
- 70/100
- Players8 ratings

1990 · Irem · Arcade · Science
Image Fight
On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass.
- Released
- 16 March 1990
- Platforms
- ArcadeFM TownsNESNintendo SwitchSega SaturnSharp X68000TurboGrafx-16WiiWii U
- Genres
- ArcadeScienceShoot 'em upShooter
- Developers
- Irem
- Publishers
- Irem
- Modes
- Single-player
- Perspective
- Bird view / Isometric
- Themes
- ActionScience fiction
- Country
- Japan
- Age ratings
- CERO AESRB ECLASS_IND L
- Languages
- English
About
Image Fight, also stylized as ImageFight, is a 1988 vertically scrolling shooter video game developed and published by Irem for Japanese arcades. It was ported to the Nintendo Entertainment System, PC Engine, X68000 and FM Towns in 1990. The NES version was the only version that was released in North America. It was followed by Image Fight II: Operation Deepstriker.
Keywords
- shoot 'em up
- shmup
- wii virtual console
Media
The articlegameplay, story, development, reception
Gameplay
Image Fight was released one year after Irem's successful horizontal scroller, R-Type, and, although not directly related, the two games have some similarities.
The player flies a futuristic red ship. The game begins with five stages taking place inside a combat simulation, and the player's ability to destroy enemy entities is tested. Upon finishing a simulation stage, the game displays results and shows if their score is considered passing or failing. The player must have an average kill rate of 90% or better in the simulation stages to immediately proceed to real combat.
Story
The following is taken directly from the NES instruction manual:
On a fateful day in 20XX, the Earth's moon exploded into four large fragments and a multitude of meteors. Aliens from afar had succeeded in destroying the West's moon base. One after another, mankind's other military industrial space complexes were being lost. What mankind dreaded had come to pass.
Reception
In Japan, Game Machine listed Image Fight as the most successful table arcade unit among operators surveyed during December 1988.
Legacy
According to producer Hiroshi Iuchi, creator of Radiant Silvergun, Image Fight was the main inspiration for Radiant Silvergun's design. Tomonobu Itagaki, creator of the Dead or Alive series, listed Image Fight as one of his five favorite games. Image Fight is also said to be the favorite shooter game of Granzella's Kujo Kazuma.
Releases by platformdates and regions as published
Editions and related releases
- Included in
- Arcade Gears: Image Fight & X MultiplyIrem Arcade HitsIrem Collection: Volume 1
- Ported as
- Arcade Archives: Image FightImageFight
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Collections9 collections
Platform libraries
- Nintendo Entertainment System gamesLicensed games
- Virtual Console games for Wii U (Japan)Titles › PC Engine
- Virtual Console games for Wii U (North America)TurboGrafx-16
- Virtual Console games for Wii U (PAL region)Titles › TurboGrafx-16
- Sega Saturn gamesGames
- TurboGrafx-16 gamesList of games
- FM Towns gamesGames
- Nintendo Switch games (An–Az)List
Publishers
- Virtual Console games for WiiTitles › TurboGrafx-16 / PC Engine
Description adapted from its source, CC BY-SA 4.0.
