Ludography
75/100
Players10 ratings
85/100
Critics4 reviews
Gradius V cover

2004 · Treasure · Shoot 'em up · Shooter

Gradius V

PlayStation exclusive

Gradius V is the fifth entry in Konami’s Gradius series, originally released for PlayStation 2. It introduces new mechanics while retaining core side-scrolling shooter gameplay. One notable addition is the ability to control the firing direction of "Options" (the yellow support pods) using the analog stick. While adjusting direction, the player’s ship remains stationary, adding tactical risk and challenge.

Released
22 July 2004
Platforms
PlayStation 2PlayStation 3
Genres
Shoot 'em upShooter
Developers
Treasure
Publishers
Konami
Modes
Co-opMultiplayerSingle-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 3ESRB T
Composers
Hitoshi Sakimoto

About

Gradius V (グラディウスV, Guradiusu V) is a 2004 scrolling shooter video game published by Konami for the PlayStation 2. It was largely developed under contract by Treasure, who had previously worked on Radiant Silvergun and Ikaruga. The game is set predominantly in outer space where players control a fictional spacecraft called Vic Viper through a continuously scrolling background depicting the territories of Bacterian—an evil empire which serves as the player's enemy. Gradius V received overall positive reviews. Critics praised the level design, graphical design and "classic" revival, but criticized the game's difficulty.

Keywords

  • shoot 'em up
  • death
  • flight
  • side-scrolling
  • high score
  • explosion
  • upgradeable weapons
  • collectibles
  • checkpoints
  • auto-saving
  • cheat code
  • konami code

Media

The articlegameplay, story, development, reception

Gameplay

The game takes place as a 2D scrolling shooter, with the Vic Viper contending with formations of enemies, both stationary and moving, that fire bullets. Players go through levels consisting of open space and others consisting of maneuvering through close quarters which alter between horizontal and vertical scrolling. Should players come into contact with anything on the screen, the Vic Viper explodes, and they lose a life. In Gradius V, the hit box (the pixels which must be touched by an object to destroy the ship) has been reduced in size to allow players to get through small areas more easily.

Gradius V marks the first time in the series in which players can reappear immediately and resume the game from where they lose a life ever since Salamander series. Alternatively, players may also restart at a previously cleared checkpoint depending on the game's settings. If all lives are lost players have the option to continue and restart the game from where they left off. Players receive extra lives after scoring a certain number of points as indicated in the game's settings, and players may receive extra continues depending on how much total playing time has been accumulated.

Story

During year 8010, the planet Gradius is once again invaded by the alien Bacterians, who assemble a large-scale assault force to destroy its enemies. The Vic Viper T-301 and its unnamed pilot is deployed to rout the Bacterians. During the battle, a large Bacterian spacecraft comes out of a space-time warp and attempts a kamikaze attack on Gradius, but a second Vic Viper follows it and tells the pilot that they need to destroy the spacecraft's twin cores simultaneously. This is performed successfully, and the Vic Viper leaves to continue the offensive in other locations.

Near the end of the game, the Vic Viper encounters a spacecraft in a Bacterian facility and is unable to destroy it. A study of the spacecraft reveals that it is exactly the same one that tried to smash into Gradius. Now realizing that the other Vic Viper's pilot was himself from the future, he activates a space-time portal and travels to the past in order to aid in its destruction alongside his past self. This time, the Bacterian core controlling the spacecraft speaks, revealing itself as a small part of a creature once called Venom (possibly Dr.

Development

Gradius V was officially announced on January 16, 2003 as a joint venture between Konami Computer Entertainment Tokyo and Treasure - a development studio founded by former employees of Konami. In the 2006 French documentary film Japon: Histoire Du Shooting Game, produced by CanalSat's GameOne channel, senior producer Osamu Kasai explained that because of limited resources the development of the game had to be outsourced. A potential collaborator would have to be experienced with modern shoot 'em ups and have a shared design philosophy. Kasai concluded that "Treasure was the best choice" for the project.

In an interview with the game's producer Yasushi Takano on the promotional DVD, Gradius Breakdown, Takano said that he felt the traditional Gradius formula had become stagnant and expressed a desire for a new direction for the series to remain relevant, he also admitted that some of their early work was not as impressive as it would later become. The game went through several iterations and the game was subsequently delayed and made frequent appearances at trade fairs including the Electronic Entertainment Expo and Tokyo Game Show. Plans were also made to produce a counterpart for video arcades alongside the console version, but it was canceled because of time constraints.

Reception

Overall, Gradius V received "generally favorable reviews" according to the review aggregation website Metacritic. Positive response tends to focus on the intricate level design, graphical excellence, and "old school" appeal of the shoot 'em up genre. Most negative criticism highlights the difficulty of the game, as well as what is deemed an over-reliance on established genre conventions. According to X-Play, "While the action is always constant and involving, the lack of variation and the need to be in an exact spot at an exact time is simply not going to strike everyone as fun." In Japan, Famitsu gave it a score of one eight, one seven, one eight, and one nine for a total of 32 out of 40.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 222 July 2004Japan · North America 14 September 2004 · Europe 4 October 2004 · Australia 29 October 2004
PlayStation 3Digital Compatibility Release22 April 2015Europe · North America 28 April 2015

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Description adapted from its source, CC BY-SA 4.0.