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Doom II: Hell on Earth cover

1994 · id Software · First-person shooter · Horror

Doom II: Hell on Earth

Xbox console exclusive

Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces.

Released
30 September 1994
Platforms
MS-DOSmacOSPC-9800 SeriesWindowsTapwave ZodiacXbox 360
Genres
First-person shooterHorrorShooter
Developers
id Software
Publishers
ImagineerVirgin Interactive Entertainment (Europe) Ltd.GT Interactive Softwareid SoftwareBethesda SoftworksTapwaveGT Interactive
Modes
Co-opMultiplayerSingle-player
Perspective
First person
Themes
ActionScience fictionHorror
Engine
id Tech 1

About

Doom II, also known as Doom II: Hell on Earth, is a 1994 first-person shooter video game developed and published by id Software for MS-DOS. It was released on Mac OS the following year. Whereas the original Doom was initially only available through shareware and mail order, Doom II was the first Doom game released initially in stores.

Doom II features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, No Rest for the Living, which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the Doom 3: BFG Edition, as part of Doom Classic Complete, and as a free add-on for the 2019 Unity engine port of Doom II. It was also included in the 2024 KEX Engine port.

›Story

Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people.

The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Once the ships are ready, the survivors prepare to evacuate Earth. Unfortunately, Earth's only ground spaceport gets taken over by the demons, who place a flame barrier over it, preventing any ships from leaving.

Keywords

  • post-apocalyptic
  • hell
  • bloody
  • death
  • 2.5d
  • run and gun
  • hand-to-hand combat
  • demons
  • steam
  • achievements
  • multiple endings
  • online

Media

The articlegameplay, story, development, reception

Gameplay

Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. Instead, the development team took advantage of advances in computer hardware since the release of the original game that allowed them to do more with their game engine by making much larger and more intricate levels. The game still consists of the player navigating large nonlinear levels.

Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a switch or a teleporter; the goal is simply to advance to the next area. As with its predecessor, Doom II's levels can be completed in a straightforward fashion. However, because the levels are nonlinear, players can wander off the beaten path, and those who do are often rewarded with bonuses like health pickups and more powerful weapons.

Story

Immediately following the events in Doom, the player once again assumes the role of Doomguy. After defeating the Spider Mastermind, the marine finds a portal to Earth opened by demons. After returning to Earth, the marine finds that it has also been invaded by the demons, who have killed billions of people.

The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Unfortunately, Earth's only ground spaceport has been taken over by the demons, who placed a barrier over it, preventing any ships from leaving. The marine battles hordes of demons and is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors have escaped Earth, the marine is the only human left on the planet.

Development

Most of the levels were designed by Sandy Petersen, with American McGee playing a significant role as well.

The final level, Icon of Sin, contains an easter egg where two of the artists put the severed head of John Romero as the sprite hidden behind the icon on the wall which must be damaged by rocket splash damage three times to win the game. Romero, while playing the level to work on its sound effects, accidentally stumbled upon this in-joke of himself. After realising what his co-workers had done, Romero himself answered by recording his voice saying "To win the game, you must kill me, John Romero", putting it through various filters to distort it, then reverse the recording to create the "demonic chant" spoken by the head upon spotting the player. The photo that was scanned for the "John Romero's head"-sprite was from a Businessweek photo shot in 1994.

Reception

The reception of Doom II was positive, with reviewers saying it refined everything that made the original Doom good. The game was reviewed in 1995 in Dragon #216 by David "Zeb" Cook in the "Eye of the Monitor" column, who stated that, "if mindless but intense carnage is what you want, you'll get your money's worth. It's just not a must-have, keep-on-the-hard-drive-forever game. If you need to have more Doom, get this."

Writer/game designer Chris Crawford used the level "Barrels O' Fun" to illustrate a point about death in video games, explaining he chose the level as his example because it is "one of the most complex and sophisticated challenges in one of the very best games of the 1990s".

Legacy

In 2022, John Romero created a new level called "One Humanity" for the game to raise money for the Ukrainian Red Cross, and the United Nations Central Emergency Response Fund following the outbreak of the 2022 Russian invasion of Ukraine. By March 2022, the new level had raised more than $29,000.

Releases by platformdates and regions as published

Releases by platform
PlatformReleasedRegions
MS-DOS30 September 1994North America · Europe 10 October 1994 · Japan 1 May 1995
macOS27 June 1995North America
PC-9800 Series31 December 1995Japan
Windows31 December 1995North America · Japan 1 May 1996
Tapwave Zodiac11 May 2004North America

Editions and related releases

Included in
Doom 3: BFG EditionDoom II + Master LevelsDoom II + Final DoomDoom Classic CompleteDoom II EnhancedThe Doom Collection
Expanded editions
Doom II
Expansions
Master Levels for Doom II
Ported as
Doom II: Hell on Earth
Remastered as
Doom II
Standalone expansions
HacX: Twitch 'n Kill

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.