Ludography
Libble Rabble cover

1983 · Namco · Action · Puzzle

Libble Rabble

Nintendo console exclusive

Libble Rabble is an arcade game that was released by Namco in October 1983. It was designed by Toru Iwatani, who had also designed the Gee Bee series, Pac-Man, and Pole Position. It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies, and was the first game from Namco to use a Motorola 68000 processor (which ran at 6.144 MHz).

Released
16 December 1983
Platforms
ArcadeFM TownsNintendo SwitchSNESSharp X68000
Genres
ActionPuzzle
Developers
Namco
Publishers
Namco
Themes
Action
Country
Japan

About

Libble Rabble is a 1983 puzzle video game developed and published by Namco for arcades. The player is tasked with using two colored arrows, Libble and Rabble, to wrap them around pegs and surround small creatures known as Mushlins to "harvest" them under a time limit. The player can also uncover treasure chests that will have the player searching the stage for items in order to access a special bonus stage. It ran on the Namco System 16 Universal (also called Libble Rabble) hardware, one of the only games to do so.

Described by Namco as a "bashishi game", it was designed by Pac-Man creator Tōru Iwatani and composed by Nobuyuki Ohnogi. Iwatani came up with the idea for the game after an experience at a crowded disco hall, where he envisioned himself tying up people with ropes and throwing them out of the way. It was also inspired by a game he played during his childhood, where the objective was to tie ropes to short metal poles on the ground. The game was known as Potato in early development as Namco considered making the game a tie-in with a potato chip manufacturer in Japan, but these plans later fell through.

Keywords

  • digital distribution
  • nintendo power

Media

Libble Rabble screenshot 1

The articlegameplay, story, development, reception

Gameplay

The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when they harvest all the Mushlins.

Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corners. If the player catches enemies in a loop, they will be sent to the top of the screen for a short period of time. Other critters such as fireballs (Killers), sparks (Changers), and Demons will also appear.

Development

Libble Rabble was designed by Tōru Iwatani, best known for creating the arcade game Pac-Man. Iwatani conceptualized the game based on an experience he had in a crowded disco hall in the early 1980s, where he envisioned himself using ropes to tie people up and throwing them out of the way. It was also inspired by a game that he played during his childhood, which involved tying ropes around short metal poles stuck in the ground. Early versions of the game were known as Potato due to Namco considering the game be a tie-in with a Japanese potato chip manufacturer, but these plans fell short as the company was unable to get the license. Due to the game's size and graphical effects, a new arcade board named the Namco Libble Rabble was created to fulfill these conditions, designed by hardware engineer Toru Ogawa.

Midway through development, Iwatani soon grew overwhelmed with other projects, passing duties off to designer Seiichi Sato. After seeing the prototype build, Sato found the game to be too simplistic and decided to incorporate new ideas to try to add a layer of strategy to it. One of these was the concept for treasure chests and uncovering them, an idea influenced by the Apple II role-playing game Wizardry. Music was composed by Nobuyuki Ohnogi.

Reception

Libble Rabble was a successful game in Japan. Game Machine listed the game on their January 15, 1984 issue as being the second most-successful new table arcade unit of the month. Japanese publication Amusement Life applauded its unique twin-stick controls and interesting gameplay, saying that it made it stick out from other games in arcades at the time. Reviewing the Super Famicom home conversion, Video Games magazine referred to it as a "politically-correct Super Bomberman", noting of its unique yet strange premise. In a retrospective review, Retro Gamer magazine stated that it was a "true, underappreciated classic" of the puzzle game genre, favorably comparing it to Taito's Qix.

In Battle City, also by Namco, one of the maps resembles a Hobblin. A remix of the game's theme is featured when the player zooms in on a museum product in Namco Museum Vol. 4's museum mode. The game's theme was used in one of the levels of the Pac-Man Vs.

Releases by platformdates and regions as published

PlatformReleasedRegions
Arcade31 October 1983Japan
Sharp X6800031 December 1993Japan
SNES22 September 1994Japan
FM Towns31 December 1994Japan

Editions and related releases

Included in
Namco Museum Collection 1Namco Collection Vol. 2
Ported as
Arcade Archives: Libble Rabble

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Collections5 collections

Publishers

Description adapted from its source, CC BY-SA 4.0.