Ludography
81/100
Players83 ratings
80/100
Critics2 reviews
More scores
Metacriticcritics
81/100
Metacritic usersuser score
81/100
GameFAQsJust Right
3.92/5
Player reviews
76% positive1,897 reviews
Steam Deck
Unsupported
Runs on
Windows
Price
US$14.99

Where to get it

Jade Empire cover

2005 · Port · Bioware · Action role-playing · Adventure

Jade Empire

Xbox console exclusivePort

Step into the role of an aspiring martial-arts master and follow the path of the open palm or the closed fist. In this multi-award-winning action-RPG, your choices and actions will determine the fate of the entire Jade Empire. Will you prevent the destruction of this beautiful land, or will you crush it beneath your heel? Are you a warrior who uses his strength and fighting mastery to bring peace, or will you instead use your power to bring pain and ruin? The choice is yours.

Released
12 April 2005
Platforms
AndroidWindowsXboxiOSmacOS
Genres
Action role-playingAdventureLGBT themesNinjaRole-playingVideo game with LGBT character
Developers
Bioware
Publishers
Xbox Game Studios
Modes
Single-player
Perspective
Third person
Themes
ActionFantasy
Country
Canada
Age ratings
ACB MGRAC 19+PEGI 16CLASS_IND 16USK 16ESRB M
Languages
Czech, English, French, German, Hungarian, Italian, Polish, Russian, Spanish (Spain)
Time to beat
18hmain story24hwith extras30hcompletionist
Composers
Jack Wall

About

Jade Empire is an action role-playing game developed by BioWare, originally published by Microsoft Game Studios in 2005 as an Xbox exclusive. It was later ported to Microsoft Windows personal computers (PC) and published by 2K in 2007. Later ports to macOS (2008) and mobile platforms (2016) were handled respectively by TransGaming and Aspyr. In a world inspired by Chinese mythology, players control the last surviving Spirit Monk on a quest to save their tutor Master Li and defeat the dark forces behind his kidnapping.

The Spirit Monk is guided through a linear narrative, completing quests and engaging in action-based combat. With morality-based dialogue choices during conversations, the player can impact both story and gameplay progression in various ways.

›Story

In the ancient, mysterious world of the Jade Empire, you train under your master’s watchful eye and learn powerful martial arts and mystical powers.

When danger threatens, you travel across the world, from the harsh mountains of the Land of Howling Spirits to the lush gardens of the Imperial City.

In your adventures you face powerful human and supernatural foes, learn exotic and magical martial arts, and discover the darkest secrets of the world.

Only by mastering the greatest fighting styles and defeating the most powerful enemies will you earn your place as a master of martial arts in the world of Jade Empire.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Jade Empire is an action role-playing game (RPG) in which players take control of a character most frequently dubbed the "Spirit Monk"; the Spirit Monk has six available pre-set character archetypes with different statistics: these statistics are split into health, magic energy (chi) and Focus, used to slow down time during combat or use weapons. The characters are divided into three male and three female characters, with a fourth male character being available in later versions. Exploration is carried out from a third-person perspective through mainly linear or hub-based environments, where quests can be accepted from non-playable characters (NPCs). Completing quests grants rewards of experience points, in-game currency and occasionally fighting techniques. In addition to standard gameplay, players can engage in a shoot 'em up mini-game with a flying machine, earning items and additional experience.

Combat takes place in real-time, with the protagonist and a chosen Follower fighting enemies either individually or in groups. Enemies range in type from normal humans to monsters and spirits. Attacks are divided into normal; heavy attacks, which take longer to execute while dealing higher damage; and area attacks, which damage multiple surrounding enemies. In addition to blocking, the protagonist and enemies can dodge attacks.

Story

The game is set in the Jade Empire, a fictional kingdom based on elements of Ancient Chinese history and Chinese mythology. Humans live side by side in the mortal realm with mystical creatures and monsters, while the heavens are ruled by the August Personage of Jade through a Celestial Bureaucracy. Human sorcerers are able to harness the Five Elements in their magic. There are two languages spoken in the Jade Empire: an unnamed primary language (represented by English) and Tho Fan, the "ancient tongue"; once common, Tho Fan's speakers have become scarcer in the Empire, though most inhabitants are able to understand it.

In the Jade Empire's recent past, a devastating drought threatened to destroy everything, but the drought came to an end through the actions of Sun Hai, current ruling emperor of the Sun dynasty, leading to him being worshiped as the Empire's savior. Key locations include the isolated village of Two Rivers, where the story begins; Tien's Landing, a former major port now shunned due to its dark past; the Imperial City, seat of Sun Hai and center of the Jade Empire; and Dirge, a ruined temple haunted by the spirits of its inhabitants.

Development

Jade Empire was developed by BioWare, after it earned critical and commercial success with Baldur's Gate, Neverwinter Nights and Star Wars: Knights of the Old Republic, RPGs based on pre-existing Dungeons & Dragons and Star Wars fictional universes. The game, which began development in May 2001, was the company's first original RPG intellectual property. The concept of Jade Empire had existed with company founders co-founders Ray Muzyka and Greg Zeschuk since they started BioWare alongside the plan that would lead to Baldur's Gate; called a "dream project", their aim was to fulfill player fantasies of becoming a powerful martial arts master. The game was first developed and released for the Xbox.

Zeschuk later felt they should have held the game back and developed it for the console's successor the Xbox 360. Around 105 people were working on the game full-time.

Reception

Computer and Video Games spoke highly of the game, saying that the game's accessibility would attract those introduced to BioWare's Knights of the Old Republic, calling Jade Empire "imaginative, accessible, beautiful to look at and incredibly immersive to play". Rob Fahey of Eurogamer praised the aesthetics and replay value, but noted that the combat's lack of depth and limited customization options would be negatively viewed by some players. GameSpot's Greg Kasavin was positive overall, his only complaints being issues with combat balance and the game's short length. Will Tuttle of GameSpy lauded every aspect of the game, calling it "the best [RPG] to ever hit the Xbox".

IGN's David Clayman was again highly positive, noting only camera difficulties that distracted from the flow of combat. Luke van Leuveran of PALGN called Jade Empire "an amazing action RPG", praising its story and combat system. Reviews of the Xbox version were positive overall, with the graphics and storyline coming in for the majority of praise. While the gameplay was seen as solid, its simplicity was frequently criticized.

Legacy

The decision to focus on both Jade Empire and their fantasy-themed Dragon Age: Origins resulted in BioWare passing over developing a sequel to Knights of the Old Republic. The sequel, titled Star Wars Knights of the Old Republic II: The Sith Lords, was given to Obsidian Entertainment. Alongside his work on Jade Empire, Wikeley also created four different constructed languages for the Dragon Age series. Wall would also work with BioWare again on Mass Effect and its sequel.

In January 2007, BioWare staff announced there were no plans to develop Jade Empire 2. However, BioWare co-founders Ray Muzyka and Greg Zeschuk stated in September 2011: "It's an IP, it's a setting that we were really passionate about, and we still are. Both Greg and I were big believers in the IP... We're just looking for the right way to deploy it."

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
Windows27 February 2007Worldwide
macOS18 August 2008Worldwide
iOS5 October 2016Worldwide
Android15 November 2016Worldwide

Editions and related releases

Part of
Jade Empire
Port of
Jade Empire

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Genres

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Description adapted from its source, CC BY-SA 4.0.