Ludography
Hyper Crazy Climber cover

1996 · Nihon Bussan · Adventure

Hyper Crazy Climber

PlayStation exclusive

Hyper Crazy Climber, a PlayStation game based on Nichibutsu's cult classic Crazy Climber, melds the climbing play mechanic of its arcade ancestor with the trappings of Mario-era 2D adventure titles. At the beginning of the game, players choose one of three characters: a human boy or girl, or an insect-like climber.

Released
23 February 1996
Platforms
PlayStation 3PlayStation VitaPlayStationPlayStation Portable
Genres
Adventure
Developers
Nihon Bussan
Publishers
MonkeyPaw GamesHamster CorporationNihon Bussan
Modes
Single-player
Perspective
Side view
Themes
ActionSurvival

About

Crazy Climber is a 1980 action video game developed by Nichibutsu and Jorudan and published by Nichibutsu for arcades. In North America, the game was also released by Taito. Ports for the Arcadia 2001 and Atari 2600 were published in 1982, followed by the Famicom in 1986 and X68000 in 1993.

With the goal of scaling a series of skyscrapers using two joysticks (one controlling the left side of the character's body, the other the right) Crazy Climber was the first in a "climbing games" genre which includes Nintendo's 1981 Donkey Kong. The genre eventually became better known as platform games and is defined by jumping and traversal between platforms, neither of which are found in Crazy Climber.

Keywords

  • gravity
  • high score
  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

The player assumes the role of a climber attempting to reach the top of four skyscrapers. The climber is controlled via two joysticks, which control his respective four limbs. Windows open and close to hinder the player's progress, so do obstacles such as falling objects. The game ends when the player is unable to catch onto windows and falls to his death.

Development

Crazy Climber was designed by Shigeki Fujiwara of Nichibutsu, who would eventually create the Bomberman series for Hudson Soft. The player character was intended to be followed by a wall of fire, but was rejected by Nichibutsu. Programmers at Jorudan, including Toshikazu Sato and Kyoji Oda, were handed storyboards of the game design to work on for 5 months, with little assistance beyond quality control. Frustrated by not receiving credit for their work, they added an easter egg where if the player enters their initials as "JORDAN.LTD", it immediately turns into "JORDAN" while giving the player 2 extra credits as an in-joke. Nichibutsu never found out before players discovered the easter-egg, and Jorudan had cut ties with them at that point.

Reception

In Japan, Crazy Climber was the third highest-grossing arcade game of 1980, just below Pac-Man and Galaxian. Crazy Climber was also Japan's eighth highest-grossing arcade game of 1981.

In North America, Crazy Climber was among the top ten highest-earning arcade games in the summer of 1982.

Legacy

In 1981, Bandai Electronics manufactured a hand-held VFD version of the game. A board game was released by Bandai in 1981, exclusively in Japan.

A 1985 sequel titled Crazy Climber '85 was produced, but it was put into storage by Nichibutsu in favor of Terra Cresta. This unreleased sequel was eventually included in on the PlayStation version of Nichibutsu Arcade Classics.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation23 February 1996Japan
PlayStation 3Digital Compatibility Release13 January 2010Japan · North America 15 April 2014
PlayStation PortableDigital Compatibility Release13 January 2010Japan · North America 15 April 2014

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Description adapted from its source, CC BY-SA 4.0.