
- 35/100
- Players15 ratings
- 31/100
- Critics6 reviews
More scores
- Metacritic6 critic reviews
- 40/100
- Metacritic usersuser score
- 80/100
- GameFAQsEasy-Just Right
- 0.8/5
- Player reviews
- 31% positive623 reviews
- Steam Deck
- Unsupported
- Runs on
- Windows
- Price
- US$59.99
Where to get it

2019 · Square Enix · Action · Science
Left Alive
PlayStation console exclusive
Left Alive is a brand-new survival action shooter released on the PlayStation4 computer entertainment system and STEAM in 2019.
- Released
- 2019
- Platforms
- PlayStation 4Windows
- Genres
- ActionScienceShooterThird-person shooter
- Developers
- Square Enix
- Publishers
- Square Enix
- Modes
- Single-player
- Perspective
- Third person
- Themes
- ActionScience fictionSurvivalStealthWarfare
- Country
- Japan
- Age ratings
- PEGI 18CERO DGRAC 19+USK 16CLASS_IND 16ACB MA 15+ESRB M
- Languages
- English, French, German, Italian, Japanese, Spanish (Spain)
- Time to beat
- 13hmain story38hcompletionist
About
Left Alive is a 2019 action-adventure stealth game developed by Ilinx and published by Square Enix. It was released in February and March 2019 for the PlayStation 4 and Windows platforms. It was announced at a press conference by Sony Interactive Entertainment before the 2017 Tokyo Game Show. Set in the universe of the Front Mission series of video games, the story follows several individuals trying to survive amidst a surprise invasion of their country, while both helping civilians to safety and attempting to stop destruction and damage wrought by Wanzers, a form of combat mecha.
Originally conceived as a strategy game, it gained more action elements as development proceeded and ultimately became the first survival game in the Front Mission series. Developers conceived character ideas before the game's planning began, and many changes to their appearances and ages occurred as the story solidified. Left Alive received generally unfavorable reviews from critics. While many praised the graphics, story, and music, reviewers criticized the game's controls, artificial intelligence, game physics, and voice acting.
›Story
Set in the Front Mission universe, the story unfolds during a sudden invasion of the Ruthenian border city of Novo Slava by the neighboring nation of Garmoniya. Across fourteen chapters, players follow three protagonists caught in the chaos: Mikhail, a young mecha pilot who loses his unit in the opening assault; Olga, a police captain and former soldier now defending the city she calls home; and Leonid, a former rebel leader framed for a high-profile assassination. As they fight to survive the war-torn streets, guiding civilians to safety and evading the towering combat mechs known as Wanzers, their paths converge and reveal a darker conspiracy behind the invasion.
Players say
Media
The articlegameplay, story, development, reception
Gameplay
Left Alive is a primarily stealth-based third-person shooter, with survival game elements as well. Players spend most of their time trying to evade enemies and create improvised weapons when stealth fails or is not an option. Activities include guiding survivors to safe houses, crafting weapons, and planning the takedown of wanzers. Players can search the bodies of other players who died in the same area. They also occasionally have the opportunity to take control of Wanzers and do significant damage to their enemies.
During interactions with civilians and other NPCs, there will be dialogue choices that the player can choose. Koshka, a Rutherian command and control AI, guides players and warns them when enemies come close. Weapon crafting includes creating improvised explosive devices, traps, and different kinds of explosives from scrounged materials. Players guide survivors to the safe houses by issuing commands on the map screen.
Story
The story takes place in the Front Mission series during a conflict between two Eastern European countries, Ruthenia and Garmoniya, formerly Ukraine. The game breaks the story into fourteen chapters and three characters individual stories. Players begin as Mikhail, a Ruthenian Wanzer pilot who must survive the loss of his Wanzer and fellow soldiers. The next character is Olga, a police captain and former soldier of the Garmoniyan Army before the city she lives in became part of Ruthenia.
The last character is Leonid, a former Novo Slava rebel leader accused of murder. The plot begins with a surprise invasion by Garmoniya into the Ruthenian city of Novo Slava on the border between the two countries, the same city where Olga works. Koshka, the Ruthenia military's logistics and communications AI system, supports all three protagonists.
Development
Left Alive was developed by Japanese developer Ilinx and produced by Square Enix. Toshifumi Nabeshima directed the title, previously having directed some of the games in the Armored Core franchise. Shinji Hashimoto, who helped produce entries in both Front Mission and Square Enix's Final Fantasy series, served as producer for Left Alive. Yoji Shinkawa, known for his work on the Metal Gear series, created the game's promotional art.
In addition to overseeing the design of some of the models, Shinkawa did character designs of the three main protagonists and one of the Wanzer mecha models. He drew concept art of some of the other characters.
Reception
Left Alive received "generally unfavorable" reviews, according to review aggregator Metacritic. In Japan, approximately 17,622 physical units for PlayStation 4 were sold during its launch week, becoming the number five selling game of any format.
DM Schmeyer of IGN called the game a "failure on every level", with poor controls and game balances issues cited along with technical glitches. Jason Faulkner of Game Revolution praised the setting and plot but noted a wildly changing enemy intelligence that would either never miss or ignore the player completely. James Swinbanks of GameSpot praised the opening and some of the character dialogue but explained that the lack of story set up initially leads to significant plot revelations having no emotional impact. Dan Roemer of Destructoid praised the game's soundtrack and art direction but highlighted the low-resolution graphical textures that gave the game a "drab" look. He also noted "laughable" enemy physics, where killed enemies' bodies would jump in the air whenever they died, and described the voice acting as "varied", ranging from decent to sounding like the actors "gave up" after one take.
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Description adapted from its source, CC BY-SA 4.0.
