Ludography
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Players8 ratings
Image Fight cover

1990 · Irem · Arcade · Science

Image Fight

On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass.

Released
16 March 1990
Platforms
ArcadeFM TownsNESNintendo SwitchSega SaturnSharp X68000TurboGrafx-16WiiWii U
Genres
ArcadeScienceShoot 'em upShooter
Developers
Irem
Publishers
Irem
Modes
Single-player
Perspective
Bird view / Isometric
Themes
ActionScience fiction
Country
Japan
Age ratings
CERO AESRB ECLASS_IND L
Languages
English

About

Image Fight, also stylized as ImageFight, is a 1988 vertically scrolling shooter video game developed and published by Irem for Japanese arcades. It was ported to the Nintendo Entertainment System, PC Engine, X68000 and FM Towns in 1990. The NES version was the only version that was released in North America. It was followed by Image Fight II: Operation Deepstriker.

Keywords

  • shoot 'em up
  • shmup
  • wii virtual console

Media

The articlegameplay, story, development, reception

Gameplay

Image Fight was released one year after Irem's successful horizontal scroller, R-Type, and, although not directly related, the two games have some similarities.

The player flies a futuristic red ship. The game begins with five stages taking place inside a combat simulation, and the player's ability to destroy enemy entities is tested. Upon finishing a simulation stage, the game displays results and shows if their score is considered passing or failing. The player must have an average kill rate of 90% or better in the simulation stages to immediately proceed to real combat.

Story

The following is taken directly from the NES instruction manual:

On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass.

Reception

In Japan, Game Machine listed Image Fight as the most successful table arcade unit among operators surveyed during December 1988.

Legacy

According to producer Hiroshi Iuchi, creator of Radiant Silvergun, Image Fight was the main inspiration for Radiant Silvergun's design. Tomonobu Itagaki, creator of the Dead or Alive series, listed Image Fight as one of his five favorite games. Image Fight is also said to be the favorite shooter game of Granzella's Kujo Kazuma.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 December 1988Japan
NES16 March 1990Japan · North America 1 June 1990
TurboGrafx-1627 July 1990Japan
Sharp X6800014 December 1990Japan
FM Towns31 December 1990Japan
WiiDigital Compatibility Release7 August 2007Japan
Wii UDigital Compatibility Release24 June 2015Japan · Europe 1 February 2018

Editions and related releases

Included in
Arcade Gears: Image Fight & X MultiplyIrem Arcade HitsIrem Collection: Volume 1
Ported as
Arcade Archives: Image FightImageFight

Games like this

Collections9 collections

Description adapted from its source, CC BY-SA 4.0.