Ludography
70/100
Players25 ratings

Where to get it

Gradius III cover

1989 · Konami · Shoot 'em up · Shooter

Gradius III

Nintendo console exclusive

In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.

Released
1989
Platforms
ArcadeSNES
Genres
Shoot 'em upShooter
Developers
Konami
Publishers
Konami
Modes
Single-player
Perspective
Side view
Themes
ActionScience fiction
Country
Japan
Age ratings
PEGI 7CERO AESRB E
Languages
English
Composers
Miki Higashino

About

Gradius III is a 1989 scrolling shooter video game developed and published by Konami for arcades. It was originally released only in Japan on December 11, 1989. It is the third game in the Gradius series. The game was ported to the Super Nintendo Entertainment System in Japan in 1990 and North America in 1991, and served as a launch title for the system in North America. The arcade version would never see the light of day in the West until it was included alongside Gradius IV in a two-in-one compilation (Gradius III & IV) for the PlayStation 2 and in the Gradius Collection for the PlayStation Portable.

›Story

In the far end of the blackest reaches of space lies a galaxy built from layers upon layers of darkness.

Bacterian, the mysterious god of destruction born from this unknown region, has once again emerged from his lair.

In order to achieve his wicked goals, Bacterian deploys his Dark Force for one final attack.

The Dark Force promptly envelops all of space in an energy field more powerful than any of us could have imagined as it carries out its rampage of destruction and carnage.

The dark invasion picks off one planet after another surrounding Gradius, and now the home planet finds itself in mortal peril.

To deal with this threat, the Gradius federal government orders its entire army to build a massive defense network as it launches an all-out attack, but against an army as unprecedented as the Dark Force, even this desperate defense is about to break.

Now, once again, the super-dimensional fighter Vic Viper launches.

It takes off toward the boundless darkness, entrusted with the very fate of the universe...

Keywords

  • shoot 'em up
  • death
  • spaceship
  • side-scrolling
  • sequel
  • high score
  • boss fight
  • explosion
  • bonus stage
  • upgradeable weapons
  • collectibles
  • checkpoints

Media

The articlegameplay, story, development, reception

Gameplay

The player pilots the Vic Viper starfighter to battle the onslaughts of the Bacterion Empire. There are a total of ten levels in the game, with stage 4 being something of a bonus level; here, the player controls the Vic Viper in a third-person perspective and must avoid colliding with walls. Though the level is completely devoid of any enemies, free floating power-ups are scattered throughout. There are also two hidden levels that are based on the early sections of Gradius and Salamander. The game contains the familiar weapons, level layouts, and enemies that have become trademarks of the series.

Like the Japanese versions of previous games in the series, Gradius III does not include a continuation feature; if the player loses their lives, the game will be over. The Japanese version of the game contains a 'beginner mode' that allows the player to venture through the first three levels at a much easier difficulty. At the end of the third level, the game will bid the player to try the game again at the normal difficulty ('technical mode'), which can loop endlessly. The Asian (non-Japanese) arcade release lacks the beginner mode and retrospective introduction sequence, but reduces the difficulty overall.

Reception

In Japan, Game Machine listed Gradius III on their January 15, 1990 issue as being the third most-successful table arcade unit of the month.

Gradius III received positive to favorable reviews. 5 out of 10 for impressive graphics and game-play. 0 out of 10 for Virtual Console and criticizing the game for its high difficulty. In the Japanese video game magazine Famicom Tsūshin, two reviewers complimented the ability to adjust the difficulty level, while still finding themselves struggling with the game.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade11 December 1989Japan

Editions and related releases

Included in
Gradius CollectionGradius III and IVGradius Origins
Followed by
Gradius GaidenGradius II: Gofer's Ambition
Follows
Gradius II: Gofer's Ambition
Ported as
Gradius IIIArcade Archives: Gradius III
Built on it
Gradius III

Games like this

Collections3 collections

Platform libraries

Publishers

Description adapted from its source, CC BY-SA 4.0.