half of 2003. Kristan Reed of GamesIndustry.biz wrote that these were "not figures that spell H.I.T."

Chris Roberts is highly regarded in the field of spaceflight combat simulators due to his successful Wing Commander franchise. When the industry learned that he was creating a new spaceflight combat simulator, they paid close attention to it. In its first public showing at E3 1999, Roberts's Freelancer won four Game Critics Awards, including Best Game of the Show. Journalists at one of the game's later showings queued up to 90 minutes to catch a glimpse of a half-hour demonstration.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Windows4 March 2003Worldwide

Decompilations and portscommunity projects that rebuild or port the game

Editions and related releases

Follows
Starlancer
Standalone expansions
Discovery Freelancer

Games like this

Collections3 collections

Publishers

Genres

Description adapted from its source, CC BY-SA 4.0.