Ludography
80/100
Players229 ratings
90/100
Critics1 review

Where to get it

Jak II cover

2003 · Naughty Dog · Adventure · Cyberpunk

Jak II

PlayStation exclusive

Jak II is an open-world platform, third-person shooter, and an action-adventure video game. It is the second game of the Jak and Daxter series and a sequel to Jak and Daxter: The Precursor Legacy.

Released
14 October 2003
Platforms
PlayStation 2PlayStation 3PlayStation 4PlayStation Vita
Genres
AdventureCyberpunkPlatformerPost-apocalypticScienceShooterThird-person shooter
Developers
Naughty Dog
Publishers
Sony Interactive Entertainment
Series
Jak and Daxter
Modes
Single-player
Perspective
Third person
Themes
ActionScience fictionComedyOpen world
Engine
Kinetica
Country
United States
Age ratings
ESRB TPEGI 12
Entry
#2 in Jak and Daxter
Directors
Jason Rubin
Composers
Mark Mothersbaugh

About

Jak II is a 2003 platform video game developed by Naughty Dog and published by Sony Computer Entertainment for the PlayStation 2 (PS2). A sequel to Jak and Daxter: The Precursor Legacy (2001), it places the protagonist Jak in the dystopian Haven City, where he pursues vengeance against the tyrannical Baron Praxis after two years of torturous experiments. The gameplay features a seamless open world driven by non-linear missions, melee combat complemented by a firearm, and vehicular travel by hoverboard or hovercars. Jak can transform into a powerful Dark Jak form and inflict devastating attacks against enemies.

Naughty Dog developed Jak II as a deliberate evolution from the lighter tone of its predecessor; they recognized that the maturing gaming audience favored the complex narratives and open-world freedom featured in sandbox games like Grand Theft Auto III (2001). Utilizing an advanced engine, the team crafted a vast, densely populated city with high fidelity visuals, fluid animations, and dynamic elements at a high frame rate. Upon release, Jak II was positively received for its genre fusion, narrative, and technical aspects, though the city navigation and difficulty were criticized. The game was commercially successful and was nominated for multiple awards.

›Story

Like Jak and Daxter: The Precursor Legacy, the game's begins with a speech by Samos Hagai. Jak, Daxter, Samos and Keira are in the process of activating the rift rider, the precursor device hidden behind the large door at the end of Precursor Legacy, and its accompanying rift gate. When the gate is activated a large figure steps out, accompanied by a swarm of creatures. Jak panics and activates the rift rider, propelling the group through the gate.

As they are travelling through the rift, the rider is destroyed. The group fall out of the rift and are separated, though all find themselves in Haven City. Jak and Daxter land and are immediately identified by a patrol of the Krimzon Guard, led by Captain Erol. Jak is taken into custody, as Daxter promises to rescue him (see the events of Daxter).

Two years later, Jak is in the Fortress, where he has been the subject of a super soldier program. His body has been infused with dark eco. Erol and the Baron Praxis are there. They declare the 'Dark Warrior Program' a failure.

They leave, just as Daxter appears to rescue Jak. As Daxter fidgets with the restraints, Jak transforms into the Dark Warrior Program's ultimate goal, Dark Jak. He breaks the binds and then returns to normal, after speaking his first words, "I'm going to kill Praxis!" The pair then escape the fortress into Haven City.

Keywords

  • exploration
  • time travel
  • minigames
  • mascot
  • extreme sports
  • action-adventure
  • backtracking
  • building
  • artificial intelligence
  • king of the hill
  • revenge
  • alter ego

Media

The articlegameplay, story, development, reception

Gameplay

Jak II is a 3D platform game with elements commonly found in action-adventure games. The player controls Jak, who must navigate the dystopian Haven City on a quest for vengeance against the tyrannical Baron Praxis, who subjected Jak to torturous experiments for two years. The game features a seamless open world, allowing free exploration across interconnected areas.

Jak's basic actions include running, jumping, double-jumping, crouching, and a rolling jump to reach distant platforms. Jak's combat moves include a spin attack, a dash-punch, a dive attack, and an uppercut. Jak's melee skills are complemented by the Morph-Gun, a firearm that can be upgraded and modified for different firepower capabilities. When Jak's health is depleted, he respawns in the beginning of the last section of the area he was located in. A quarter of Jak's health can be replenished by collecting Health Packs.

Story

In Sandover Village, Jak, Daxter, Keira and Samos activate the mysterious Precursor Ring recovered from Gol and Maia's citadel using a Rift Rider vehicle. This triggers the emergence of monstrous creatures, including a massive beast searching for a "boy", forcing the group to flee through the Ring. The Rift Rider explodes, separating Jak and Daxter from Keira and Samos, and they crash-land 300 years into the future in Haven City, a dystopia ruled by the tyrannical Baron Praxis. Jak is captured by Praxis' police force, the Krimson Guards, and for two years he is subjected to brutal experiments infusing him with a substance known as Dark Eco.

The experience transforms Jak into a vengeful figure capable of becoming Dark Jak. Daxter, after evading capture, infiltrates the fortress to rescue Jak, who breaks free using his new powers.

Development

Jak II entered pre-production shortly after the release of Jak and Daxter: The Precursor Legacy in December 2001. Naughty Dog conducted planning sessions in early 2002 at the Mammoth Mountain Resort in Mammoth Lakes, California, devising a radical reinvention for the sequel. While Jak and Daxter was commercially successful, it fell short of the Crash Bandicoot series' success; Naughty Dog co-founder Jason Rubin attributed this to the original game's insufficient maturity, noting the gaming audience's aging demographic. He elaborated that the original Crash Bandicoot (1996) targeted a younger market, while gamers in the 2000s were seeking advanced experiences beyond "fuzzy animal" antics.

Naughty Dog diagnosed the genre's "malaise" and audience erosion as stemming from a lack of innovation amid evolving paradigms like the freedom offered by the sandbox game Grand Theft Auto III (2001). Recognizing the maturing gaming audience's desire for realistic themes and intense experiences, they decided to make Jak II darker and more emotionally layered, and build on the seamless load-free system to create a vast city in which they would place Jak, whose new persona would carry the more complex narrative.

Reception

Jak II received "generally positive" reviews, according to review aggregator Metacritic, and won Editor's Choice from IGN and GameSpot. GameSpot named it the best PlayStation 2 game of October 2003. Kotaku's Luke Plunkett called Jak II one of the best PlayStation 2 games, highlighting the game's scale and characters. Steven Petite and Jon Bitner of Digital Trends considered Jak II to be the best in the series and one of the PlayStation 2's best platformers.

The gameplay was celebrated for its incorporation of open-world, shooting, and racing elements inspired by Grand Theft Auto, Tony Hawk's Pro Skater, and other genres. Reviewers praised the game's non-linear mission-based structure for enhancing replayability and engagement. The range of missions was described as a dynamic experience that keeps players engaged. The addition of guns was welcomed for adding depth to combat and seamlessly integrating with Jak's traditional melee moves.

Awards

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 214 October 2003North America · Australia 17 October 2003 · Europe 17 October 2003 · Japan 11 March 2004
PlayStation 428 November 2017Worldwide

Editions and related releases

Included in
The Jak and Daxter Bundle
Follows
Jak and Daxter: The Precursor Legacy
Remastered as
Jak II
Built on it
Jak II

In the same series

Games like this

Collections7 collections

Description adapted from its source, CC BY-SA 4.0.