Ludography
71/100
Players46 ratings
Gex: Enter the Gecko cover

1998 · Crystal Dynamics · 3D platform · Adventure

Gex: Enter the Gecko

"Is it just me, or am I engulfed in flames?" is one of the many one-liners uttered by Gex, a wise cracking gecko who should check himself into television rehab; he's addicted to it. After saving the Television Realm from the evil Rez in his first adventure, the gecko was ready to kick back, relax, and watch a little television. Little did he know his adventure was just beginning.

Released
31 January 1998
Platforms
Game Boy ColorNintendo 64PlayStationPlayStation 3PlayStation PortableWindows
Genres
3D platformAdventurePlatformer
Developers
Crystal Dynamics
Publishers
Midway Games
Series
Gex
Modes
Single-player
Perspective
Third personBird view / Isometric
Themes
ActionComedy
Country
United States
Age ratings
ESRB E
Languages
English, Japanese

About

Gex: Enter the Gecko is a 1998 platform game developed and published by Crystal Dynamics for the PlayStation. It was originally released in 1998, with ports later released on the Nintendo 64 and Microsoft Windows the same year. The game is the second installment of the Gex video game series and the first with 3D graphics. Its protagonist, Gex, a TV-binging, wisecracking gecko, seeks to collect three types of remotes to unlock different TVs in the overworld that aid in the fight against his arch-nemesis, Rez.

After creating the original Gex, which released for the 3DO Interactive Multiplayer, PC, Sega Saturn, and PlayStation in 1995, developer Crystal Dynamics sought a sequel in the form of a 3D platform video game in the style of Super Mario 64. The Gex model was rebuilt with this perspective in mind, and much of the game's humor was inspired by the Fox animated sitcom The Simpsons, on which scriptwriter Robert Cohen had previously worked as a writer.

Keywords

  • mascot
  • swimming
  • digital distribution
  • anthropomorphism
  • voice acting
  • pop culture reference
  • collectibles
  • movie reference
  • playstation tv support
  • banter during gameplay
  • trilogy
  • catch phrase

Media

The articlegameplay, story, development, reception

Gameplay

The player controls Gex, an anthropomorphic gecko who runs, jumps, and attacks his way through television-themed levels. Gex can perform a tail whip attack, a tail bounce, and a flying karate kick, and he can climb certain walls and ceilings, a quality shared with real-life geckos. Gex's attacks can inflict damage on enemies, activate icons in the hub world that provide helpful hints, and break small TV sets that contain different colored flies, which, when consumed, can add an extra health point, add an extra life, unlock temporary upgrades, add oxygen in the outer space levels, or mark a level checkpoint. Specific stages require the player to collect power-ups to move throughout the level or to stay alive, as is the case with the futuristic stages in which the player must collect cyber energy to activate certain jump pads and bridges. While the majority of enemies can be defeated using Gex's move set, others must be eliminated by manipulating objects or machinery.

TV sets act as level entrances in the hub world, which expands as the player collects remotes and defeats boss enemies. Completing level objectives grants red and silver remotes in normal stages and gold remotes in bonus stages. Red remotes are collected by standing on a green button in front of in-world television sets after meeting level-specific objectives, which can be completed in any order, after which the player is transported to the hub world. Each normal stage has two silver remotes: one is hidden in the level, and another is awarded when the player collects 120 collectibles.

Story

Following his victory over Rez in the Media Dimension, Gex (voiced by comedian Dana Gould in the North American release, Leslie Phillips in the European release, and Mitsuo Senda in the Japanese release) has retired from the public eye and turned to solitude.

Two years later, Gex has his quiet life turned upside down when one day he is watching television when all of a sudden, it goes blank and Rez's image begins flashing on the screen. Two government agents appear and explain that Rez has returned and they need Gex's help in taking him down again. Gex refuses, saying that he has already saved the world once and that they should try to find someone else. In response, the agents abduct Gex to their headquarters, in which Gex is interrogated.

Development

In early 1997, Crystal Dynamics announced that they were working on a 3D sequel to Gex in the style of Super Mario 64. They originally intended to debut the sequel with the technology available at the time. Lead programmer Adrian Longland recalled: "It actually started as a 2D game and after three months we had a prototype with Gex jumping around and using this hover mechanic. Then E3 came along and suddenly it was, 'Okay, Crash Bandicoot shows you can do 3D graphics on the PlayStation and Mario 64 has this open world... let's put those two together for Gex!"

Rather than a grouping of polygons, Gex was built with a full skeletal system, with more bones than a real gecko, and a 'skin' stretched over-top to eliminate pop and tearing. This allows his mouth to move with the voiced dialogue.

Reception

The PlayStation version received favorable reviews, while the Nintendo 64 versions received mixed reviews, according to the review aggregation website GameRankings.

Critics almost unanimously described the levels as extremely well-designed, varied, and expansive. Dan Hsu of Electronic Gaming Monthly (EGM) said that ninety percent of what made Gex: Enter the Gecko fun was the level design with its wealth of imagination and diverse, humorous settings. IGN said the variety of objectives in each level was what set the game above most platformers. The graphics were also uniformly praised, with Jeff Gerstmann of GameSpot describing the overall look and frame rate as "about as close to Mario 64 as you'll ever get on a PlayStation" and Hsu's co-reviewer John Ricciardi commenting that "Gex's gorgeous graphics really exemplify just how far the PS has come since its release.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation24 February 1998North America · Europe 3 April 1998
Windows30 September 1998North America · Europe 31 December 1998
PlayStation PortableDigital Compatibility Release4 February 2014North America
PlayStation 3Digital Compatibility Release4 February 2014North America

Title IDsone per regional release, with its latest update

PlatformTitle IDRegionLatest update
PlayStationNPEF00119Europe—
SLED-01112Europe—
SLES-00596Europe—
SLPS-01461Japan—
NPUJ00598North America—
SLUS-00598North America—

Box artone per regional release we hold art for

Editions and related releases

Included in
Gex Trilogy
Ported as
Gex: Enter the GeckoGex 64: Enter the Gecko
Built on it
Gex: Enter the Gecko (GBC video game)Gex 64: Enter the Gecko

In the same series

Games like this

Collections5 collections

Description adapted from its source, CC BY-SA 4.0.