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Giga Wing cover

1999 · Takumi Corporation · Arcade · Shoot 'em up

Giga Wing

Sega console exclusive

Vertically scrolling shooter arcade game developed by Takumi Corporation and published by Capcom on their CPS-2 arcade system board and ported later that year to the Dreamcast console.

Released
11 November 1999
Platforms
ArcadeDreamcast
Genres
ArcadeShoot 'em upShooter
Developers
Takumi Corporation
Publishers
Capcom
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
ESRB E

About

Giga Wing is a 1999 vertically scrolling shooter video game developed by Takumi Corporation and published by Capcom for arcades and the Dreamcast. The arcade version is notable for using a horizontally aligned monitor (much like Treasure's Radiant Silvergun), something that is considered rare for a vertical shooter. The Dreamcast version had been scheduled to be released in the U.S. in April 2000, before it was delayed to July 18, 2000. It was later included in Capcom Arcade Stadium.

›Story

Giga Wing takes place during a fictional war within a steampunk setting. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon. At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and you fight him three times as a mini-boss and as the last boss.

He appears to be a friend of Stuck 30 years ago when you fight him with Stuck. There are four different characters in the game: Sinnosuke, Ruby, Isha, and Stuck; and each of them has their own individual storyline. Players can also do team play mode that has two characters at once, creating a new storyline. In each storyline, there are two endings.

In the bad ending, the character the player uses will sacrifice their life in a kamikaze attack that destroys the Medallion. In team up mode, generally one of the character does this, but sometimes both characters survive. In the good endings for either solo or team play, the characters do not sacrifice themselves.

Keywords

  • shoot 'em up
  • death
  • robots
  • steampunk
  • bullet hell
  • flight
  • war
  • multiple endings
  • artificial intelligence
  • pixel art
  • manic shooter
  • airplane

Media

The articlegameplay, story, development, reception

Gameplay

Giga Wing takes place during a fictional war within a steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon.

At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and the players fight him three times as a mini-boss and as the last boss. He appears to be a friend of Stuck 30 years ago when the players fight him with Stuck.

Reception

The Dreamcast version received "mixed" reviews according to the review aggregation website GameRankings. Game Informer gave the game a favorable review, and Electronic Gaming Monthly gave it a mixed review, both while the game was still in development. Jim Preston of NextGen said that the game "should be packaged with bottles of both Visine and Excedrin." In Japan, Famitsu gave it a score of 28 out of 40.

Also in Japan, Game Machine listed the arcade version in their May 1, 1999 issue as the tenth most-successful arcade game of the month.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade1 March 1999Japan · North America 31 December 1999
Dreamcast11 November 1999Japan · North America 19 July 2000 · Europe 20 October 2000

Editions and related releases

Included in
Capcom Home Arcade

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.