Ludography
Highlander cover

1986 · Fighting

Highlander

Highlander is a video game tie-in to the Highlander franchise released in 1986, the same year as the film, published by Ocean Software for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers.

Released
1986
Platforms
Amstrad CPCCommodore 64Commodore C64/128/MAXZX Spectrum
Genres
Fighting
Developers
—
Publishers
Ocean Software
Series
Highlander
Modes
MultiplayerSingle-player
Perspective
Side view
Themes
ActionFantasy
Country
United Kingdom

About

Highlander is a 1986 fighting game developed by Canvas and published by Ocean Software for the ZX Spectrum, Commodore 64, and Amstrad CPC home computers. It is based on the 1986 film of the same name. Highlander was panned by reviewers.

Keywords

  • immortality
  • based on - movie
  • licensed game
  • wilhelm scream
  • male protagonist

Media

Highlander screenshot 1

The articlegameplay, story, development, reception

Gameplay

Highlander is an arcade fighting game in which the player controls one of two swordsmen. In the single-player mode, the player plays as Connor MacLeod and must fight three opponents in one-on-one combat: his mentor Ramírez, then Fizir (named Fasil in the film), before finally facing The Kerghan (named The Kurgan in the film). In each fight the objective is to reduce the opponent's health to zero, at which point he is beheaded and the player wins the fight. A two-player mode is also available.

Reception

Crash gave the Spectrum version an overall score of 57%, calling its gameplay "clunky" and "trite", graphics "chunky" and 'unimpressive', and all three reviewers described Highlander as "boring", with one reviewer summarizing the game as "totally boring and quite unplayable". In addition to Sinclair User's "golden turkey" award, Sinclair User gave the Spectrum version of Highlander an overall score of two out of five stars, calling all three levels "virtually identical", and expressed that its gameplay 'lacks finesse', summarizing Highlander's gameplay as 'slamming the joystick until you win'.

Crash's sister magazine Zzap!64 gave the Commodore 64 version an overall score of 30%, thoroughly criticizing it as "slow and boring" with "blocky" graphics and "unresponsive" controls, bluntly summarizing the game as a whole as a "film tie-in rip-off" with "nothing vaguely original or interesting".

Releases by platformdates and regions as published

PlatformReleasedRegions
ZX Spectrum31 December 1986Europe
Amstrad CPC31 December 1986Europe
Commodore C64/128/MAX31 December 1986Europe

In the same series

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Collections4 collections

Description adapted from its source, CC BY-SA 4.0.