Ludography
78/100
Players56 ratings
70/100
Critics2 reviews
Haunting Ground cover

2005 · Capcom · Adventure · Horror

Haunting Ground

PlayStation exclusive

The story follows Fiona Belli, a young girl who the player must guide through Belli Castle and its immediate environments in an effort to escape. Along the way, players must solve puzzles, unlock doors and evade, hide or attempt to fight against the castle's inhabitants. Fiona is accompanied by Hewie, a White Shepherd and the two must work as a team to solve certain puzzles and outwit their pursuers.

Released
21 April 2005
Platforms
PlayStation 2PlayStation 3
Genres
AdventureHorrorPsychological horror
Developers
Capcom
Publishers
Capcom
Modes
Single-player
Perspective
Third person
Themes
HorrorSurvival
Country
Japan
Age ratings
ESRB M

About

Haunting Ground is a 2005 survival horror video game developed and published by Capcom for the PlayStation 2. The story follows Fiona Belli, a young woman who wakes up in the dungeon of a castle after being involved in a car accident. The player controls Fiona as she befriends a White Shepherd, Hewie, and explores the castle with his aid to seek a means of escape and unravel the mysteries of it and its inhabitants. The game shares many similarities with Capcom's earlier survival horror title Clock Tower 3, and has been described as a spiritual successor to the Clock Tower series.

Haunting Ground was released April 2005 and received mixed reviews. The graphics, presentation, and themes of sexuality and vulnerability were praised, although critics found the gameplay somewhat repetitive, predictable, and derivative of previous horror titles.

Media

The articlegameplay, story, development, reception

Gameplay

Haunting Ground is a survival horror game with similar gameplay elements to Clock Tower 3 (2002). The player controls Fiona Belli directly and gives commands to her canine companion, Hewie. Fiona can run and perform a backstep maneuver, both of which reduce stamina. She can also crouch down to hide from enemy pursuers.

Fiona can kick and tackle enemies as well, but tackling also reduces stamina. Losing too much stamina will result in Fiona becoming exhausted, causing her movements to slow down or possibly stop altogether. Exhaustion can be revived with certain items or with time. Fiona can interact with the environment by checking items, opening doors, and climbing ladders.

Story

Fiona Belli is an 18-year-old woman who recently moved to college. While visiting her parents, Ugo and Ayla, the family is involved in a car crash, and Fiona alone awakens in a cage in the dungeon of a castle. Her memories of the incident are hazy. Noting that the cage that keeps her prisoner has been left unlocked, she steps out and begins searching for answers and a way out of the castle.

Soon after, she befriends a White Shepherd named Hewie. As Fiona begins to unravel the mystery in which she finds herself, she learns that she is the carrier of the Azoth, an alchemic element, which for unknown reasons is being sought by Riccardo, the castle's keeper.

Development

Capcom began development knowing they wanted to make a survival horror game with a lead female character. Believing that the female lead would not be well received by retailers and players alike, they added in a dog partner that could attack enemies. After this change, further design of gameplay centered on this partner mechanic. The cinematics were directed by actor and director, Naoto Takenaka.

He directly supervised the motion capture performances used for all the characters, placing emphasis on dramatic performance. He took inspiration from Universal Monsters such as Frankenstein and Bela Lugosi's Dracula. Takenaka played the motion capture role for Riccardo, and Japanese actors Yasue Sato and Jiro Sato played Fiona and Debilitas respectively. Rather than streaming audio files, the music for Haunting Ground was generated by using the PS2's built-in sounds.

Reception

Haunting Ground received "mixed or average" reviews according to review aggregator Metacritic. Critics were quick to compare it to the Clock Tower series, specifically its 2002 installment, Clock Tower 3 (2002). The defenseless heroine elements and hide-and-chase gameplay were found to be highly derivative of the former titles. The dog companion was, for some, a well-received addition to the gameplay formula, with Eurogamer's Kristan Reed comparing it positively to Ico.

Others found the dog and other gameplay elements to be repetitive and contributors to poor pacing. The graphics, cinematics, and atmosphere were universally praised. com described the environments as "some of the most detailed, lavish 3D environments Capcom has ever produced". Kill Screen's Astrid Budgor compared Haunting Ground's "psychological landscape" to Dario Argento's film Suspiria (1977) and also highlighted its grotesque expressionism.

Legacy

Haunting Ground has been a subject of game studies regarding the relationship between players and their avatars. It was found that the altering states of Fiona's subjectivity change the role of the player in the game. The player is never a spectator, nor do they take on the embodiment of Fiona, but float between these states of involvement.

Fiona appeared as a character card in SNK vs. Capcom: Card Fighters DS (2006), and as a costume for Cammy in Street Fighter V (2016). Fiona, Hewie and Debilitas were also seen in a cutscene in Tatsunoko vs. Capcom: Ultimate All-Stars.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 221 April 2005Japan · Europe 29 April 2005 · North America 10 May 2005
PlayStation 321 April 2015Japan

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Description adapted from its source, CC BY-SA 4.0.