Ludography
69/100
Players34 ratings
More scores
Metacritic usersuser score
76/100
GameFAQsJust Right-Tough
3.62/5
Player reviews
77% positive583 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$4.99

Where to get it

Hexen II cover

1997 · Raven Software · Adventure · First-person shooter

Hexen II

The Four Horsemen of the Apocalypse lurk in the shadows before you. They are Death, Pestilence, Famine, and War. They are the root of all that is evil. They are the least of your worries.

Released
31 August 1997
Platforms
LinuxWindowsmacOS
Genres
AdventureFirst-person shooterRole-playingShooter
Developers
Raven Software
Publishers
—
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionFantasyHistorical
Country
United States
Age ratings
ESRB MCLASS_IND 16USK 18ACB MA 15+PEGI 16GRAC 15+
Languages
English
Time to beat
9.5hmain story17hcompletionist
Composers
Kevin Schilder

About

Hexen II is a 1997 first-person shooter game developed by Raven Software and published by id Software for Windows. It is the third game in the Hexen/Heretic series, and the last in the Serpent Riders trilogy. Using a modified Quake engine, it features single-player and multiplayer game modes, as well as four character classes to choose from, each with different abilities. These include the "offensive" Paladin, the "defensive" Crusader, the spell-casting Necromancer, and the stealthy Assassin.

Improvements from Hexen: Beyond Heretic and Quake include destructible environments, mounted weapons, and unique level up abilities. Like its predecessor, Hexen II also uses a hub system. These hubs are a number of interconnected levels; changes made in one level have effects in another. Furthermore, the Tome of Power artifact makes a return from Heretic.

›Story

The world of Thyrion lies enslaved beneath the cruel dominion of the Serpent Riders, a trio of monstrous overlords. In earlier struggles, two of the three brothers were struck down and their conquered worlds freed, but the greatest threat still remains. Eidolon, the oldest and most powerful of the Serpent Riders, now rules over Thyrion, and only his defeat can break the chains binding the land. Eidolon does not stand alone: he is served by four dreaded generals, dark reflections of the Four Horsemen of the Apocalypse, each holding sway over a different continent steeped in its own distinct culture and peril. Taking up the role of one of four mighty heroes, the player must journey across these far-flung realms, vanquish each of the generals in turn, and finally descend into Eidolon's own stronghold for a climactic reckoning.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay of Hexen II is very similar to that of the original Hexen. Instead of three classes, Hexen II features four: Paladin, Crusader, Assassin, and Necromancer, each with their own unique weapons and play style.

Hexen II also adds certain role-playing video game elements to the mix. Each character has a series of statistics which increase as they gain experience. This then causes the player character to grow in power as his or her HP and mana increases.

Story

Thyrion is a world that was enslaved by the Serpent Riders. The two previous games in the series documented the liberation of two other worlds, along with the death of their Serpent Rider overlords. Now, the oldest and most powerful of the three Serpent Rider brothers, Eidolon, must be defeated to free Thyrion. Eidolon is supported by his four generals, themselves a reference to the Four Horsemen of the Apocalypse.

To confront each general, the player has to travel to four different continents, each possessing a distinct theme (Medieval European for Blackmarsh, Mesoamerican for Mazaera, Ancient Egyptian for Thysis, and Greco-Roman for Septimus). Then, finally, the player returns to Blackmarsh in order to confront Eidolon himself inside of his own dominion Cathedral.

Development

What was originally supposed to be the final game in a trilogy, the sequel to Hexen was originally titled Hecatomb but was abandoned after John Romero left id Software in 1996. Activision, the distributor at the time, pressured Raven Software to split development of Hecatomb into two different games, Hexen II and Heretic II. Activision felt that the previous entries in the series, Heretic and Hexen, were different enough from one another that they should treat them as separate entities going forward, instead of just one final game to complete a trilogy. Only a select few ideas of Romero's from Hecatomb would ultimately make their way into what became Hexen II and Heretic II.

Hexen II was based on an enhanced version of the Quake engine. Hexen II, by way of the Quake engine, uses OpenGL for 3D acceleration. dll) designed specifically for 3dfx's hardware. This driver acts as a wrapper for the proprietary Glide API, and thus is only compatible with 3dfx hardware.

Reception

Upon its release, Hexen II received generally positive reviews. Edge praised the game for being different from other Quake engine-based games, highlighting its inventive and interactive levels, enemy variety, and artificial intelligence. The magazine also credited the game's diversity of weapons and spells for offering different combat strategies. GameSpot summarized, "Hexen II is a game with many strengths – its design is superior to the original Hexen, it has a significant payoff for single players winding through its twisted corridors, and visually it is without equal in the action genre.

But the game's attempt to break from the standard first-person shooter mold has some nasty side effects, and the end result is a confusing and often frustratingly difficult experience." The reviewer elaborated that while the lush, detailed environments and astoundingly animated bosses make Hexen II "one of the most beautiful games ever made", the actions needed to progress are so obscure that they are comparable to what is required to find optional secret areas in most games, forcing the player to undertake frustrating, exhaustive searches of the game's environments. GamePro praised the high speed of the multiplayer sessions, the selection of character classes, and the high detail present when graphical acceleration is used. They concluded, "For replay value and sheer fun, Hexen II is going to be hard to beat; you could spend days playing through all four characters in single-player mode without even entering multiplayer battles."

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows11 September 1997North America
macOS17 July 2002Worldwide

Editions and related releases

Included in
Heretic + Hexen Collection
Expansions
Hexen II Mission Pack: Portal of Praevus

Games like this

Collections6 collections

Description adapted from its source, CC BY-SA 4.0.