Ludography
71/100
Players28 ratings
60/100
Critics2 reviews

Where to get it

Link's Crossbow Training cover

2007 · Nintendo Entertainment Analysis & Development · Light gun shooter · Shooter

Link's Crossbow Training

Nintendo exclusive

Link returns from The Legend of Zelda: Twilight Princess to pick up the Wii Zapper and take aim at a host of targets in this shooting-gallery-style game. Link's Crossbow Training comes bundled with the Wii Zapper and is the first game to use it. After a few rounds of Link's Crossbow Training, players will be more than ready to pick up any of the future Wii Zapper titles, like Medal of Honor Heroes 2, Ghost Squad and Resident Evil: The Umbrella Chronicles.

Released
19 November 2007
Platforms
Wii
Genres
Light gun shooterShooter
Developers
Nintendo Entertainment Analysis & Development
Publishers
Nintendo
Series
The Legend of Zelda
Modes
MultiplayerSingle-player
Perspective
First person
Themes
ActionFantasy
Country
Japan
Age ratings
CLASS_IND 10ESRB T
Languages
English, Japanese
Copies sold
4.8 million as of 2010-03-31
Time to beat
1hmain story1hwith extras

About

Link's Crossbow Training is a 2007 shooting video game developed and published by Nintendo for the Wii. It was bundled with the Wii Zapper peripheral and was the first game to use it. The game was released worldwide in 2007, and in Japan in May 2008. It uses several environments, enemies, and other assets from The Legend of Zelda: Twilight Princess as stages for targets with various shootable background objects. It received mixed reviews.

Keywords

  • rail shooter
  • minigames
  • horse
  • archery
  • undead
  • on-rails
  • minigame collection
  • polygonal 3d
  • bow and arrow
  • skeletons
  • motion control
  • peripherals

Media

Link's Crossbow Training screenshot 1

The articlegameplay, story, development, reception

Gameplay

Link's Crossbow Training is set in a world in the style of The Legend of Zelda: Twilight Princess, and in the game the player assumes the role of the protagonist of The Legend of Zelda series, Link. To perfect Link's crossbow marksmanship, the player must pass a series of tests, starting with stationary bullseye targets, before moving onto moving targets and actual enemies. After every level, the player gets a medal depending upon their score. The types of medals range from bronze to platinum.

Link's Crossbow Training features 9 playable levels, and the goal in each is to achieve the highest score possible within the time limit. These levels are divided into three main gameplay styles.

Development

Link's Crossbow Training was produced by Shigeru Miyamoto, Eiji Aonuma and Takashi Tezuka. The idea of a first-person The Legend of Zelda game started with Ocarina of Time (1998), which Miyamoto wanted to develop in the first person; however, the inclusion of a child Link got in the way of this idea. Miyamoto also created the game to show Japanese gamers how fun the genre can be by bridging the gap between simple scrolling shooters and advanced shooters. It was also made with the intent of being a side-story to Twilight Princess (2006), and make use of its vast overworld.

The development staff began work on the game's story, which Miyamoto intended to be an extra story based around Twilight Princess, but the staff had been coming up with what could be better described as "epic tales" rather than "side stories". When Miyamoto revealed that he would not make the game with an "epic tale", much of the staff was shocked, saying it was like killing all of the ideas they had been working with until then. Some argued that they should not even do it, as it would be simply reusing existing software and selling it to the consumers. Miyamoto proposed that they make a working prototype and have test players give impressions of the game.

Reception

Reviews were generally mixed. Nintendo Power praised the game and its potential of the zapper, but they criticized it for being too short. IGN stated that the game was enjoyable, but agreed that it was too short. IGN's review also panned the Wii Zapper as actually "making the game more difficult" to play and generally frustrating to use.

By July 2008, the game had sold 194,849 copies in Japan. By September, the game had sold 2.75 million copies worldwide. It was the 16th best-selling game and seventh best-selling Wii game of December 2008 in the United States. It was in the Top 10 on the best-selling Wii games list for nearly two years until being surpassed by Wii Sports Resort, Wii Fit Plus, and later New Super Mario Bros. Wii.

Releases by platformdates and regions as published

PlatformReleasedRegions
Wii19 November 2007North America · Europe 7 December 2007 · Japan 30 April 2008

Editions and related releases

Based on
The Legend of Zelda: Twilight Princess
Derived from
The Legend of Zelda: Twilight Princess

In the same series

Games like this

Collections6 collections

Platform libraries

Series and characters

Genres

Description adapted from its source, CC BY-SA 4.0.