
1996 · Sierra On-Line, Inc. · Adventure · Point-and-click adventure
Lighthouse: The Dark Being
The game is a first person adventure with a point and click interface, similar to Myst.
- Released
- 1996
- Platforms
- MS-DOSWindowsmacOS
- Genres
- AdventurePoint-and-click adventurePuzzle
- Developers
- Sierra On-Line, Inc.
- Publishers
- Sierra On-Line, Inc.
- Modes
- Single-player
- Perspective
- First person
- Themes
- Horror
- Country
- United States
- Age ratings
- USK 6ESRB T
- Languages
- English
About
Lighthouse: The Dark Being is an adventure game developed and published by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock.
›Story
Outwit Evil in a Supernatural Mechanical World
Pass through a shimmering portal into a world teeming with invention, discovery... and evil.
Enter an exotic parallel universe is terrorized by a dark being, where alien technology, unearthly treachery and brain twisting danger skulks around every craggy cliff and corner.
You have been summoned on a rescue mission. Lives and worlds hang in a delicate balance.
Do you have both the courage and the imagination to leave your world and enter the unknown?
Keywords
- bird
- backtracking
- time limit
- multiple endings
- portals
- silent protagonist
- saving the world
- been here before
- submarine
- dimension travel
- kidnapping
- nameless protagonist
Media

The articlegameplay, story, development, reception
Gameplay
The game is a first-person graphic adventure with a point-and-click interface. It is played very similarly to the popular video game Myst.
Story
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely.
On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.
Development
The game was conceived expressly as a "Myst clone"; lead designer Jon Bock later recalled that 'Ken Williams called me into his office one day, pulled out a copy of Myst and said; "Can you do this?" I said yes, and the game went into development.' Bock acknowledged the similarity to Myst in promotional interviews for the game, but also remarked that it has some key differences, in particular that he was working to create more character interaction and a stronger focus on story than Myst had.
Reception
Lighthouse received mediocre reviews, averaging a 71.29% on GameRankings based on 7 reviews. A review in Next Generation, a magazine with a very vocal stance against Myst and its imitators, commented, "Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da Vinci proud. However, any sort of positive aspect of the game gets stripped away when lever, tile, and object-manipulation puzzles rear their ugly head during the course of the adventure." Rebecca Anderson of GameSpot likewise said that the graphics are beautifully detailed, but the puzzles are often vague, obscure, and even illogical, citing how the player is punished for attempting to rescue the baby in their charge when he is kidnapped.
Entertainment Weekly derided the control scheme, voice acting, and plot, which they characterized as "a talentless rip-off of a Stephen King novel", and concluded the game to be almost a total loss.
Releases by platformdates and regions as published
Decompilations and portscommunity projects that rebuild or port the game
- scummvm ★ 2,881
Engine reimplementation · Active · On gameport
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Collections2 collections
Platform libraries
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Description adapted from its source, CC BY-SA 4.0.