
- 85/100
- Players535 ratings
- 84/100
- Critics2 reviews
- Player reviews
- 95% positive9,045 reviews
- Steam Deck
- Verified
- Runs on
- Windows
Where to get it

1994 · Action · First-person shooter
Doom II
Doom II: Hell on Earth is a first-person shooter developed by id Software and released in 1994 as a sequel to the original Doom. The game continues the story, with players battling through Earth after it has been invaded by demonic forces.
- Released
- 30 September 1994
- Platforms
- AndroidGame Boy AdvanceLinuxMS-DOSNeXTNintendo SwitchPC-9800 SeriesPlayStation 3PlayStation 4Tapwave ZodiacWindowsXbox OnemacOS
- Genres
- ActionFirst-person shooterHorrorScienceShooter
- Developers
- —
- Publishers
- Atari, Inc.Bethesda SoftworksVirgin Interactive
- Series
- Doom
- Modes
- Co-opMultiplayerSingle-playerdeathmatch
- Perspective
- First person
- Themes
- ActionScience fictionHorror
- Engine
- id Tech 1
- Country
- United States
- Age ratings
- ESRB MCERO DPEGI 16
- Languages
- English
- Time to beat
- 7hmain story20hwith extras15hcompletionist
- Composers
- Robert Prince, Aubrey Hodges
About
Doom II, also known as Doom II: Hell on Earth, is a 1994 first-person shooter video game developed and published by id Software for MS-DOS. It was released on Mac OS the following year. Whereas the original Doom was initially only available through shareware and mail order, Doom II was the first Doom game released initially in stores.
Doom II features larger levels, new enemies, a new Super Shotgun weapon, and a new power-up. Master Levels for Doom II, an expansion pack with 21 new levels, was released on December 26, 1995. Another expansion, No Rest for the Living, which adds nine extra levels, was developed for the release of the game on Xbox Live Arcade and is also included in the Doom 3: BFG Edition, as part of Doom Classic Complete, and as a free add-on for the 2019 Unity engine port of Doom II. It was also included in the 2024 KEX Engine port.
›Story
Immediately following the events in Doom, the player once again assumes the role of the unnamed space marine. After defeating the demon invasion of the Mars moon bases and returning from Hell, Doomguy finds that Earth has also been invaded by the demons, who have killed billions of people.
The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Once the ships are ready, the survivors prepare to evacuate Earth. Unfortunately, Earth's only ground spaceport gets taken over by the demons, who place a flame barrier over it, preventing any ships from leaving.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Doom II was not dramatically different from its predecessor. There were no major technological developments, graphical improvements, or substantial gameplay changes. Instead, the development team took advantage of advances in computer hardware since the release of the original game that allowed them to do more with their game engine by making much larger and more intricate levels. The game still consists of the player navigating large nonlinear levels.
Each level is infested with demons that can be killed with a variety of weapons that can be picked up throughout the game. Levels are completed by finding an exit, whether it be a switch or a teleporter; the goal is simply to advance to the next area. As with its predecessor, Doom II's levels can be completed in a straightforward fashion. However, because the levels are nonlinear, players can wander off the beaten path, and those who do are often rewarded with bonuses like health pickups and more powerful weapons.
Story
Immediately following the events in Doom, the player once again assumes the role of Doomguy. After defeating the Spider Mastermind, the marine finds a portal to Earth opened by demons. After returning to Earth, the marine finds that it has also been invaded by the demons, who have killed billions of people.
The humans who survived the attack have developed a plan to build massive spaceships which will carry the remaining survivors into space. Unfortunately, Earth's only ground spaceport has been taken over by the demons, who placed a barrier over it, preventing any ships from leaving. The marine battles hordes of demons and is able to deactivate the force field, allowing the remaining humans to escape. Once all the survivors have escaped Earth, the marine is the only human left on the planet.
Development
Most of the levels were designed by Sandy Petersen, with American McGee playing a significant role as well.
The final level, Icon of Sin, contains an easter egg where two of the artists put the severed head of John Romero as the sprite hidden behind the icon on the wall which must be damaged by rocket splash damage three times to win the game. Romero, while playing the level to work on its sound effects, accidentally stumbled upon this in-joke of himself. After realising what his co-workers had done, Romero himself answered by recording his voice saying "To win the game, you must kill me, John Romero", putting it through various filters to distort it, then reverse the recording to create the "demonic chant" spoken by the head upon spotting the player. The photo that was scanned for the "John Romero's head"-sprite was from a Businessweek photo shot in 1994.
Reception
The reception of Doom II was positive, with reviewers saying it refined everything that made the original Doom good. The game was reviewed in 1995 in Dragon #216 by David "Zeb" Cook in the "Eye of the Monitor" column, who stated that, "if mindless but intense carnage is what you want, you'll get your money's worth. It's just not a must-have, keep-on-the-hard-drive-forever game. If you need to have more Doom, get this."
Writer/game designer Chris Crawford used the level "Barrels O' Fun" to illustrate a point about death in video games, explaining he chose the level as his example because it is "one of the most complex and sophisticated challenges in one of the very best games of the 1990s".
Legacy
In 2022, John Romero created a new level called "One Humanity" for the game to raise money for the Ukrainian Red Cross, and the United Nations Central Emergency Response Fund following the outbreak of the 2022 Russian invasion of Ukraine. By March 2022, the new level had raised more than $29,000.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Doom 3: BFG EditionDoom II + Master LevelsDoom II + Final DoomDoom Classic CompleteDoom II EnhancedThe Doom Collection
- Expanded editions
- Doom II
- Expansions
- Master Levels for Doom II
- Followed by
- Q1088780Final Doom
- Follows
- Q189784Doom (1993)
- Ported as
- Doom II: Hell on Earth
- Remastered as
- Doom II
- Standalone expansions
- HacX: Twitch 'n Kill
- Built on it
- TormentSlugfestTNT: EvilutionThe Plutonia ExperimentRealDoomBrigandineDoom II: Hell on EarthZaeroDoom IIMaster Levels for Doom IIZandronumHDoomTotal ChaosBloomSirenOccult Secrets of the Third Reich on MarsAshes: AfterglowThy Flesh VoredJunkfoodMy HouseLunacyThe Pink ValleyAbyssal Apocrypha
- Editions
- Doom II
In the same series
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PlayStation exclusive75Final Doom
1996 · Bundle · MS-DOS, PlayStation +2
TeamTNT
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Midway Games
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2016 · Port · Nintendo Switch, Windows
Bethesda Game Studios
85Doom Eternal
2020 · Nintendo Switch, PlayStation 4 +5
84Doom: The Dark Ages
2025 · PlayStation 5, Windows +1
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Collections11 collections
Platform libraries
- Xbox One games (A–L)List
- Game Boy Advance gamesGames › List of games
- PlayStation 4 games (A–L)List
- Nintendo Switch games (C–G)List
Features
Genres
Reception and records
Themes
Publishers
Development status
Description adapted from its source, CC BY-SA 4.0.
