Ludography
53/100
Players20 ratings
55/100
Critics7 reviews

Where to get it

Kinect Star Wars cover

2012 · Terminal Reality · Action · Adventure

Kinect Star Wars

Xbox exclusive

"Kinect Star Wars" brings Star Wars to life like never before. Harnessing the controller-free power of Kinect for Xbox 360, "Kinect Star Wars" allows fans to physically hone their Jedi skills, wield the power of the Force in their hands, pilot iconic starships and vehicles, rampage as a vicious rancor monster or even dance with iconic Star Wars characters. Using full body motions, players can live out the ultimate Star Wars fantasy to use the Force, battle with a lightsaber and more -- no controller required.

Released
3 April 2012
Platforms
Xbox 360
Genres
ActionAdventureFightingIndieRhythmStrategy
Developers
Terminal Reality
Publishers
Lucasfilm Games
Series
Star Wars
Perspective
First personThird person
Themes
ActionFantasyScience fictionKidsWarfareParty
Country
United States
Age ratings
PEGI 12ESRB T

About

Kinect Star Wars is a 2012 Star Wars video game developed by Terminal Reality and published by LucasArts and Microsoft Studios for the Xbox 360 that uses the Kinect motion peripheral. The game features four game modes: "Jedi Destiny", the primary game mode; podracing; Rancor Rampage; and Galactic Dance-off. In Jedi Destiny, players assume the role models of Jedi Padawans as they wield their lightsabers and use the Force to attack enemies mostly from the prequel trilogy using gestures. Podracing is a race-based game mode, Rancor Rampage is a destruction-based game mode, and Galactic Dance-off is a dance-based game mode similar to the Dance Central series.

Microsoft Studios had planned to make a Star Wars game that utilizes the Kinect since the early development of the motion-sensing system. The game was formally announced at E3 2011 and released worldwide on April 3, 2012. It was the last game to be published by LucasArts before The Walt Disney Company halted all internal development at the company a year later. Craig Derrick served as lead producer on the game. Kinect Star Wars received generally mixed reviews.

Keywords

  • kinect
  • robots
  • star wars
  • based on - movie
  • achievements
  • dancing
  • explosion
  • licensed game
  • polygonal 3d
  • non-player character
  • melee
  • stormtrooper

Media

The articlegameplay, story, development, reception

Gameplay

Kinect Star Wars features four subgames. In its primary mode, known as Jedi Destiny: Dark Side Rising, players take control of one of multiple Jedi Padawans. Using the Kinect, the player uses their hands to wield a lightsaber in combat. Players also can lift and throw objects with the Force using specific gestures.

The story takes place during the prequel trilogy timeline of the Star Wars universe, beginning shortly after Star Wars: Episode I – The Phantom Menace and concluding with the events of Star Wars: Episode III – Revenge of the Sith. Body movement to control vehicles in specific sections of this mode. A second Jedi-centric mode, Duels of Fate, allows players to experience one-on-one duels with characters from the Jedi Destiny campaign as well as famous Star Wars villains such as Darth Vader.

Development

Microsoft Studios had planned to develop a Star Wars game since early in the development of the Kinect system. Kudo Tsunoda, creative director for Kinect, said of this decision: "It's one of those things where you can see how the unique parts of Kinect can bring to life the fantasy of being a Jedi in a way no other game console or media can do." The release of the game was formally announced at the Electronic Entertainment Expo on June 6, 2011, where the first gameplay trailer and portions of the game were shown. A social media application was released for iOS, Android, and Windows Phone mobile devices. It combined Twitter and Facebook feeds on the game in the style of the Star Wars opening crawl.

Craig Derrick was LucasArts' lead producer on Kinect Star Wars. The visuals of the animation were augmented in such a way to make the Jedi fighting techniques appear realistic because according to Derrick "What we found early in development is that no one wants to look like 'Star Wars kid' in front of their friends." It was the last game to be published by LucasArts.

Reception

Kinect Star Wars received "mixed or average" reviews, according to review aggregator website Metacritic. It appeared on multiple lists of the worst Star Wars games ever developed.

Anthony Gallegos of IGN felt that the game was simply a collection of minigames instead of the larger "Jedi epic fans are dying for." Meanwhile, Liam Martin of Digital Spy maintained that there was a strong sense of effort from the developer, and to simply "call Kinect Star Wars a mini-game compilation would be to do it a disservice." Martin praised the game's setting, which is narrated by R2-D2 and C-3PO. He did concede, however, that certain elements of the game's controls were unresponsive at times, and that this could cause frustrations to players.

Releases by platformdates and regions as published

PlatformReleasedRegions
Xbox 3603 April 2012Europe · North America 3 April 2012 · Japan 5 April 2012 · Australia 5 April 2012

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Description adapted from its source, CC BY-SA 4.0.