Ludography
Kowloon's Gate cover

1997 · Adventure · Role-playing

Kowloon's Gate

PlayStation exclusive

Kowloon's Gate is a 1997 Japanese adventure video game developed by Zeque. Set in the Kowloon Walled City in Hong Kong, it is considered a cult hit.

Released
28 February 1997
Platforms
PlayStationPlayStation 3PlayStation Portable
Genres
AdventureRole-playing
Developers
—
Publishers
Sony Music
Modes
Single-player
Perspective
First person
Themes
Science fictionHorror
Country
Japan
Languages
Japanese
Composers
Kuniaki Haishima

About

Kowloon's Gate (クーロンズゲート, Kūronzu Gēto) is a 1997 adventure video game published by Sony Music Entertainment. It was released for the PlayStation in Japan, but not in other regions.

›Story

The game takes place in the Kowloon Walled City in Hong Kong. On June 22, 1997, before the handover of Hong Kong, the demolished Kowloon Walled City reemerged from the realm of Yin (陰界) back to the streets of Hong Kong in the living realm of Yang (陽界). The Hong Kong Supreme Feng Shui Conference (香港最高風水会議) determined that the reappearance of the walled city was a sign of an imbalance of the Yin and Yang, and if the two parallel worlds are not separated once again, great calamity would occur. To set things straight, the order of Feng Shui would need to be re-instilled in the realm of Yin. Thus the protagonist, a Super Feng Shui Practitioner (超級風水師), was sent into the Kowloon Walled City to seek and awaken the Four Symbols so that order would be revived.

Keywords

  • playstation network
  • digital distribution
  • psone classics
  • playstation tv support
  • backwards compatibility
  • japan only
  • kowloon

Media

The articlegameplay, story, development, reception

Story

The game takes place in the Kowloon Walled City in Hong Kong. On June 22, 1997, before the handover of Hong Kong, the demolished Kowloon Walled City reemerged from the realm of Yin (陰界) back to the streets of Hong Kong in the living realm of Yang (陽界). The Hong Kong Supreme Feng Shui Committee (香港最高風水会議) determined that the reappearance of the walled city was a sign of an imbalance of the Yin and Yang, and if the two parallel worlds are not separated once again, great calamity would occur. To set things straight, the order of Feng Shui would need to be re-instilled in the realm of Yin.

The protagonist, a Super Feng Shui Practitioner (超級風水師), was sent into the Kowloon Walled City to seek and awaken the Four Symbols so that order would be revived.

Development

Kowloon's Gate was developed by the New Media Department of Sony Music Entertainment Japan (also credited to Zeque who also co-developed Planet Laika). This was a multimedia division of the company that worked on non-music products. It was conceived around 1992 as an early PlayStation game as an adventure game with an estimated release by late 1994.

As with a number of other titles developed during the early beginnings of the PlayStation, the game was created by staff outside the video gaming industry. The game designer was Hiroshi Kimura. The plan was to create an exploration experience to make use of a recently-acquired SGI Onyx in the Sony Music office. Kimura thought about setting the game in Morocco, evoking the bazaars and kasbahs of Prince of Persia, but had trouble gathering reference material detailed enough for graphical replication.

Reception

Famitsu gave the game a score of 26 out of 40.

Critic Shin Muramatsu drew on his experience with the game's "Hong Kong Gothic" version of the Walled City to compare the past and future of Hong Kong itself.

Legacy

Initial sales were not good. Still, as time went by, a fanbase developed who enjoyed the mysterious experience of Kowloon's Gate. Its fans uploaded videos to video-sharing sites on the web, leading to a minor following for the game in Japan. A 2009 reader poll in the video game magazine Famitsu ranked the game tenth in a list of games with highest demand for a sequel, with 151 votes.

To commemorate the 10th anniversary of the game in 2007, the original creators re-made the game world on Second Life.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation28 February 1997Japan
PlayStation 3Digital Compatibility Release14 April 2010Japan
PlayStation PortableDigital Compatibility Release14 April 2010Japan

Games like this

Collections3 collections

Years

Description adapted from its source, CC BY-SA 4.0.