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83% positive230 reviews
Steam Deck
Playable
Runs on
Windows, Mac, Linux
Price
US$6.99

Where to get it

Knytt Underground cover

2013 · Adventure · Indie

Knytt Underground

Timed PlayStation exclusive

The legendary Knytt series continues with Nifflas’ latest creation; Knytt Underground. In this Knytteration; humans have long since abandoned the planet after practically destroying it in a war, five hundred years ago.

Released
25 October 2013
Platforms
LinuxPlayStation 3PlayStation VitaWii UWindowsmacOS
Genres
AdventureIndiePlatformerPost-apocalyptic
Developers
—
Publishers
Ripstone
Modes
Single-player
Perspective
Side view
Themes
Action
Engine
PhyreEngine
Country
Sweden
Age ratings
ESRB MPEGI 16CERO A
Languages
English, French, German, Italian, Spanish (Spain)
Time to beat
10hmain story26hcompletionist

About

Knytt Underground is an adventure-platform video game developed by Green Hill Games and Nifflas' Games and published by Ripstone for the PlayStation 3 and PlayStation Vita. It is the second sequel to Nifflas' previous game Knytt. The game offers two playable characters, nonlinear gameplay, multiple endings, and a large number of side-quests and secrets.

Players say

Media

The articlegameplay, story, development, reception

Gameplay

Knytt Underground is a side-scrolling open action-adventure, with the exploration of a metroidvania. Its gameplay fuses the mechanics of Nifflas' earlier games. From Knytt it borrows the freedom to climb vertical walls as well as being able to safely fall from any height (barring hazards like lava and acid, but unlike Knytt water is not hazardous). From Within a Deep Forest it incorporates the ability to transform into a bouncing ball. However, there is only one ball "material" and different abilities must be gained by flowers that bestow temporary power-ups which are only usable in Sprite form, a new feature introduced in Underground.

There are no hostile characters or antagonists in the story except for robots that follow a preset behavior and are confined to the room they spawn in. The player may interact with various NPCs and receive quests from them. Some characters may become traveling companions and influence certain events. The player also has an inventory system for items which are used for trading, completing tasks or gaining access to certain areas.

Story

The player controls Mi Sprocket, a "sprite" who sets out to make a wish at the Fairy Springs, but due to her inability to speak, she is misunderstood by everyone and unwillingly recruited into a mission to save the world. Two of the fairies decide to accompany her; Cilia the Moon Fairy and Dora the Sun Fairy. They provide the majority of the dialogue within the game and each has her individual temperament, often in contrast to each other. Mi has to choose which fairy to send to speak on her behalf when initiating conversations with NPCs, and they can influence which quests the player is able to take and may even affect the outcome of those quests.

Mi's primary goal involves ringing the Six Bells of Fate, a task which falls upon a member of the Sprocket family every six hundred years and is required by prophecy to prevent the destruction of the world. There are numerous side quests as well and most may be completed in multiple ways, awarding the player with different achievements and endings. Underground often breaks the fourth wall, with the developer himself making appearances as an NPC and various characters making remarks on common video-game clichés, including the apparent pointlessness of the main quest.

Development

In July 2012, Nifflas announced that he was working on Knytt Underground, and that it is his biggest game yet. It was released on the PlayStation Network for PlayStation 3 and PS Vita in late December 2012, and the console versions include extra content. The game was released on Steam on 25 October 2013. A Wii U version of the game was confirmed in August 2013, and was being ported by Nygren's colleague Mathias Kærlev.

The game was released on 19 December 2013 in both North America and Europe. Underground was Nifflas' biggest project at the time of its release, encompassing the biggest world and the most characters, sub-quests and secrets of any of his games thus far.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation Vita18 December 2012North America · Europe 21 December 2012
PlayStation 318 December 2012North America · Europe 21 December 2012
Linux5 September 2013Worldwide
macOS5 September 2013Worldwide
Windows5 September 2013Worldwide
Wii U19 December 2013North America · Europe 19 December 2013

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Description adapted from its source, CC BY-SA 4.0.