Ludography
Godzilla Generations: Maximum Impact cover

1998 · General Entertainment · Action · Adventure

Godzilla Generations: Maximum Impact

Sega exclusive

In Godzilla Generations you play as either Godzilla or Mechagodzilla and have to rage havoc in the city and fend of the army before time runs out.

Released
27 November 1998
Platforms
Dreamcast
Genres
ActionAdventureB movie
Developers
General Entertainment
Publishers
—
Series
Godzilla
Modes
Single-player
Perspective
Third person
Themes
Action
Country
Japan

About

Godzilla Generations is an action game developed by General Entertainment and published by Sega for the Dreamcast in 1998. It was exclusively released in Japan as one of the system's four launch titles. The game is based on the Godzilla franchise and involves the player controlling various giant monsters in an attempt to destroy real-life Japanese cities.

A sequel, Godzilla Generations: Maximum Impact, was released in Japan in 1999.

Keywords

  • kaiju
  • licensed game
  • launch titles
  • vmu support

Media

The articlegameplay, story, development, reception

Gameplay

Godzilla Generations is an action game where the player must control one of five monsters from the Godzilla universe. Initially, only Godzilla and Mechagodzilla can be selected, while the other characters are unlocked by progressing through the game. The game world is composed of five cities, each comprising two stages, except the final city which has three. The object of the game is to proceed to the next stage by destroying everything on the stage within a set time limit, such as buildings and trees. Each character has projectile attacks, the ability to block incoming attacks and the ability to heal themselves.

Development

Godzilla Generations was developed by General Entertainment and published by Sega as a launch title for the Dreamcast. It was originally known as simply Godzilla, before its name was changed in July 1998. The game was exclusively released in Japan on November 27, 1998.

Reception

Godzilla Generations received lukewarm reviews from Japanese gaming magazine Famitsu and a very negative response from Western journalists, despite fans showing interest in the game at the 1998 Tokyo Game Show. Computer and Video Games reviewer Kim Randell described the game as dull and cited issues such as poor controls, a constantly shifting camera and the player character blocking the player's view. Peter Bartholow of GameSpot derided the game as "terrible" and one of the worst games of 1998. Bartholow found it impossible to block incoming attacks due to the creatures' slow gait.

He stated that because of this the developers added a healing ability to each creature, allowing players to continue through the game without fear of their character dying, "There's no strategy, no technique. Just the extreme tedium of tromping through cities." Edge criticized the graphics quality, clumsy controls, and confusing camera system, which was said to make in-game objects difficult for players to locate.

Releases by platformdates and regions as published

PlatformReleasedRegions
Dreamcast27 November 1998Japan

In the same series

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Collections1 collection

Platform libraries

Description adapted from its source, CC BY-SA 4.0.