Ludography
75/100
Players205 ratings
70/100
Critics2 reviews

Where to get it

Jak 3 cover

2004 · Naughty Dog · Adventure · Cyberpunk

Jak 3

PlayStation exclusive

Jak 3 is a platform game developed by Naughty Dog for Sony's PlayStation 2 console. The game is the sequel to Jak II, and third in the series. The game features new weapons and devices, new playable areas, and a storyline that picks up after the events of the previous games. As in the other games in the series, the player takes on the dual role of recurring protagonists Jak and Daxter.

Released
9 November 2004
Platforms
PlayStation 2PlayStation 3PlayStation 4PlayStation Vita
Genres
AdventureCyberpunkPlatformerShooterThird-person shooter
Developers
Naughty Dog
Publishers
Sony Interactive Entertainment
Series
Jak and Daxter
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionComedyOpen world
Engine
Kinetica
Country
United States
Age ratings
ESRB TPEGI 12
Entry
#3 in Jak and Daxter
Directors
Jason Rubin
Composers
Mark Mothersbaugh

About

Jak 3 is a 2004 action-adventure platformer video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game is the sequel to Jak II (2003) and serves as the conclusion of the trilogy. The story of the previous games continues as the player takes on the dual role of recurring protagonists Jak and Daxter. It adds new weapons, devices and playable areas.

A spin-off, Jak X: Combat Racing, was released in 2005. A remastered version was released as part of the Jak and Daxter Collection in 2012, and a limited edition physical version for the PlayStation 4 was released by Limited Run Games in 2019.

›Story

The game begins with Jak and Daxter being banished into the Wasteland by the tyrannical Count Veger for supposed crimes against Haven City. Ashelin, who opposes the banishment, gives Jak a beacon before she leaves and tells him to "stay alive". As they travel through the desert, flashbacks reveal that Haven City is at war between the Freedom League and the surviving Metal Heads and their allies, the KG Death Bots. The Palace is then destroyed by an unknown force. As Jak, Daxter, and Pecker lose consciousness, they are rescued by a group of desert-dwellers, who take them back to Spargus City.

Waking up in Spargus, the King, Damas, says that Jak must earn his place in the civilization by proving himself as a warrior in both the Arena challenges and by serving the city, who his "life now belongs to" for being rescued. His missions involve recovering artifacts after sandstorms, racing for both buggies and Leaper lizards for upgrades, Eco crystals and buggies, catching Kanga rats upon a Leaper lizard, and several other odd jobs in the oasis city. Most important among these events is that Jak is bestowed Light Eco abilities to balance the darkness within, granted to him at the Precursor temple by an oracle who believes that Jak is the last hope for the civilization. These powers include time-slowing abilities, healing powers, shield abilities, and even flight.

Along the way, Jak befriends the Precursor Monk, Seem, and a buggy garage owner, Kliever – who initially dislike him until he gains their trust over time. During one of Damas' missions into the desert, Jak is found by Ashelin, who reveals that she knew Damas would find him since she knew he would check his old beacons. She refuses to tell him how she knows Damas and then begs Jak to come back to Haven City to defend it from the Metal Heads and the new Krimzon Guard Deathbots. Still embittered about being exiled, he refuses to return.

Ashelin leaves him, but later, after finding out what the evil Count Veger has in store for his friends, Jak changes his mind and makes the journey via transport to Haven City. Jak and Daxter help reunite the resistance in Haven, who is divided due to barriers put up by enemies, and give them hope that they can beat back the Metal Heads and Deathbots.

Keywords

  • exploration
  • time travel
  • mascot
  • maze
  • action-adventure
  • backtracking
  • building
  • artificial intelligence
  • alter ego
  • teleportation
  • sequel
  • wall jump

Media

The articlegameplay, story, development, reception

Gameplay

Like its predecessor, the gameplay of Jak 3 is a blend of platforming, racing, and gun combat. The player is led through the story as they complete missions, assigned by the various characters in the game. Missions can consist of anything from defeating particular enemies, reaching a specific location, or completing a puzzle. With the exception of timed or otherwise linear missions, the player is free to explore the massive game world as they see fit.

Secrets, made available as the player progresses and collects elusive Precursor orbs, can be purchased and toggled, allowing the player to access "cheats" such as upgraded weapons damage, weapon ammo, world mirroring, or invincibility.

Story

Like its predecessors, Jak 3 takes place on an unnamed planet, in which the inhabitants live in a harsh landscape, contending with various threats, while worshipping an ancient race known as the Precursors. The game's story is set a year after the events of Jak II, and takes place across three major regions: Haven City, a sprawling metropolis which was the central locale in Jak II; the Wasteland, a large desert expanse; and Spargus City, a large settlement bordering the Wasteland and an ocean.

Spargus City and the Wasteland feature much of the bulk of the game's story, and much larger area compared to Haven City, which is not accessible to begin with until the player makes progress in the story. Haven City features a new layout since the last game in which a number of districts have been altered or are no longer accessible, while a few new areas have added in. Players will get the opportunity to move between Haven, Spargus City and the Wasteland to access missions in both regions.

Development

Jak 3 was developed by Naughty Dog for the PlayStation 2. Bob Rafei was the game's art and animation director. Jak 3 was first revealed to be in the works by one of Super Play's writers on January 8, 2004. While browsing the Naughty Dog offices, he saw early work being done with desert environments.

It was first announced by Sony Computer Entertainment on February 24, 2004. On April 19, 2004, information was revealed about the plot and gameplay. The voice-acting was jointly recorded in the Los Angeles-based Pop Sound and the New York City-based Howard Schwartz Recording. It was released in North America on November 9, 2004, and in Europe on November 26, 2004.

Reception

Jak 3 received "generally positive reviews", according to review aggregator Metacritic. GameSpot gave it a score of 8.6/10, "Jak 3 is a game with exceptional production values and some of the nicest visuals on the PlayStation 2" and went on to praise the "Solid platforming action with even more weapons and abilities, tons of varied gameplay types, engrossing and well-told storyline, the trademark humor and plenty of unlockable secrets." Other praises have been given to the game for being reasonably easier in difficulty compared to its predecessor—which received common criticism for its insufficient number of checkpoints.

IGN wrote: "If you're looking for art and technical achievement, Jak has it…Jak is it. Characters animate so smoothly it actually makes playing other games painful. Painful, I say! 6/10.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 29 November 2004North America · Australia 26 November 2004 · Europe 26 November 2004
PlayStation 46 December 2017Europe · North America 6 December 2017

Editions and related releases

Included in
The Jak and Daxter Bundle
Remastered as
Jak 3
Built on it
Jak 3

In the same series

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.