Ludography
84/100
Players434 ratings
86/100
Critics9 reviews
More scores
Metacritic70 critic reviews
84/100
Metacritic usersuser score
83/100
GameFAQsJust Right-Tough
3.84/5
Player reviews
92% positive115,113 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$29.99

Where to get it

Frostpunk cover

2018 · 11 Bit Studios · Alternate history · City-building

Frostpunk

Frostpunk, the newest title from the creators of This War of Mine, is a society survival game where heat means life and every decision comes at a price. In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. You face the task of building the last city on Earth and securing the means necessary for your community to survive.

Released
24 April 2018
Platforms
Nintendo SwitchPlayStation 4WindowsXbox OnemacOS
Genres
Alternate historyCity-buildingIndiePost-apocalypticReal-time strategySimulationSteampunkStrategySurvival
Developers
11 Bit Studios
Publishers
11 Bit Studios
Series
Frostpunk
Modes
Single-player
Perspective
Bird view / Isometric
Themes
SurvivalDrama
Country
Poland
Age ratings
PEGI 16ACB MGRAC 15+ESRB M
Languages
Chinese (Simplified), English, French, German, Italian, Japanese, Korean, Polish, Portuguese (Brazil), Russian, Spanish (Spain), Turkish
Copies sold
5 million as of 2024-04-24
Entry
#1 in Frostpunk
Time to beat
11hmain story56hcompletionist

About

Frostpunk is a 2018 city-building survival video game developed and published by 11 Bit Studios. Players take on the role of a leader in an alternate history set in the late 19th century, in which they must build and maintain a city during an apocalyptic global winter. The player manages resources, makes choices on how to survive, and explores the area outside their city for survivors, resources, or other useful items. The game features several scenarios to undertake, each with its own stories and different challenges. The main campaign adopts a three-act structure, requiring players to grapple with internal conflict and societal turmoil in a divided city and survive a great storm that threatens to overwhelm the city, making sacrifices and morally grey ethical decisions along the way.

Frostpunk was 11 Bit Studios' next project following This War of Mine (2014), the unexpected success of which prompted the studio to focus on creating what it called "meaningful entertainment". The studio was more ambitious with the game's scale and scope, with more than 60 team members working on the game. Unlike This War of Mine, which focuses on an individual's struggles, Frostpunk explores issues faced by society as a whole and whether or not players are willing to challenge their beliefs and morals in times of adversity. The team was inspired by Jacek Dukaj's novel Ice (2007) as well as reports of near-death experiences, such as accounts from early polar explorers and survivors of the Andes flight disaster.

›Story

In an entirely frozen world, people develop steam-powered technology to oppose the overwhelming cold. The city’s ruler has to manage both the citizens and the infrastructure they live in. The leader’s tactical skills face challenges that will frequently question morality and the basic foundations of what we consider organized society. Optimization and resource management often clash with empathy and thoughtful decision-making. While city and society management will consume most of the ruler’s time, at some point exploration of the outside world is necessary to understand its history and present state.

What decisions will you make to ensure the survival of your society? What will you do when pushed to the limit? And...

...who will you become in the process?

Players say

Media

The articlegameplay, story, development, reception

Gameplay

In Frostpunk, players must build and maintain a city named New London during a worldwide volcanic winter. They must manage the well-being of citizens, keeping their hope high and discontent low. The game starts out with a small group of survivors and several small caches of supplies with which to build a city. These supplies will quickly run out, and players must construct new facilities such as sawmills, hunting huts, mines, and factories to harvest raw materials (coal, wood, steel, and food) in order to keep their society warm and healthy in the midst of fluctuating cold temperatures.

When the players have a surplus of resources, they can be stockpiled in large resource depots for subsequent use. In most scenarios, the city is centred around a massive coal-fired generator that produces heat in a circular radius, which can be extended and upgraded throughout the game to increase its area of coverage and heating. All buildings, therefore, are placed on a circular grid surrounding the generator. Habitations, medical facilities, and workplaces must be insulated to prevent becoming inoperable or causing frostbite and illness in the city's occupants.

Story

The game is set in an alternate 1886 when the eruptions of Krakatoa and other unknown events trigger a worldwide volcanic winter. This in turn led to widespread crop failure and the death of millions. In response to this, several installations called "generators" were built by the British Empire and the United States in the coal-rich North, designed to be city centres in the event that dropping temperatures force mass migration from the South. In all scenarios, the player is the leader of a city or outpost, usually around a generator, and must manage resources to ensure the city's survival.

The game launched with three scenarios, each with different backgrounds and storylines. The main story, "A New Home", involves refugees from London settling in their own city, which becomes known as "New London"; the settlers must face a "Great Storm", while also contending with the fall of the nearby city of Winterhome. "The Arks" is centred around a largely automated city run by scientists from Oxford and Cambridge, seeking to preserve plant samples taken prior to the global cooling. "The Refugees" involves a group that has taken over a generator intended for wealthy nobles' use and the ensuing social struggle.

Development

Frostpunk was developed by Polish developer 11 Bit Studios, the company behind This War of Mine. Codenamed Industrial, the team described it as a significant "step-up" when compared with their past efforts. 60 people contributed to the project. As Frostpunk was a larger project with more complicated gameplay systems, the team had to crunch towards the end of the game's development.

The unexpected success of This War of Mine changed the studio's philosophy, with it focusing on creating what it called "meaningful entertainment". The team felt the seriousness and the hard themes explored in This War of Mine resonated with players and wanted their next game to carry similar themes. Its success enabled the team to be more ambitious with the game's scale and scope, exploring issues faced by society as a whole instead of individual struggles. The team wanted the experience to prompt players to "ask questions about yourself, about society in general, and the dynamic we currently see today in the world".

Reception

Frostpunk received "generally favorable reviews" according to review aggregator Metacritic. It sold over 250,000 copies within three days of its release, over 1.4 million within a year, 3 million within three years, and over 5 million within six years.

Julian Benson from PCGamesN remarked that the game was unexpectedly easy as a management game, having completed its campaign in a single trial, and wrote that the game was special with its focus on the "macro moral decisions of a leader". He wrote that balancing the demands of the citizens and maintaining the hope/discontent level was the game's most challenging aspect. Daniel Starkey from GameSpot liked how emergent events will often challenge the player's long-term strategy, forcing players to make tough calls frequently during the game's campaign as they needed to balance "the will of the people against their own needs". Matt Bertz from Game Informer called the game an overwhelming experience at times.

Legacy

A sequel was announced on 12 August 2021. Frostpunk 2 is set in New London, 30 years after the "Great Storm" of the original game, and the consequences of the advent of the petroleum industry in New London. The game was released on 20 September 2024.

A Frostpunk board game designed by Jakub Wiśniewski and Glass Cannon Unplugged was funded via Kickstarter in October 2020.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows24 April 2018Worldwide
macOS24 April 2018Worldwide
Xbox One11 October 2019Worldwide
PlayStation 411 October 2019Worldwide
Nintendo Switch19 October 2026Worldwide

Editions and related releases

Included in
Frostpunk: Game of the Year Edition
Expansions
Frostpunk: On the EdgeFrostpunk: The Fall of WinterhomeFrostpunk: The Last AutumnFrostpunk: The Rifts
Ported as
Frostpunk: Beyond the IceFrostpunk: Console Edition
Remastered as
Frostpunk: 1886
Built on it
Frostpunk: The Fall of WinterhomeFrostpunk: Console EditionFrostpunk: The Last AutumnFrostpunk: On the EdgeFrostpunk: 1886
Editions
Frostpunk: Game of the Year EditionFrostpunk: Complete Collection

In the same series

Games like this

Collections10 collections

Years

Reception and records

Description adapted from its source, CC BY-SA 4.0.