Ludography
86/100
Players13 ratings
70/100
Critics1 review
Starlancer cover

2000 · Flight simulation · Simulation

Starlancer

Sega console exclusive

Starlancer is a space-based science fiction flight simulator computer game, created by Erin Roberts, Chris Roberts, and Warthog PLC under the auspices of Digital Anvil.

Released
31 March 2000
Platforms
DreamcastWindows
Genres
Flight simulationSimulationSpace operaSpace simulator
Developers
—
Publishers
Microsoft
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fiction
Country
United StatesUnited Kingdom
Age ratings
ESRB TPEGI 12

About

Starlancer is a 2000 space-based science fiction flight simulator computer game created by Erin and Chris Roberts and developed by Warthog Games under the auspices of Digital Anvil.

›Story

It is the year 2160. Mankind has colonized the solar system and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant.

As with Wing Commander: Prophecy, the pilot's flying ability is the only meter by which success and failure is measured, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. However, the true gem of the game lies in its textual and video news broadcasts, which keep the player informed as to the status of the rest of the war, which seems to be progressing just over the horizon. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of 'celebrity exposure' and also increasing the sensation that they are just one part of a much larger war effort.

Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission.)

Keywords

  • space simulation
  • space combat
  • military
  • spaceship
  • war
  • bink video
  • polygonal 3d
  • mission briefing
  • escort mission
  • changing sides
  • keyboard and mouse support for consoles

Media

The articlegameplay, story, development, reception

Gameplay

As with Wing Commander: Prophecy, the pilot's flying ability is the only measure by which success and failure are defined, though Starlancer does not feature as many branching mission paths. As in Wing Commander I the pilot may be promoted throughout the course of the campaign; unlike WCI, their rank determines which fighters and missiles they may choose to employ during each mission. The game provides a "virtual carrier" through which to navigate, including nearby crewmembers whose reaction to you depends on your current rank and standing. The game uses textual and video news broadcasts to keep the player informed as to the status of the rest of the war. Players frequently find themselves flying alongside squadrons and pilots they have heard about on the news just recently, providing a dose of "celebrity exposure" and this gives the sense that the player is just one part of a much larger war effort.

Starlancer's story is continued in Chris Roberts' Freelancer project, though the two belong to different subgenres (the first is purely focused on action, the latter also features trading and the player can freely move through the game's universe when they are not on a mission).

Story

It is the year 2160. Mankind has colonized the Solar System and two political entities have emerged: the Alliance consisting of American, Australian, French, Spanish, Italian, Japanese, British and German forces, and The Coalition of Russian, Chinese and Middle-Eastern interests. The game begins with a surprise attack on Fort Kennedy, where a peace treaty turns into a bloodbath: all of the inner four planets are overrun, including Terra herself, and the Italian and French fleets are utterly lost. The Alliance fleet regroups at Triton, Neptune's moon, and attempts to regain lost territory. The player takes the role of a rookie pilot in the international 45th Volunteers squadron, under the command of Captain Robert Foster and Wing Commander Maria Enriquez, aboard the re-commissioned British carrier ANS Reliant.

Reception

The game received "generally favorable reviews" on both platforms according to the review aggregation website Metacritic. Chris Kramer of NextGen said of the PC version in its July 2000 issue, "You'll definitely love StarLancer on its own, and as an appetite for next year's FreeLancer [sic], we're already salivating." (Ironically, Freelancer was not released until 2003.) Seven issues later, however, Kevin Rice said that the Dreamcast version "doesn't give the same intense experience as its big brother on PC, but it's still OK. Just be prepared to wrestle with controls beyond movement and weapons."

Kevin "BIFF" Giacobbi of GameZone gave the PC version nine out of ten, calling it "a beautiful game in which one will find hours of entertainment." Brian Wright of GamePro said called the same PC version "a solid game that action fans are sure to enjoy." Later, Air Hendrix said, "If you've played the PC version of StarLancer, the Dreamcast version offers nothing new—the missions are identical. But StarLancer's thrilling space combat gives Dreamcast pilots a lot to get pumped about."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows31 March 2000North America · Europe 30 March 2001
Dreamcast6 December 2000North America

Editions and related releases

Followed by
Freelancer

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.