Ludography
Gust Buster cover

1984 · Action · Arcade

Gust Buster

Navigate your way through videogame's most colorful amusement park without the use of the joystick. Keep an eye on the windsocks since they indicate the force and direction of wind gusts that will blow you around the park.

Released
1984
Platforms
Coleco AdamColecoVisionCommodore 64Commodore C64/128/MAX
Genres
ActionArcade
Developers
—
Publishers
—
Modes
Single-player
Perspective
Side view
Themes
Action
Country
United States
Languages
English

About

Gust Buster is a video game written by Ed Salvo for the ColecoVision console and published by Sunrise Software in 1983. A Commodore 64 port followed in 1984. Salvo previously developed several Atari 2600 releases for Games by Apollo.

Media

The articlegameplay, story, development, reception

Gameplay

In Gust Buster, the player must navigate through the skies of an amusement park by inflating or deflating balloons. Movement is achieved by catching currents that go in different directions depending on height. This game is one of the only ColecoVision titles not to use the joystick.

One gains points by landing in crowded areas and selling balloons, and one can restock his balloon supply by landing on a popcorn truck. The player must be careful not to overinflate the balloons or they will bust, in which case they must be replaced by drawing some from his pocket.

Releases by platformdates and regions as published

PlatformReleasedRegions
ColecoVision31 December 1983North America
Commodore C64/128/MAX31 December 1984Europe

Editions and related releases

Included in
ColecoVision Flashback

Games like this

Collections2 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.