Ludography
79/100
Players19 ratings
40/100
Critics1 review
Kuon cover

2004 · FromSoftware · Adventure · Horror

Kuon

PlayStation exclusive

Kuon is a horror game set in Heian period (12th century) in Japan. You control three protagonists in the game. The story revolves around a man named Doman, an exorcist who was summoned by one of the noblemen to investigate a cursed manor. His daughter Utsuki is out to search for him when he doesn't return, and her sister is charmed by demons inhabiting a mysterious castle, turning into a demon herself.

Released
1 April 2004
Platforms
PlayStation 2
Genres
AdventureHorrorPsychological horrorPuzzle
Developers
FromSoftware
Publishers
FromSoftware
Modes
Single-player
Perspective
Third person
Themes
ActionFantasyHorrorSurvival
Country
Japan
Age ratings
PEGI 16ESRB M

About

Kuon is a 2004 survival horror video game developed by FromSoftware for the PlayStation 2. Published by FromSoftware in Japan, it was released in North America by Agetec, and in Europe by Nobilis and Indie Games Productions in 2006. The narrative takes place in Japan's Heian period, and follows the actions of three protagonists during an outbreak of monsters at Fujiwara Manor in Kyoto; Utsuki, daughter of the onmyōji Ashiya Doman, Doman's apprentice Sakuya, and the veteran onmyōji Abe no Seimei. Gameplay has the different characters exploring the grounds and buildings of Fujiwara Manor, solving puzzles and fighting off hostile monsters.

The game was conceived by its producer Atsushi Taniguchi. His aim was to create a dark narrative based around Japanese kaidan ghost stories, with a focus on female protagonists. The gameplay was designed as an evolution of the company's earlier title Lost Kingdoms (2002). The artwork was handled by Nozomu Iwai, with promotional artwork designed by Kyosuke Chinai. Reception was mixed, with praise going to its atmosphere while many journalists faulted its controls and gameplay.

Keywords

  • ghosts
  • bloody
  • female protagonist
  • action-adventure
  • multiple protagonists
  • based on - movie
  • japan
  • survival horror
  • silent protagonist
  • feudal japan
  • fixed camera
  • spider

Media

The articlegameplay, story, development, reception

Gameplay

Kuon is a survival horror video game in which the player takes on the role of three characters—Utsuki, Sakuya, and Abe no Seimei—exploring the buildings and grounds of Fujiwara Manor. The characters are seen from an overhead third-person fixed perspective. The characters navigate the mansion during gameplay; the standard pace is a slow walk, with an option to run, but comes with a greater risk of attracting enemies. To progress the game, the characters explore the mansion to solve puzzles and find key items.

Items are displayed in environments using flashing points of light. From the beginning of the game, certain doors within the mansion grounds are sealed, and require a particular item to open. These items can be restricted to particular characters.

Story

Kuon takes place in and around Fujiwara Manor, an estate in Kyoto, Japan during the Heian period. Central to the plot are two magical Mulberry trees planted near the present Fujiwara Manor by the Hata clan. The trees birth silkworms which weave cocoons around the dead and resurrect them. The resurrection can only be sustained by merging with other living beings, including humans, and absorbing their "grudge". The ultimate goal of the Mulberries is to perform the merging nine times, completing the Kuon Ritual and birthing a being which will become a new Mulberry.

Many of the characters are either qualified or trainee onmyōji—referred to in the English version as exorcists—practitioners of mystical onmyōdō powers. A key character and antagonist is Ashiya Doman, an ambitious onmyōji who becomes fascinated by the Mulberry tree and the Kuon Ritual. The playable characters are Utsuki, Doman's daughter who lives near one of the Mulberry trees with her sister Kureha; Sakuya, an onmyōji-in-training and one of Doman's apprentices; and Abe no Seimei, a master onmyōji and Doman's rival.

Development

Kuon was developed by FromSoftware, a company that made its name developing the King's Field and Armored Core series. The producer was Atsushi Taniguchi, who had previously worked on The Adventures of Cookie & Cream for PlayStation 2, and Lost Kingdoms for GameCube. The art director was Nozomu Iwai. Work on Kuon began following Lost Kingdoms II in 2003, with the target audience being people wanting a new approach to horror.

Having previously handled dark adventure-based titles before, Taniguchi wanted to create his own take on that style using a traditional Japanese setting. Production was difficult and hectic, with the game going through unspecified production troubles. The weapon assignment for characters was intended to invert the typical precepts for their character styles; the weakly Utsuki used a knife, while the stronger Sakuya used a fan. The battle system was an evolution of the card system from Lost Kingdoms.

Reception

Kuon received mixed reviews from critics and journalists. The game was described as having "mixed or average" reviews according to the review aggregation website Metacritic, earning 57 points out of 100 based on 20 reviews. Similar contemporary website GameRankings gave the game a score of 59% based on 19 reviews.

When mentioned, the narrative and world design were praised. The gameplay saw mixed responses, with many finding the combat unenjoyable and the puzzle design outdated. The controls also met with general criticism due to lack of response, and noted its slow pace.

Releases by platformdates and regions as published

PlatformReleasedRegions
PlayStation 21 April 2004Japan · North America 7 December 2004 · Europe 16 September 2005

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Description adapted from its source, CC BY-SA 4.0.