Ludography
76/100
Players88 ratings
77/100
Critics2 reviews
More scores
Metacritic10 critic reviews
76/100
Metacritic usersuser score
77/100
GameFAQsJust Right
3.59/5
Player reviews
92% positive8,046 reviews
Steam Deck
Playable
Runs on
Windows
Price
US$4.99

Where to get it

Doom 64 cover

1997 · Midway Games · First-person shooter · Shooter

Doom 64

You killed the Demons once, they were all dead. Or so you thought... A single Demon Entity escaped detection. Systematically it altered decaying, dead carnage back into grotesque living tissue.

Released
31 March 1997
Platforms
Nintendo 64Nintendo SwitchPlayStation 4StadiaWindowsXbox One
Genres
First-person shooterShooter
Developers
Midway Games
Publishers
Midway GamesBethesda Softworks
Series
Doom
Modes
Single-player
Perspective
First person
Themes
ActionScience fictionHorror
Engine
id Tech 1
Country
United States
Age ratings
ESRB MCLASS_IND 14GRAC 19+ACB MPEGI 16
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
7hmain story11hcompletionist
Composers
Aubrey Hodges

About

Doom 64 is a 1997 first-person shooter game developed and published by Midway Games for the Nintendo 64. It is the second spin-off in id Software's Doom series after Final Doom (1996), and the fourth game in the series overall.

Doom 64 was developed from 1994 by Midway Studios San Diego under supervision of id Software, the main developer of the Doom franchise, and was tentatively titled Doom: The Absolution. It uses a customized version of the Doom engine, enabling new kinds of level geometry, and dynamic colored lighting. The game features new sprite graphics for weapons and monsters.

›Story

In the aftermath of the lone Marine's legendary victories against the forces of Hell, the ravaged research installations of the Union Aerospace Corporation are sealed off under quarantine, left to fester beneath apocalyptic levels of radiation. For years the abandoned facilities lie silent. Then a barely functioning monitoring satellite transmits an ominous message back to Earth: a single mysterious entity, its presence long masked by the deadly radiation, wields vast powers of rejuvenation. This hidden horror has been steadily resurrecting the fallen demons, warping decayed corpses back into corrupted, living flesh and rebuilding an infernal army. With the threat mounting and no one else equal to the task, the battle-hardened Marine, the only experienced survivor of the earlier campaigns against Hell, is sent in alone to hunt down the demons and end the menace once and for all.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Doom 64's gameplay is similar to that of earlier Doom games. The player must advance through 28 story levels (and 4 secret levels) by battling demons, collecting weapons and keys, and activating switches to reach the level's exit while surviving deadly ambushes and traps. The Doom engine and gameplay elements were customized, and all visual assets such as weapon and monster graphics are unique to Doom 64.

All the weapons from Doom II are present, but with new sprites and sound effects. The chainsaw has two blades instead of one, the fists have bloodstained gloves instead of brass knuckles, the plasma gun has an electric core that emits a sparking sound, the rocket launcher has a small kickback, the shotgun's priming handle is at the grip instead of under the barrel, and the double-barreled super shotgun reloads faster and causes kickback.

Story

C. research installations with apocalyptic levels of radiation. For years, the installations stood abandoned, until a barely-functioning satellite monitoring one of them sends a message back to Earth. This message indicates that a "single entity with vast rejuvenation powers" was masked by the radiation and escaped detection.

The entity was able to resurrect the demons by altering "decaying dead carnage back into corrupted living tissue". As the only experienced survivor of the Doom episodes, the Marine is sent in alone to exterminate them.

Development

Doom 64 was developed by Midway Games at its San Diego studio. id Software, the primary developer of the Doom franchise, supervised the project. Development began in late 1994. Its tentative title of The Absolution was changed to Doom 64 for brand recognition, and reused as the name of the last level.

Midway wanted to include every demon from the original games into the final product, along with extra levels. However, deadlines and storage size constraints of the Nintendo 64 Game Pak cartridges led them to them exclude the levels and a few demons. Midway stated that a multiplayer mode was not included because Nintendo did not provide the necessary resources for multiplayer programming. Midway justified the decision based on alleged slowdown during split-screen multiplayer in other games on the console and the competitive nature of the mode.

Reception

By the time Doom 64 was released, the original Doom had been converted to nearly every platform capable of running it. Critics agreed that Doom 64 was by far the best-looking Doom to date, exceeding even the PC version. They were enthusiastic about the level designs, deeming them imaginative and much more challenging than those of the original Doom. A Next Generation critic remarked that "even the most skillful Doom fans will have their hands full. And pushing door switches often causes whole rooms to rearrange and fold out into new shapes."

However, most reviewers said that the new graphics and levels were not enough to keep the game from feeling like yet another port of the original Doom. Peer Schneider of IGN concluded, "Make no mistake about it, this is the best update to Doom so far—but if you've played the PC, PSX, SNES, Mac, Saturn, etc versions to death, you can do without this one." GamePro disagreed with the majority on this point, stating that "Doom 64 pumps the tried-and-true corridor-shooter formula full of life, with another challenging, intense experience that showcases the system's capabilities." 0 out of 5 in all four categories: graphics, sound, control, and fun factor.

Releases by platformdates and regions as published

PlatformReleasedRegions
Nintendo 644 April 1997North America · Japan 1 August 1997 · Europe 2 December 1997

Editions and related releases

Followed by
DOOM 3
Follows
Q1088780Final Doom
Remastered as
Doom 64
Built on it
Doom 64

In the same series

Games like this

Collections9 collections

Description adapted from its source, CC BY-SA 4.0.