
- 84/100
- Players39 ratings
- 75/100
- Critics3 reviews

2003 · Adventure · Real-time strategy
Homeworld 2
Homeworld 2 is the third game in the Homeworld series. Although well-received and praised for its lavish graphics, Homeworld 2 did not receive the same level of acclaim as Homeworld 1 or Cataclysm. Patches and an active modding community has helped keep Homeworld 2 popular until its re-release by Gearbox Software in 2015.
- Released
- 16 September 2003
- Platforms
- WindowsmacOS
- Genres
- AdventureReal-time strategySimulationSpace operaStrategy
- Developers
- —
- Publishers
- —
- Modes
- MultiplayerSingle-player
- Perspective
- Third personBird view / Isometric
- Themes
- Science fiction
- Engine
- Homeworld
- Country
- Canada
- Age ratings
- ESRB TPEGI 12
- Composers
- Paul Ruskay
About
Homeworld 2 is a 2003 real-time strategy video game sequel to Homeworld, developed by Relic Entertainment and published by Sierra Entertainment. Its story concerns Hiigara's response to a new enemy called the Vaygr. Its gameplay takes a new direction with the enhancement of its graphics and audio. In contrast to the closely equivalent Kushan and Taiidan forces of the original game, Vaygr and Hiigaran spaceships differ significantly in design and application.
Keywords
- space combat
- space strategy
- construction
- spaceship
- cyborg
- micromanagement
- explosion
- rivaling factions
- bink video
- polygonal 3d
- resource gathering
- hotkey
Media
The articlegameplay, story, development, reception
Gameplay
Homeworld 2 shares the movement system and three-dimensional play area of its predecessor. Units are moved three-dimensionally using a combination of mouse movements and key presses to modify the z-axis of the destination position.
Gameplay in Homeworld 2 depends on so-called "Resource Units" (RUs), which are collected by harvester craft. RUs are the currency for both ship creation and technology research, placing limits on what combination of shipbuilding and new technology research can be carried out in a single game.
Story
Homeworld 2 continues the struggle of the Hiigarans and their leader Karan S'jet. While in the original game the player could select either the Kushan or Taiidan races, in the sequel the Kushan are established as the canonical protagonists.
During the events of the original game (and played out in the prequel Deserts of Kharak), the Kushan race of the planet Kharak discovered the wreckage of the Khar-Toba, an interstellar transport starship, in the Great Desert. Inside, they found an ancient Hyperspace Core, and a galactic map etched on a piece of stone that showed that the Kushan had been transplanted to Kharak long ago, and pointed the way to their long-lost homeworld, Hiigara. The Kushan built an enormous self-sufficient Mothership, powered by the Hyperspace Core from the Khar-Toba, to carry 600,000 people across the galaxy to Hiigara. Throughout their journey, the Kushan battled the forces of the Taiidan Empire, which had exiled them, and endured numerous other hardships along the way. With the aid of the Bentusi, a powerful and enigmatic race of traders, the Kushan reached Hiigara and destroyed the Taiidan Emperor, laying claim to their homeworld.
Development
Homeworld 2 uses a proprietary scripting language, known as SCAR (SCripting At Relic) in addition to others. The SCAR language was created for the express purpose of coding in Homeworld 2 and deals mainly with events in the single-player campaign (zooming out with the camera, creating enemy ships, moving the player to the next level, etc.). Homeworld 2 also makes use of version 4.0 of the Lua programming language. Homeworld 2 uses Lua for in-game levels, formatted as .level files, AI, and as a Rules Engine for game logic. The developer sets many variables inside a Homeworld 2 game, including ambient light, background, placement of start positions and asteroids, among many other things.
The soundtrack of Homeworld 2 was created by Paul Ruskay, like the former parts of the series.
Reception
Homeworld 2 received a score of 85% at GameRankings, and 83/100 at Metacritic. It also received a 9 out of 10 from IGN. GameSpot named it the best computer game of September 2003.
The scenery background graphics were particularly well-received.
Legacy
In August 2004, approximately a year after the release of Homeworld 2, Relic Studios was purchased by THQ for approximately US$10 million. As THQ was considered to be a competitor of Sierra Entertainment and Vivendi Universal, the prospect of a Homeworld sequel remained unlikely as Sierra was still the owner of the Homeworld Intellectual Property (IP) until September 2007 when it was announced that THQ was in talks with Vivendi to purchase the license Homeworld franchise. In November 2007, THQ finally confirmed that it had acquired the license for the Homeworld franchise but didn't confirm a sequel maintaining that it had no comments on future games from THQ based on Homeworld. However, Eurogamer reported in November 2008 that Relic was "definitely looking" at creating Homeworld 3.
"Warhammer 40,000: Dawn of War II" lead designer Jonny Ebbert commented that "We're really happy the IP has made its way home, and yeah, we're definitely looking at it. We'll see what happens in the future,". Ebbert also commented that there was always a chance that the sequel could be in development behind closed doors. The strongest evidence indicating that Homeworld 3 is in development came from Relic's General Manager, Tarnie Williams indicating that "three or four" titles were in development while declining to elaborate further.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Homeworld: Remastered Collection
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Collections3 collections
Description adapted from its source, CC BY-SA 4.0.
