Ludography
Gradius Gaiden cover

1997 · Konami · Shoot 'em up · Shooter

Gradius Gaiden

PlayStation exclusive

Gradius Gaiden is a horizontal scrolling shooter set between Gradius III and Gradius IV that includes ships and weapons new to the series. It is the first Gradius-named title to incorporate 3D graphics

Released
28 August 1997
Platforms
PlayStation
Genres
Shoot 'em upShooter
Developers
Konami
Publishers
Konami
Modes
Co-opMultiplayerSingle-player
Perspective
Third person
Themes
ActionScience fiction
Country
Japan
Languages
English

About

Gradius Gaiden is a 1997 horizontal scrolling shooter video game developed and published by Konami for the PlayStation. Players control one of four different starships in their mission to eradicate the Bacteria army from destroying the planet Gradius. Gameplay involves shooting down enemies, avoiding their projectiles, and collecting power capsules to unlock access to new weapons. It is the fourth mainline entry in the company's Gradius franchise.

Directed by Seki Teisaku, Gaiden was created to refine and build on the core Gradius gameplay, and to create a new, exciting shooter for a home console in mind; as such, the name "Gaiden" was chosen, being the Japanese word for "side-story". Konami worked to make the game stand out from other Gradius games with unique, creative level designs and all-new mechanics, such as a selection of playable ships, new weapons types, and the ability to swap items in the player's "Power Meter". Some mechanics were also created specifically to take advantage of the PlayStation's hardware capabilities, such as its rotation and transparency effects. The game was completed in less than a year.

›Story

The setting is between Gradius III and Gradius IV.

During the " Third Bacterian War ", the planet Gradius defeated the Bacterians, and peace returned to Gradius. After two hundred years passed, Gradius prospered, but when the disappearance of a science vessel which went to a nebula known as "The Evil Range", the colony planets of Gradius were attacked by some unknown force that destroyed 99% of the Gradius Army. The Gradius Army Headquarters decided to launch a desperation attack on the "Dark Nebula", which was the source of the invaders. Four Hyper Space Fighters launched from the mothership with orders to stop them.

Keywords

  • shoot 'em up
  • side-scrolling
  • high score
  • boss fight
  • explosion
  • upgradeable weapons
  • collectibles
  • checkpoints
  • auto-saving
  • planet jumping
  • auto-scrolling levels
  • shoot the core

Media

The articlegameplay, story, development, reception

Gameplay

Gradius Gaiden is a horizontally scrolling shooter game where the player controls one of four different starships — the Vic Viper, Lord British, Jade Knight and Falchion β — in their mission to eradicate the Bacterian army before they destroy the planet Gradius. Gameplay itself remains relatively the same compared to previous installments; the player must complete each of the game's stages while shooting down enemies and avoiding collision with either them, their projectiles, or the terrain. Some enemies drop glowing Power Capsules when destroyed, which when collected will highlight a weapon on the player's "Power Meter", located at the bottom corner of the screen. Collecting additional Power Capsules will give the player access to better, stronger weapons. These weapons include missiles, a double shot, lasers, and glowing orbs known as "Options" that follow the player and will fight alongside them.

Gradius Gaiden features many new additions to the core gameplay. It was the first game in the series to include two-player simultaneous play. Each of the player's four ships feature their own unique set of weapons; the Vic Viper features the standard Gradius arsenal of weapons; the Lord British features the Ripple Laser from Salamander and a pulsating shot named the "Disruptor"; the Jade Knight has a "Circle Laser" that creates deadly rings surrounding it; the Falchion β has a powerful "Black Hole Bomb" projectile that will suck in any enemies it comes into contact with. At the start of the game, the player can modify the placement of items in their Power Meter to their liking; for instance, the Options can be moved to the very front of their meter, requiring only one Power Capsule. Two new shields were added; the Guard, which makes the player invulnerable to terrain, and the Limit, which gives the player full invincibility for three seconds.

Development

Gradius Gaiden was directed by Seki Teisaku. He was assisted in production by designers Kobayashi Takayki and Chigasaki Kei, sound designer Miura Norikazu, and programmers Yamazaki Yukihiro and Isobe Neiichi, among others. Most of the staff behind the project previously worked on Gradius Deluxe Pack (1996), a compilation of Gradius and Gradius II the Sega Saturn and PlayStation. This familiarized them with the core mechanics of the Gradius series.

Teisaku's goal was to refine and build upon many of the franchise's pre-existing concepts and ideas, while simultaneously providing an exciting and new experience for shooter fans. For this reason, team chose to name it Gaiden, the Japanese term for "side-story". This also allowed them to experiment with different ideas; while the name Gradius IV was considered, it was dropped to prevent them from sticking only to mechanics established in earlier installments.

Reception

Gradius Gaiden was well received by critics, and is seen as one of the best games in the Gradius franchise. It sold a total of 34,383 copies in its lifetime.

Several expressed admiration towards its visuals and graphical style. GameSpot's Chris Johnston felt that, while not as impressive as those in RayStorm or Star Fox 64, were excellent, especially its detailed backgrounds. Lord Mathias of Super GamePower found them to be well-designed and vibrant, and posing some impressive transparency and rotation effects; a writer for Ação Games agreed. The four reviewers from Famitsu stated it was one of the best-looking shooters on the PlayStation, as did Super Juegos.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation28 August 1997Japan

Editions and related releases

Included in
Gradius CollectionPlayStation Classic
Followed by
Gradius IV
Follows
Gradius III

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.