Ludography
77/100
Players3 ratings
70/100
Critics1 review
Project Zero 2: Wii Edition cover

2012 · Remake · Koei Tecmo Holdings · Adventure · Horror

Project Zero 2: Wii Edition

Nintendo exclusiveRemake

Fatal Frame 2: Wii Edition is a remake Fatal Frame II: Crimson Butterfly, originally for the PlayStation 2 and the Xbox.

Released
28 June 2012
Platforms
WiiWii U
Genres
AdventureHorrorSurvival horror
Developers
Koei Tecmo Holdings
Publishers
Nintendo
Series
Fatal Frame
Modes
Single-player
Perspective
First personThird person
Themes
HorrorSurvival
Country
Japan
Age ratings
PEGI 16CERO C
Languages
English (UK), French, German, Italian, Japanese, Spanish (Spain), English, Spanish

About

Project Zero 2: Wii Edition, known in Japan as Zero: Shinku no Chō, is a 2012 survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Wii. The game is a remake of Fatal Frame II: Crimson Butterfly (2003), and follows sisters Mio and Mayu Amakura as they are trapped in a ghost-filled village cursed by a failed ritual. Gameplay follows Mio as she explores the village searching for Mayu, fighting hostile ghosts using the Fatal Frame series' recurring Camera Obscura. The game includes new endings, and an on-rails first-person minigame.

Original director Makoto Shibata and producer Keisuke Kikuchi reprised their roles, incorporating unused concepts from Fatal Frame: Mask of the Lunar Eclipse (2008). The gameplay was reworked based on Mask of the Lunar Eclipse, and the characters and environments redesigned. Singer-songwriter Tsuki Amano returned to provide a new theme song. It was released in Japan and PAL regions, but not in North America. Journalists generally praised the gameplay alterations compared to the original, but faulted its control scheme and English dub.

Keywords

  • ghosts

Media

The articlegameplay, story, development, reception

Gameplay

Project Zero 2: Wii Edition is a survival horror in which the player controls Mio Amakura as she searches for her twin sister Mayu in the haunted Minakami Village. The game is a remake of Fatal Frame II: Crimson Butterfly (2003). Basic gameplay is carried over from the original. Mio explores Minakami Village, solving puzzles and fighting hostile ghosts to progress through the game.

She can pick up progression items and resources including health restoratives and film types, with the latter of which serving as ammunition for the Fatal Frame series' recurring weapon the Camera Obscura. Using the Camera Obscura when ghosts appear, the game switches to a first-person perspective where Mio must take photos of ghosts to damage them. Greater damage is dealt when a ghost is photographed at chose range, in mid-attack, or when multiple ghosts are caught in the same shot. The Camera Obscura can be upgraded using lenses found during the game, and points earned by both defeating hostile ghosts and taking photographs of non-hostile ghosts which briefly appear.

Story

Siblings Mio and Mayu Amakura visit a woodland soon to be flooded by a dam project; while playing there as children, Mayu fell and permanently injured her leg trying to keep up with a running Mio, leaving their relationship strained. A crimson butterfly leads the twins to Minakami Village, a place said to trap visitors. The two are assaulted by ghosts, including the spirit of Sae Kurosawa who begins influencing Mayu. Years before, Sae and her twin sister Yae were to be sacrifices to pacify a power beneath the village dubbed the "Hellish Abyss"; the ritual involved one twin strangling the other, merging their souls into a crimson butterfly.

Yae fled the village, and when Sae was sacrificed alone the Hellish Abyss consumed the village and Sae returned as a powerful vengeful spirit. Sae now seeks to reenact the ritual through Mio and Mayu.

Development

The original Crimson Butterfly, the second entry in the Fatal Frame series, was released for PlayStation 2 in 2003, and ported the following year to Xbox with added story and gameplay content. Following completion of Fatal Frame: Mask of the Lunar Eclipse (2008) for the Wii, which saw extensive gameplay and design changes compared to earlier Fatal Frame titles, series creators Makoto Shibata and Keisuke Kikuchi decided to remake one of the earlier games in the style of Mask of the Lunar Eclipse. The team also had several leftover ideas that were not implemented into Mask of the Lunar Eclipse, allowing the team to also expand upon and improve their new systems using the remake. Production began in 2010 after the team at Tecmo Koei Games had settled on their production goals.

Shibata and Kikuchi returned respectively as lead director and producer. Nintendo's Toru Osawa and Toshiharu Izuno were respective co-director and co-producer, and co-programmers. Shibata had previously worked with Osawa and Izuno on Mask of the Lunar Eclipse. The team polished and expanded the "Touch System", where players hold a button to pick up items, to make the experience more unsettling.

Reception

During its debut week in Japan, Project Zero 2: Wii Edition sold just over 28,000 units, reaching seventh place in game sales charts. The game sold over 46,700 units, becoming the 215th best-selling game in Japan during 2012. The game met with a generally positive reception, with review aggregation website Metacritic giving it a score of 77 out of 100 based on 32 critic reviews.

Japanese gaming magazine Famitsu generally praised its atmosphere and gameplay, and Eurogamer's Johnny Minkley described the game as a welcome return to an earlier style of survival horror compared to Dead Space and later Resident Evil titles. IGN's Maes Hughes was very positive about the gameplay changes and graphical improvements, lauding it as one of the few Wii remakes that was worth getting over the original release. Tom Sykes of Computer and Video Games lauded the new additions and praised the continued horror elements, but disliked the lack of additional gameplay elements. GameSpot, while noting its linear structure and lack of complex puzzles, praised its use of atmosphere and pacing alongside its combat.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
Wii28 June 2012Japan · Australia 28 June 2012 · Europe 29 June 2012
Wii UDigital Compatibility Release3 August 2016Japan · Europe 20 October 2016

Title IDsone per regional release, with its latest update

Title ids and disc serials by release
PlatformTitle IDRegionLatest update
WiiSL2P01Europe—
SL2J01Japan—
Wii U00050000101B2400Europe—
00050000101B2300Japan—

Box artone per regional release we hold art for

Editions and related releases

Based on
Fatal Frame II: Crimson Butterfly
Part of
Fatal Frame II: Crimson Butterfly
Derived from
Fatal Frame II: Crimson Butterfly
Remake of
Fatal Frame II: Crimson Butterfly

In the same series

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Description adapted from its source, CC BY-SA 4.0.