The articlegameplay, story, development, reception
Gameplay
As an expansion pack for Half-Life, Opposing Force is a first-person shooter. The overall gameplay of Opposing Force does not significantly differ from that of Half-Life. Players navigate through levels, fight hostile non-player characters and solve a variety of puzzles to advance. The game continues Half-Life's methods of an unbroken narrative.
The player sees everything through the first person perspective of the protagonist and remains in control of the player character for almost all of the game. Story events are conveyed through the use of scripted sequences rather than cut scenes. Progress through the world is continuous; although the game is divided up into chapters, the only significant pauses are when the game needs to load the next part of an environment. Opposing Force also features an extended multiplayer, incorporating the various new environments and weapons into the original deathmatch mode used in Half-Life.
Story
Opposing Force builds on the setting and events of Half-Life, taking place at a remote New Mexico laboratory called the Black Mesa Research Facility. In Half-Life, the player takes on the role of Gordon Freeman, a scientist involved in an accident that opens an interdimensional portal to the borderworld of Xen, allowing the alien creatures of Xen to attack the facility. The player controls Freeman in an attempt to escape the facility and close the portal, ultimately traveling to Xen to do so. Opposing Force, however, shows the events of Half-Life from the perspective of a different protagonist.
S. Marine Corps Corporal assigned to the Hazardous Environment Combat Unit, a specialized unit sent in to Black Mesa by the government to quell the alien threat and silence all witnesses. However, after Shephard becomes isolated from his fellow Marines, he must ally with the Black Mesa personnel and attempt to escape the base.
Development
Half-Life: Opposing Force was announced by developer Gearbox Software on April 15, 1999. In their press release, founder Randy Pitchford stated that "our number one goal is to preserve the integrity of Half-Life and provide new experiences that expand upon the sensation of the original". The name Opposing Force has a double meaning, referring both to the fact that the player is one of the enemies in the original game, as well as to Newton's third law of motion. In a later interview, Pitchford stated that he believed that Valve offered Gearbox the chance to make a Half-Life expansion was from a wish "to focus on their future titles".
In addition, Pitchford commented that Valve and Gearbox had agreed not to "severely modify" the game engine used by Half-Life and Opposing Force as it "risks breaking all of the wonderful work" that the game's custom content community was creating. Substantial information on Opposing Force's development direction, as well as new locations, characters and story were revealed at the 1999 Electronic Entertainment Expo convention. The official website for Opposing Force, hosted by publisher Sierra Studios, was put online in July 1999. Opposing Force was developed in 8 months by a team of more than 15 people.
Reception
Opposing Force received mainly positive reviews, holding a score of 85.45% on the review aggregator site GameRankings. In the United States, the game sold 108,008 copies by the end of 1999. Although figures for sales on Steam have not been released, Opposing Force eventually sold over 1.1 million copies at retail.
Computer and Video Games reviewer Kim Randell noted that "Gearbox has obviously gone to great pains to provide a similar experience to the original". Praise was also given to the multiplayer; Randell stated that the new additions for multiplayer made it the area of Opposing Force that "really shines". Randell closed the review by concluding that Opposing Force is "an awesome achievement". Erik Wolpaw, writing for GameSpot, noted that as most expansion packs were mediocre, "it's appropriate that Gearbox Software's Opposing Force, the official expansion for the genre-redefining Half-Life, in turn sets a new standard of quality for future action-game mission packs".









