Ludography
68/100
Players36 ratings
60/100
Critics2 reviews

Where to get it

Gex cover

1994 · Crystal Dynamics · 2D platform · Adventure

Gex

Enter your television to defeat the evil Rez by collecting remotes to open worlds inside your tv. You are a gecko with all the usual platform hero skills such as jump, fire and close range attack, but also suction cups to help you scale walls, a tongue to pick up those tricky to get power-ups and plenty of wise-cracks to keep you amused. Use them all to make your way through TV land searching for the remotes, collecting pickups, power-ups and killing TVs.

Released
1994
Platforms
3DO3DO Interactive MultiplayerPlayStationPlayStation 3PlayStation PortableSega SaturnWindows
Genres
2D platformAdventureNinjaPlatformer
Developers
Crystal Dynamics
Publishers
—
Series
Gex
Modes
Single-player
Perspective
Side view
Themes
ActionComedy
Country
United States
Age ratings
PEGI 12USK 6ESRB E
Languages
English

About

Gex is a 1995 platform game developed and published by Crystal Dynamics for the 3DO. It was followed by ports for the PlayStation and Sega Saturn developed by Beam Software, and a Windows version published by Microsoft. It was a pack-in game for Panasonic models of the 3DO later in the console's life. It is the first in the Gex series of video games, and introduces players to the title character, a wisecracking, television-obsessed gecko voiced by comedian Dana Gould, who must venture through the "Media Dimension" and defeat Rez, the overlord of the dimension who wants to make Gex into his new network mascot.

Gex was created by Lyle Hall in 1993 shortly after he had joined Crystal Dynamics, and initially followed a movie stuntman named Gecko X before being retooled at the advisory of lead programmer Gregg Tavares. The game's lead character was intended as a mascot for the developer who could rival the likes of other immensely popular platformer characters – primarily Mario and Sonic the Hedgehog. Initially intended for completion in June 1994, and later in September of that year, development of the game took 21 months, with time constraints and a limited development team leading to numerous production difficulties. Several features were cut because of a necessity to complete the game on time, but some of these features were later re-added by a team of developers who programmed several other secret features into the game.

Keywords

  • mascot
  • side-scrolling
  • climbing
  • playstation network
  • digital distribution
  • anthropomorphism
  • world map
  • voice acting
  • psone classics
  • pop culture reference
  • level select map
  • playstation tv support

Media

The articlegameplay, story, development, reception

Gameplay

Gex is a side-scrolling platformer that follows the title character Gex, an anthropomorphic, television-obsessed gecko who must travel through the "media dimension" and defeat the game's antagonist, Rez. Gex must traverse through 24 levels contained in five different TV channels which act as game worlds (accessed through a world map), each filled with platforming stages and ending with a boss stage. The goal of each stage is to explore and locate hidden television remotes which are used to unlock more levels. The original 3DO version of the game allows players to save their progress and resume from where they left off; all other versions use a password system.

The player unlocks passwords or is granted a save opportunity by beating a boss stage or finding video tapes hidden in certain levels. Every level contains a hidden portal that leads to a bonus level, the perfect completion of which earns the player a piece of the Planet X remote. Collecting every piece of this remote allows them to reach Planet X, an optional secret world.

Development

The concept for Gex was created by Lyle Hall, who began work on the project shortly after joining the newly-formed Crystal Dynamics in 1993. Hall wanted the game to "take advantage of both the graphics prowess and the CD audio capabilities" of Panasonic's 3DO console, intending to create a 2D platform game starring "the coolest character I could come up with". It was created with the intention of a new mascot in mind, with Crystal Dynamics pushing for a character who could rival the likes of other gaming icons such as Mario and Sonic the Hedgehog. Initially, the development team consisted of four people; Hall, who served as the game's producer, Mira Ross and Susanne Dougherty as artists, and Gregg Travers as the lead programmer (later on, Justin Knorr was hired as the game's lead designer).

The game initially centered around a Hollywood film stunt performer named "Gecko X" who needed to help save his contracted film studio from going bankrupt at the volition of the antagonist, Karl Chameleon. g. a level inspired by Western films) and would begin by showing stock footage from a vintage film of that genre. The player would then traverse the level and perform "stunts" along the way, with the player's performance dictating the amount of money the film would earn at the box office and how well the studio would do.

Reception

GamePro highly praised Gex, stating that he "sets high standards for all future 3DO platform-hoppers" and predicting that the character would reach popularity levels similar to Sonic and Mario. Next Generation called it "one of the most solid and enjoyable side-scrolling action games in a while." Electronic Gaming Monthly gave the game their "Game of the Month" award. The game was awarded "Best 3DO Game" at the 1994 Consumer Electronics Show by GamePro and "Best 3DO Game of 1995" by Electronic Gaming Monthly. In 1996, GamesMaster ranked the 3DO version 9th on their "The GamesMaster 3DO Top 10."

GamePro highly praised Gex's visuals, and wrote that it would "win a 3DO beauty pageant". Prior to release, GameFan's E. Storm called Gex's model "one of the best looking and animated characters that [they] have ever seen" and praised the game's environments and parallax scrolling; however, he also expressed disdain in the game's titular character dawning the only pre-rendered model out of all of the characters, although he admitted that they were still "drawn well for the most part." In a later set of reviews from the same publication following the game's release, reviewer K.

Releases by platformdates and regions as published

PlatformReleasedRegions
3DO Interactive Multiplayer7 April 1995North America · Europe 12 May 1995 · Japan 14 July 1995 · Korea 31 December 1995
Sega Saturn18 December 1995North America · Japan 29 March 1996 · Europe 5 April 1996 · Brazil 1 June 1996
PlayStation18 December 1995North America · Japan 8 March 1996 · Europe 5 April 1996
Windows7 November 1996North America · Europe 31 December 1996 · Worldwide 16 October 2014
PlayStation PortableDigital Compatibility Release5 November 2009North America · Europe 21 December 2011 · Australia 29 August 2012 · New Zealand 29 August 2012
PlayStation 3Digital Compatibility Release5 November 2009North America · Europe 21 December 2011 · Australia 29 August 2012 · New Zealand 29 August 2012

Editions and related releases

Included in
Gex Trilogy

In the same series

Games like this

Collections6 collections

Genres

Description adapted from its source, CC BY-SA 4.0.