Ludography
42/100
Players28 ratings
60/100
Critics2 reviews
Clock Tower 3 cover

2002 · Capcom · Adventure · Horror

Clock Tower 3

PlayStation exclusive

Clock Tower 3 is a survival horror video game co-developed by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the first and only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation with the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.

Released
12 December 2002
Platforms
PlayStation 2
Genres
AdventureHorrorPsychological horrorSurvival horror
Developers
CapcomSunsoft
Publishers
Capcom
Series
Clock Tower
Modes
Single-player
Perspective
Third person
Themes
ActionHorror
Country
Japan
Age ratings
ESRB M
Entry
#4 in Clock Tower
Directors
Kinji Fukasaku

About

Clock Tower 3 is a survival horror video game co-produced by Capcom and Sunsoft for the PlayStation 2. Released in 2002, it is the fourth installment in the Clock Tower series, and the only video game directed by Japanese film director Kinji Fukasaku. The plot and characters have very little relation to the previous Clock Tower games. The story follows 14-year-old Alyssa Hamilton who is part of a family lineage of female warriors who travel through time to defeat evil spirits. Alyssa travels from her time in 2003 London to the 1940s and 1960s in order to defeat these "Entities" and bring peace to troubled souls.

As opposed to the point-and-click gameplay used in the previous games, Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist. Alyssa is given no weapon for the majority of the game, and must evade and hide from her pursuers. These enemies, known as "Subordinates", are fought at the end of each level, during which Alyssa is armed with a longbow. The game received mixed reviews and was a commercial failure, selling considerably less than anticipated.

›Story

The story revolves around a girl named Alyssa Hamilton who seems to "time travel" to the past by entering realms. In these realms, she is hunted by psychopathic and sadistic serial killers. Along the way, she discovers dark truths about her familial history, and brings peace to tormented victims beyond the grave. The game is set in 2003 in London, England. During the game, Alyssa will explore a mansion, ruined city, concert hall, underground factory and sewers, cemetery, abandoned hospital, and a castle with a clock tower.

Keywords

  • serial killer
  • time travel
  • archery
  • hiding
  • alternate costumes

Media

The articlegameplay, story, development, reception

Gameplay

Clock Tower 3 is a survival horror game played from a fixed third-person camera perspective in which players control 14-year-old school girl Alyssa Hamilton. Clock Tower 3 is the first game in the series to incorporate direct control over the protagonist, as opposed to the point-and-click gameplay used in the previous games. To progress through the game, the player must find items to unlock new areas, solve puzzles, and flee and hide from enemies ("Subordinates"). Eventually, each Subordinate must be defeated in battle.

Throughout each level, the player also encounters the spirits of innocent people slain by the Subordinates. These spirits will attack Alyssa if she approaches them. In order to pacify them, an item of sentimental value must be found and returned to the spirit's corpse.

Story

In London in 2003, 14-year-old Alyssa Hamilton, sent to a boarding school by her mother Nancy after the disappearance of her grandfather Dick three years earlier, receives a letter from her mother telling her to go into hiding until after her fifteenth birthday. Alarmed, Alyssa decides to go against her mother's wishes and returns to their boarding house where she meets the mysterious Dark Gentleman but no sign of her mother. While searching for her, Alyssa suddenly hears piano music from an unknown source and is transported back in time to the London streets during World War II.

She enters a tailor shop where she witnesses the murder of a young girl by a man wielding a sledgehammer. Eventually, Alyssa is able to piece together what happened: May Norton, a 12-year-old pianist, was killed on Christmas Eve 1942 by Sledgehammer, a stonecutter who went on a killing spree before being caught and executed. Alyssa comes to realise that she must free May's spirit, which is trapped on Earth, by giving her her father's pocket watch. On her way to do so, she is confronted by Sledgehammer, whom she destroys.

Development

After Human Entertainment went out of business in 2000, Sunsoft became the sole owner of the Clock Tower intellectual property. In April 2001, Capcom announced to bring Clock Tower 3 to the PlayStation 2 and co-producing the game with Sunsoft. Japanese film director Kinji Fukasaku directed the cutscenes, Keita Amemiya was in charge of character designs, Noboru Sugimura was writing the scenario, and Kouji 'Cozy' Kubo was composing the music. At the time of the announcement, the game was still in the casting phase; over two hundred actresses had auditioned for the motion capture of Alyssa.

In addition to the motion capture cast, two separate groups of voice actors were hired for the English and Japanese versions. Minami, who previously worked with Fukasaku in Battle Royale, modeled for Alyssa. The game was first shown at E3 in May 2002, where a non-playable demo was on show at the Capcom booth.

Reception

Clock Tower 3 received "mixed or average reviews", with an aggregate score of 69 out of 100 on Metacritic, based on 28 reviews.

The game's presentation was strongly praised, with many pointing out the excellent cinematic style brought together by a strong script and well-directed cutscenes. GameSpy's Alan Pavlacka felt the script was the game's strongest point, and wrote that the "excellent cinema scenes" and "distinct visual style" also contributed to the high-quality presentation. The graphics and atmosphere were also well received. [it] is straight out of a Mary Shelley novel".

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 212 December 2002Japan · North America 18 March 2003 · Europe 27 June 2003

Editions and related releases

Follows
Clock Tower II: The Struggle Within

In the same series

Games like this

Collections3 collections

Platform libraries

Genres

Description adapted from its source, CC BY-SA 4.0.