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Where to get it

Wing Commander: Privateer cover

1993 · Origin Systems · Action-adventure · Flight simulation

Wing Commander: Privateer

About: 2669, Gemini Sector, Troy System. The Terran frontier between the Kilrathi Empire and the unknown. Privateer takes you to the seamy side of the Wing Commander universe. In the far reaches of space, you live by no man's rules but your own. The fringes are populated by a volatile mix of pirates, miners, mercs

Released
1993
Platforms
MS-DOSWindowsmacOS
Genres
Action-adventureFlight simulationScienceSimulationSpace trading and combat
Developers
Origin Systems
Publishers
Electronic Arts
Series
Wing Commander
Modes
Single-player
Perspective
First person
Themes
ActionScience fiction
Country
United States
Age ratings
ESRB EUSK 12
Languages
English

About

Wing Commander: Privateer is an adventure space trading and combat simulator computer video game which was released by Origin Systems in September 1993. Privateer and its storyline is part of the Wing Commander series. The player takes the role of Grayson Burrows, a "privateer" who travels through the Gemini Sector, one of many sectors in the Wing Commander universe. Unlike Wing Commander, the player is no longer a navy pilot, but a freelancer who can choose to be a pirate, a merchant, a mercenary or any of the above in some combination. The player may follow the built-in plot, but is free to adventure on his own, even after the plot has been completed.

Privateer had two add-ons titled Speech Pack (1993) and Righteous Fire (1994). A sequel was released in 1996, titled Privateer 2: The Darkening. The game was re-released in 2011 with Windows support on GOG.com, with MacOS support added in 2012.

Keywords

  • space simulation
  • space combat
  • spaceship
  • space battle
  • pilot
  • upgradeable weapons
  • ea app
  • escort mission
  • mercenary
  • smuggling
  • merchants
  • dynamic soundtrack

Media

Wing Commander: Privateer screenshot 1

The articlegameplay, story, development, reception

Gameplay

Basic gameplay consists of flying and fighting with the ship in a star system, jumping from system to system via jump points, landing on bases or planets, interacting with people (mainly talking) and buying or selling equipment or commodities. The Gemini sector is divided into quadrants, each containing several star systems, most of them with planets or bases that may be visited. Unlike other games in the series, the gameplay is primarily in the sandbox style of play.

When flying, the main view is a first-person look from inside the cockpit at the screens (HUDs) and the space before the ship. Space combat simulation is similar to the style of other Wing Commander games of its time. On planets and bases, a static overview/first-person-view is used to show the rooms and interact with people. Menus are used for buying, selling, or taking missions from the mission computer.

Story

The game begins with a mysterious drone attacking ships in the system. When Burrows lands on the planet New Detroit, a man named Sandoval hires him and gives him a mysterious artifact. On his return, Burrows finds the man is dead. Burrows seeks information about the artifact, eventually meeting Dr. Monkhouse, a xenoarchaeologist on Palan.

Monkhouse tells Burrows the artifact was made by an ancient technologically advanced race, the Steltek. The artifact is half of a map; Monkhouse has the rest. Burrows agrees to explore the area in the map.

Reception

Privateer was very popular, appearing in second place in PC Data's list of best-selling DOS games for September 1993, and first place in Computer Gaming World's "Playing Lately?" reader survey for November 1993. The magazine in 1993 enjoyed the game's less-structured storyline with Ultima-like "real moral choices", but criticized the "sophomoric" writing. Computer Gaming World recommended the "deluxe, high-end product" to those with "486 machines sporting fast video cards and vast hard drives".

A 1994 survey of strategic space games set in the year 2000 and later gave the game three-plus stars out of five, calling it a "pretty exciting game", but criticizing "an unusual number of incompatibilities with sound cards and joysticks, even for such a complex product". The magazine in May 1994 approved of Righteous Fire's "fun" storyline—as open-ended as Privateer while adding "new ship elements"—and its tight continuity with the original game. Despite reporting a "lack of challenge" for experienced players, the magazine recommended the expansion to "privateers who just can't get enough of life on the edge of the Wing Commander universe".

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS22 September 1993Worldwide
Windows2 June 2011Worldwide
macOS18 October 2012Worldwide

Editions and related releases

Downloadable content
Wing Commander Privateer: Righteous Fire
Followed by
Privateer 2: The Darkening

In the same series

Games like this

Collections2 collections

Genres

Description adapted from its source, CC BY-SA 4.0.