Ludography
Clock Tower: Ghost Head cover

1998 · Human Entertainment · Adventure · Point-and-click adventure

Clock Tower: Ghost Head

PlayStation exclusive

Clock Tower II: The Struggle Within, known as Clock Tower: Ghost Head in Japan, is a PlayStation point-and-click survival horror game and the third installment in the Clock Tower series. It was developed and published by Human Entertainment on March 12, 1998 in Japan and later published by Agetec on October 31, 1999 in North America. It was released as a PlayStation Classic on the Japanese PlayStation Network for PlayStation 3 on May 9, 2012.

Released
12 March 1998
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
AdventurePoint-and-click adventurePsychological horrorPuzzleRole-playingSurvival horror
Developers
Human Entertainment
Publishers
AgetecHuman Entertainment
Series
Clock Tower
Modes
Single-player
Perspective
Side view
Themes
ActionHorror
Country
Japan
Age ratings
ESRB M
Entry
#3 in Clock Tower

About

Clock Tower II: The Struggle Within, known in Japan as Clock Tower: Ghost Head, is a horror-themed adventure game developed by Human Entertainment and released for the PlayStation in 1998. It is the third game in the Clock Tower series. The story follows 17-year-old Alyssa Hale who occasionally is possessed by an alter ego named Mr. Bates. The player must guide Alyssa through various environments, altering between her normal and twisted personality, to uncover the secrets of her and her family's past.

Clock Tower II was met with negative reviews. Journalists heavily criticized the gameplay which they found to be poor due to its slow and dated point-and-click interface, as well as its reliance on trial-and-error mechanics. The story was criticized by some but found to be mature and creepy by others. Critics ultimately did not recommend the game except to those looking for an experience similar to Clock Tower (1996) and those looking for a game that, like a cult film, is flawed conventionally but redeemed by its willingness to stray from the mainstream.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility

Media

The articlegameplay, story, development, reception

Gameplay

Following its predecessors, Clock Tower II is a point-and-click adventure game with 3D graphics and survival horror elements. The player can use either a standard PlayStation controller or the PlayStation Mouse to control the protagonist, Alyssa Hale, through the game. The cursor changes shape when placed over certain objects, which the player can click to interact with. Clicking on any location guides Alyssa in that direction.

Moving the cursor to the top of the screen reveals the player's inventory. Clicking on an item and then clicking on an object on the screen uses the item on that object or in that location.

Story

Alyssa Hale is a 17-year-old high school girl who, during the spring of 1999, is on her way to a distant town in California to visit her father's friend Phillip Tate. Previously, it was discovered that another person resides in Alyssa's soul named Bates. Alyssa underwent intense therapy because she lost control of him. Along the way to Phillip's home, Alyssa looks at her amulet, which she believes has some sort of power over her.

As she stares at it, she realizes that it must somehow be related to Bates, as she remembers not having it when she awoke from Bates' invasion of her psyche. Meanwhile, at the house, Philip and his wife Kathryn hear a noise at the door, Kathryn goes to see if it is Ashley. Philip says something about the "Maxwell Curse", before Kathryn screams and he rushes over to see what is happening. When Alyssa arrives at the Tate's residence that night, no one appears to be home.

Development

Clock Tower II was the last Clock Tower game developed by Human Entertainment. It was also the first in the series not directed by series creator Hifumi Kono. Kono was asked by Human to make a sequel to the first two games, but he felt he was out of material and could not make it. Yutaka Hirata stepped in and offered to direct the game.

Its Japanese title, Clock Tower: Ghost Head, was changed to Clock Tower II in North America due to the first game being released exclusively to Japan and the second game was retitled Clock Tower for western audiences. It was not given a numbered title in Japan because it moves away from the story and setting in the two previous Clock Tower titles, and is considered a spin-off, taking place in the "real world" outside of the continuity of the series which establishes the first two games as fiction. In the Japanese release, the game is set in Osaka. This was changed to California for the North American release.

Reception

According to review aggregator platform Metacritic, Clock Tower II was met with "generally unfavorable" reviews. The game is generally considered to be the worst in the entire Clock Tower series of games. The gameplay was found to be flawed due to the dual personality mechanic and poor storytelling methods. Joe Fielder of GameSpot described the puzzles as counter-intuitive, like being stuck on a Rubik's Cube and coming back later to find the cube solved.

In the same vein, he noted how sometimes events are triggered or areas become accessible only after spending time exploring other unrelated areas. S. PlayStation Magazine shared these sentiments, saying the player spends most of their time wandering around, hoping to trigger the next event. The point-and-click interface was also criticized as slow and inaccurate.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation12 March 1998Japan · North America 28 October 1999
PlayStation 3Digital Compatibility Release9 May 2012Japan
PlayStation PortableDigital Compatibility Release9 May 2012Japan

Editions and related releases

Followed by
Clock Tower 3

In the same series

Games like this

Collections1 collection

Description adapted from its source, CC BY-SA 4.0.