
- 80/100
- Players58 ratings
- 77/100
- Critics7 reviews
More scores
- Metacritic48 critic reviews
- 85/100
- Metacritic usersuser score
- 82/100
- GameFAQsJust Right-Tough
- 4.12/5
- Player reviews
- 95% positive155,912 reviews
- Steam Deck
- Verified
- Runs on
- Windows
- Price
- US$19.99
Where to get it

2016 · Port · Bethesda Game Studios · First-person shooter · Shooter
Doom (2016)
Nintendo console exclusivePort
Doom, the brutally fun and challenging modern-day shooter, can now be taken anywhere with Nintendo Switch! Relentless demons, impossibly destructive guns, and fast, fluid movement provide the foundation for intense, first-person combat – whether you’re obliterating demon hordes through the depths of Hell in the single-player campaign, or competing against your friends in numerous multiplayer modes. Doom for Nintendo Switch also includes all the game's multiplayer DLC and Arcade Mode.
- Released
- 13 May 2016
- Platforms
- Nintendo SwitchWindows
- Genres
- First-person shooterShooter
- Developers
- Bethesda Game Studios
- Publishers
- Bethesda Softworks
- Series
- Doom
- Modes
- Co-opMultiplayerSingle-player
- Perspective
- First person
- Themes
- ActionScience fictionHorrorSurvival
- Engine
- id Tech 6
- Country
- United States
- Age ratings
- CERO ZPEGI 18ESRB M
- Languages
- English, French, German, Italian, Russian, Spanish (Spain)
- Time to beat
- 12hmain story27hcompletionist
- Composers
- Mick Gordon
About
Doom is a 2016 first-person shooter game developed by id Software and published by Bethesda Softworks. The game is the first major installment in the Doom series since 2004's Doom 3 and is a reboot of the franchise. It was released for PlayStation 4, Windows, and Xbox One in May 2016. A port for Nintendo Switch was co-developed with Panic Button and released in November 2017, and a version for Stadia was released in August 2020. Players take the role of an ancient warrior, known colloquially as the Doom Slayer, as he battles demonic forces within an energy-mining facility on Mars and in Hell.
The game was announced as Doom 4 in 2008, and that version underwent an extensive development cycle with different builds and designs before the game was restarted in 2011 and re-revealed as simply Doom in 2014. It was tested by customers who pre-ordered the 2014 MachineGames game Wolfenstein: The New Order and the general public. Mick Gordon composed the music, with contributions by Richard Devine. The game also has an online multiplayer component and a level editor known as "SnapMap", co-developed with Certain Affinity and Escalation Studios respectively.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Doom is a first-person shooter. Gameplay consists of fast movement and frenetic combat against aggressive and mobile opponents, as well as exploration of the game's environments via double-jumps and ledge climbing. To progress through the game, the player wields an arsenal of weapons influenced by those of Doom and Doom II, such as a chainsaw and the BFG 9000, against demonic opponents also influenced by the original Doom games. Weapons do not need to be reloaded and can be augmented with various mods obtained during the campaign.
To replenish their resources, the player must pick up items or kill enemies. Players may recover health by using the "Glory Kill" mechanic, in which sufficiently damaged enemies enter a stunned state and may be killed by the player in a short melee animation. Ammunition can be replenished by using the chainsaw on an enemy, which instantly kills them if there is enough fuel in the chainsaw.
Story
Doom takes place on Mars in 2149, where the Union Aerospace Corporation (UAC) operates a facility to exploit an energy seeping from Hell, an alternate dimension populated by hostile lifeforms known as demons. To solve an energy crisis on Earth, the UAC constructed the Argent Tower to extract and refine raw Hell energy into Argent energy, which deteriorates the physical and mental health of the facility's staff, and allowed transit to and from Hell. After discovering that Argent energy had properties that defied their understanding of physics, the UAC began occult research into Argent energy and Hell, and the demons, who its staff began to worship and cybernetically modify.
The facility is run by Samuel Hayden, a UAC scientist who transferred his consciousness to an android body after being afflicted with terminal brain cancer during the construction of the Argent Tower. In addition to directing the energy extraction and refining process, Hayden organizes expeditions into Hell to retrieve captive demons and artifacts for study. Among them is a sarcophagus containing the player character, a being they call the Doom Slayer and fear immensely, along with his armor, the Praetor Suit. Assisting Hayden is VEGA, a self-aware artificial intelligence that controls and monitors the facility. Leading the UAC's research into biomechanics is Olivia Pierce, a protege of Hayden's who developed crippling scoliosis while working on Mars and makes a pact with the demons to open a portal between Mars and Hell and allow the demons to conquer humanity.
Development
After releasing Doom 3 in 2004, id Software began working on a new intellectual property, Rage, and unsuccessfully sought to license the Doom franchise to another developer as it had with Wolfenstein. In 2007, however, id began development of Doom 4. The studio, which had 19 employees at the time of Doom 3's release, struggled to simultaneously develop Rage and Doom 4. Development of Doom was first revealed via job listings on id's website on May 7, 2008, for a project titled Doom 4.
On June 23, 2009, ZeniMax Media, parent company of Bethesda Softworks, acquired id and announced that Bethesda would publish its future games. According to id creative director Tim Willits, the partnership allowed the company to have two teams, each having a project in parallel development. Asked in April 2009 about whether Doom 4 would be a sequel to Doom 3 or a reboot, id CEO Todd Hollenshead stated that it was neither.
Reception
Upon release, Doom was positively received, with scores of 85/100 for PC and PlayStation 4, 87/100 for the Xbox One, and 79/100 on Nintendo Switch on Metacritic. The final PC version of the game received very positive reviews from users on Steam. The Nintendo Switch port was also praised in a review by Nintendo Life.
The game's single-player elements received critical acclaim and were favorably compared to contemporary shooter games. Mike Henriquez of GameRevolution described the visual and artistic design as "top-notch". Sam White in The Daily Telegraph lauded Doom for its performance on all platforms, weapon design, and score. Peter Brown of GameSpot praised single-player because he thought that the reboot captured the spirits of the older games, while refining them with modern elements.
Awards
Releases by platformdates and regions as published
Editions and related releases
- Followed by
- Doom Eternal
- Follows
- DOOM 3
- Part of
- Doom
- Port of
- Doom
In the same series
83Doom (1993)
1993 · 3DO, Acorn Archimedes +18
Nerve Software
85Doom II
1994 · Android, Game Boy Advance +11
PlayStation exclusive75Final Doom
1996 · Bundle · MS-DOS, PlayStation +2
TeamTNT
77Doom 64
1997 · Nintendo 64, Nintendo Switch +4
Midway Games
82DOOM 3
2004 · Linux, PlayStation 3 +4
Xbox exclusive72Doom 3: Resurrection of Evil
2005 · Expansion · Linux, Windows +1
Nerve Software
85Doom Eternal
2020 · Nintendo Switch, PlayStation 4 +5
84Doom: The Dark Ages
2025 · PlayStation 5, Windows +1
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Description adapted from its source, CC BY-SA 4.0.
