Ludography
79/100
Players55 ratings
70/100
Critics1 review
Player reviews
85% positive1,279 reviews
Steam Deck
Unsupported
Runs on
Windows

Where to get it

Final Doom cover

1996 · Bundle / compilation · TeamTNT · First-person shooter · Shooter

Final Doom

PlayStation console exclusiveBundle / compilation

Final Doom is a compilation of two standalone episodes: TNT: Evilution and The Plutonia Experiment, which include full sets of new levels (both of them use the same level structure as Doom II with 30 regular levels and 2 secret levels), new graphics and textures, and new text interlude screens in addition to most of the resources from Doom II and some from Doom.

Released
31 May 1996
Platforms
MS-DOSPlayStationWindowsmacOS
Genres
First-person shooterShooter
Developers
TeamTNT
Publishers
Atari, Inc.
Series
Doom
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionHorror
Engine
id Tech 1
Country
United States
Age ratings
ESRB M
Languages
English
Time to beat
37hwith extras
Composers
Aubrey Hodges

About

Final Doom is a 1996 first-person shooter game developed by TeamTNT and published by id Software for MS-DOS and Macintosh computers, as well as for the PlayStation, although the latter featured a selection of levels from the game and from Master Levels for Doom II.

The third entry in id Software's Doom franchise and the first to not be developed by id, Final Doom consists of two 32-level episodes (or megawads), TNT: Evilution and The Plutonia Experiment. Both megawads were created by members of the hobbyist group TeamTNT, with id Software purchasing the rights to TNT: Evilution just before its planned free release and The Plutonia Experiment being made specifically at the request of id Software by Dario and Milo Casali.

›Story

Far from earth, the UAC recommenced their experiments on on of the moons of Jupiter. A spaceship, mistaken for a supply vexxel on radar, hovered above the base. Hideous demons poured out, blanketing the base with death. All your comrades were quickly slaughtered or zombified.

This time, it's not about survival. It's about revenge.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

The gameplay mechanics of Final Doom are nearly identical to Doom II: Hell on Earth, featuring the same weapons, items, and monsters. However, it is widely considered to be significantly more difficult than its predecessors Doom and Doom II, with The Plutonia Experiment generally being considered more difficult than TNT: Evilution.

The gameplay in the PlayStation version of Final Doom is nearly identical to that found in the PlayStation version of Doom, and, in addition, it was compatible with the PlayStation Mouse. Compared to the MS-DOS original, the PlayStation version's overall difficulty was significantly reduced. Many of the harder levels were removed and those that remained often had enemies taken out. For instance, the Cyberdemon was removed from the level 'Baron's Lair'.

Story

In TNT: Evilution, the UAC are once again intent on developing and experimenting with dimensional gateway technology. They set up a base on one of the moons of Jupiter, with a detachment of space marines for protection. The marines do their job well; when the first experimental gateway is opened, they annihilate the forces of Hell. Research continues with more confidence and all security measures turned at the gateway.

A few months later, the annual supply arrives ahead of schedule and appears unusually large on radar. The radar operators initially dismiss the anomaly. When base personnel investigate, they discover that the approaching vessel is a demonic spacecraft constructed from steel, stone and organic material. Its gates open and release large numbers of demons, which quickly overrun the facility, killing or transforming its personnel.

Development

The original TNT: Evilution megawad was created by TeamTNT, a group of WAD-making hobbyists who were active on the 'advanced Doom editing' mailing list. It was scheduled to be released online as a free download on October 25, 1995. However, just 5 hours before its release John Romero contacted the leader of TeamTNT, Ty Halderman, with an offer to acquire and sell the project as an official product." The 2–3 dozen core members of TeamTNT formed a legal entity and completed the sale to id Software a couple weeks later. GT Interactive secured worldwide rights to distribute the game in February 1996.

Brothers Dario and Milo Casali, who had contributed eight levels to TNT: Evilution, were assigned the task of creating what became The Plutonia Experiment after having sent an eight-level WAD they had created to American McGee and managing to impress him along with the rest of the id Software crew. They created 16 levels each for The Plutonia Experiment in four months time, and submitted them in January 1996. Unlike their contributions to TNT: Evilution, which were edited by id Software before the final release, no revisions were made to or requested for these 32 levels.

Reception

Reviewing the PC version in GameSpot, Jim Varner argued that Final Doom is a waste of money, since it is essentially just a new set of level maps for Doom, and there were already thousands of such maps available to download for free on the internet.

While GamePro criticized that Final Doom has no new enemies or weapons, and that the PlayStation version includes only 30 levels as compared to the PC version's 64, they were pleased with the "huge, perplexing, and sometimes sadistic levels" and the new scenery, and considered Doom still a compelling enough game that simply more of the same was enough to satisfy. PlayStation Magazine gave it a score of 9/10, calling it "essential". A reviewer for Next Generation was less impressed, remarking that a side-by-side comparison with the PlayStation version of the original Doom reveals that Final Doom has a much lower frame rate, less precise control, and more visible seams in the textures. Three of the four reviewers of Electronic Gaming Monthly said they were tired of seeing ports of Doom, and that Final Doom was simply another such port with new level maps.

Releases by platformdates and regions as published

PlatformReleasedRegions
MS-DOS31 May 1996North America · Europe 31 December 1996
PlayStation1 October 1996Europe · North America 1 October 1996 · Japan 2 October 1997
macOS4 December 1996North America
Windows31 December 1996North America · Europe 31 December 1996

Editions and related releases

Included in
Doom II + Final DoomDoom II Enhanced
Followed by
Doom 64
Follows
Q755186Doom II
Remastered as
Final Doom
Includes
TNT: EvilutionThe Plutonia Experiment
Built on it
Final Doom

In the same series

Games like this

Collections4 collections

Platform libraries

Description adapted from its source, CC BY-SA 4.0.